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authorBenoit Bolsee <benoit.bolsee@online.be>2008-05-05 01:20:22 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-05-05 01:20:22 +0400
commitda3b15be00c613875087c16b5afe62a1815d530c (patch)
tree26bb58dc28d9689918b78cae822a036b43ee2dad /projectfiles_vc7/gameengine/rasterizer
parentcf654b44b6d1a59be7007fd5e3891e9a0bd78eeb (diff)
BGE patch: add support for GLEXT in MSVC project files. User must update glext.h in SDK directory: C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\glxext.h. Get the latest glext.h from http://www.opengl.org/registry/
Diffstat (limited to 'projectfiles_vc7/gameengine/rasterizer')
-rw-r--r--projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj2
-rw-r--r--projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj2
2 files changed, 2 insertions, 2 deletions
diff --git a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
index 75a2a852011..f4801b58bc8 100644
--- a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
+++ b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
@@ -22,7 +22,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
- PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
diff --git a/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
index 6046cc5cac5..b96cf78daf5 100644
--- a/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
+++ b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
@@ -74,7 +74,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
- PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"