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authorDaniel Genrich <daniel.genrich@gmx.net>2009-04-21 12:49:06 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2009-04-21 12:49:06 +0400
commitcf9886b0d0cd945c05f4e41173604c6663415797 (patch)
tree95e71b06d9f0dd406b07027b5b57c08eaa45113e /projectfiles_vc7/gameengine
parent8a0a557294b61f67cdfc36c2c4163b3a88f71689 (diff)
parent2d0d06f642b661b084657c05ebb0c664f998a937 (diff)
2nd try to merge sim_physics with trunk rev 19825
Please check if volumetrics are yet working
Diffstat (limited to 'projectfiles_vc7/gameengine')
-rw-r--r--projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj452
1 files changed, 226 insertions, 226 deletions
diff --git a/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj b/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj
index 0c35bc62e99..1cad6209aa3 100644
--- a/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj
+++ b/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj
@@ -1,226 +1,226 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="7.10"
- Name="TEX_Video"
- ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"
- Keyword="Win32Proj">
- <Platforms>
- <Platform
- Name="Win32"/>
- </Platforms>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
- IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
- ConfigurationType="4"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
- PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
- StringPooling="FALSE"
- BasicRuntimeChecks="3"
- RuntimeLibrary="1"
- DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\TEX_Video.pch"
- AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
- ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
- ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
- WarningLevel="2"
- Detect64BitPortabilityProblems="FALSE"
- DebugInformationFormat="3"
- CompileAs="0"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLibrarianTool"
- OutputFile="..\..\..\..\build\msvc_7\libs\debug\TEX_Video.lib"/>
- <Tool
- Name="VCMIDLTool"/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCXMLDataGeneratorTool"/>
- <Tool
- Name="VCManagedWrapperGeneratorTool"/>
- <Tool
- Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
- </Configuration>
- <Configuration
- Name="Release|Win32"
- OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
- IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
- ConfigurationType="4"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
- PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
- StringPooling="TRUE"
- RuntimeLibrary="0"
- EnableFunctionLevelLinking="TRUE"
- DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\TEX_Video.pch"
- AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
- ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
- ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
- WarningLevel="2"
- Detect64BitPortabilityProblems="FALSE"
- DebugInformationFormat="0"
- CompileAs="0"
- ShowIncludes="FALSE"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLibrarianTool"
- OutputFile="..\..\..\..\build\msvc_7\libs\TEX_Video.lib"/>
- <Tool
- Name="VCMIDLTool"/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCXMLDataGeneratorTool"/>
- <Tool
- Name="VCManagedWrapperGeneratorTool"/>
- <Tool
- Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Source Files"
- Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
- UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\blendVideoTex.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.cpp">
- </File>
- <File
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- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.cpp">
- </File>
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- RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.cpp">
- </File>
- </Filter>
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- Name="Header Files"
- Filter="h;hpp;hxx;hm;inl;inc;xsd"
- UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\BlendType.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\Common.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.h">
- </File>
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- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.h">
- </File>
- </Filter>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="TEX_Video"
+ ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
+ StringPooling="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\TEX_Video.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\TEX_Video.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\TEX_Video.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="0"
+ CompileAs="0"
+ ShowIncludes="FALSE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\TEX_Video.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\blendVideoTex.cpp">
+ </File>
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+ </File>
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+ </File>
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.cpp">
+ </File>
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+ </File>
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+ </File>
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.cpp">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.cpp">
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+ </File>
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+ </File>
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+ </File>
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.h">
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>