diff options
author | Daniel Genrich <daniel.genrich@gmx.net> | 2009-04-21 12:49:06 +0400 |
---|---|---|
committer | Daniel Genrich <daniel.genrich@gmx.net> | 2009-04-21 12:49:06 +0400 |
commit | cf9886b0d0cd945c05f4e41173604c6663415797 (patch) | |
tree | 95e71b06d9f0dd406b07027b5b57c08eaa45113e /projectfiles_vc7/gameengine | |
parent | 8a0a557294b61f67cdfc36c2c4163b3a88f71689 (diff) | |
parent | 2d0d06f642b661b084657c05ebb0c664f998a937 (diff) |
2nd try to merge sim_physics with trunk rev 19825
Please check if volumetrics are yet working
Diffstat (limited to 'projectfiles_vc7/gameengine')
-rw-r--r-- | projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj | 452 |
1 files changed, 226 insertions, 226 deletions
diff --git a/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj b/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj index 0c35bc62e99..1cad6209aa3 100644 --- a/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj +++ b/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj @@ -1,226 +1,226 @@ -<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="7.10"
- Name="TEX_Video"
- ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"
- Keyword="Win32Proj">
- <Platforms>
- <Platform
- Name="Win32"/>
- </Platforms>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
- IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
- ConfigurationType="4"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
- PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
- StringPooling="FALSE"
- BasicRuntimeChecks="3"
- RuntimeLibrary="1"
- DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\TEX_Video.pch"
- AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
- ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
- ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
- WarningLevel="2"
- Detect64BitPortabilityProblems="FALSE"
- DebugInformationFormat="3"
- CompileAs="0"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLibrarianTool"
- OutputFile="..\..\..\..\build\msvc_7\libs\debug\TEX_Video.lib"/>
- <Tool
- Name="VCMIDLTool"/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCXMLDataGeneratorTool"/>
- <Tool
- Name="VCManagedWrapperGeneratorTool"/>
- <Tool
- Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
- </Configuration>
- <Configuration
- Name="Release|Win32"
- OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
- IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
- ConfigurationType="4"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
- PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
- StringPooling="TRUE"
- RuntimeLibrary="0"
- EnableFunctionLevelLinking="TRUE"
- DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\TEX_Video.pch"
- AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
- ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
- ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
- WarningLevel="2"
- Detect64BitPortabilityProblems="FALSE"
- DebugInformationFormat="0"
- CompileAs="0"
- ShowIncludes="FALSE"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLibrarianTool"
- OutputFile="..\..\..\..\build\msvc_7\libs\TEX_Video.lib"/>
- <Tool
- Name="VCMIDLTool"/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCXMLDataGeneratorTool"/>
- <Tool
- Name="VCManagedWrapperGeneratorTool"/>
- <Tool
- Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Source Files"
- Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
- UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\blendVideoTex.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.cpp">
- </File>
- <File
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- </File>
- <File
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- </File>
- <File
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- </File>
- <File
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- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.cpp">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.cpp">
- </File>
- <File
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- </File>
- <File
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- <File
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- </File>
- <File
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- </File>
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- <Filter
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- <File
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- </File>
- <File
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- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.h">
- </File>
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- </File>
- <File
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- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.h">
- </File>
- <File
- RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.h">
- </File>
- </Filter>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
+<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="TEX_Video" + ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS" + StringPooling="FALSE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\TEX_Video.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\" + WarningLevel="2" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\TEX_Video.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\TEX_Video.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\" + WarningLevel="2" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="0" + CompileAs="0" + ShowIncludes="FALSE"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\TEX_Video.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + 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