diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-04-07 22:17:37 +0400 |
---|---|---|
committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-04-07 22:17:37 +0400 |
commit | 9dea66a835df9b5b93f0c4f5130a6e9b9a8e5197 (patch) | |
tree | 7009db5fe5f7b27f6376963e3f84dae750a8ef73 /projectfiles_vc7/gameengine | |
parent | 5c1331f081b40a8082bd304e67cee90e14fd0bb0 (diff) |
Major update for Visual Studio .Net project files. Both Release and Debug modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles.
The new blender.sln is now found in directory projectfiles_vc7\\blender.
Update to the INSTALL file will follow soon.
Diffstat (limited to 'projectfiles_vc7/gameengine')
18 files changed, 4748 insertions, 0 deletions
diff --git a/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj new file mode 100644 index 00000000000..10da5ed91cf --- /dev/null +++ b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj @@ -0,0 +1,172 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="KX_blenderhook" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\blenderhook\debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\blenderhook\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\lib\windows\python\include\python2.2;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\bmfont\include;..\..\..\source\gameengine\Converter\;..\..\..\source\blender\imbuf;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\ketsji;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\blender\misc;..\..\..\source\blender\blenloader;..\..\..\extern\solid" + PreprocessorDefinitions="WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\blenderhook\debug/" + ObjectFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\blenderhook\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\blenderhook" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\blenderhook" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\lib\windows\python\include\python2.2;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\bmfont\include;..\..\..\source\gameengine\Converter\;..\..\..\source\blender\imbuf;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\ketsji;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\source\gameengine\Physics\Sumo\Fuzzics;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\blender\misc;..\..\..\source\blender\blenloader;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;...\..\..\..\..\extern\solid;..\..\..\..\lib\windows\solid\include" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + BasicRuntimeChecks="0" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\blenderhook/KX_blenderhook.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\blenderhook/" + ObjectFile=".\..\..\..\obj\windows\gameengine\blenderhook/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\blenderhook/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/converter/KX_converter.vcproj b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj new file mode 100644 index 00000000000..cc0d9bfd09e --- /dev/null +++ b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj @@ -0,0 +1,301 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="KX_converter" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\source\gameengine\Ketsji,..\..\..\source\gameengine\SceneGraph,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\source\blender\blenlib,..\..\..\source\blender\blenkernel,..\..\..\source\blender\include,..\..\..\source\blender,..\..\..\source\blender\makesdna,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\BlOde" + PreprocessorDefinitions="WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/" + ObjectFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\converter" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\Dummy;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\sumo\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\include;..\..\..\source\blender;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\extern\solid" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter/KX_converter.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter/" + ObjectFile=".\..\..\..\obj\windows\gameengine\converter/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\converter\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\BlOde;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\sumo\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\include;..\..\..\source\blender;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\extern\solid" + PreprocessorDefinitions="WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\debug/KX_converter.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\debug/" + ObjectFile=".\..\..\..\obj\windows\gameengine\converter\debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\source\gameengine\Ketsji,..\..\..\source\gameengine\SceneGraph,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\source\blender\blenlib,..\..\..\source\blender\blenkernel,..\..\..\source\blender\include,..\..\..\source\blender,..\..\..\source\blender\makesdna,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\BlOde" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\mtdll/KX_converter.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\mtdll/" + ObjectFile=".\..\..\..\obj\windows\gameengine\converter\mtdll/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\converter\mtdll\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_ActionActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertActuators.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertControllers.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertProperties.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertSensors.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_IpoConvert.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj b/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj new file mode 100644 index 00000000000..5e7027d6be0 --- /dev/null +++ b/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj @@ -0,0 +1,327 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="EXP_expressions" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\expressions\debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\expressions\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\expressions\debug/EXP_expressions.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\expressions\debug/" + ObjectFile=".\..\..\..\obj\windows\gameengine\expressions\debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\expressions\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + 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+</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj new file mode 100644 index 00000000000..832db61c7b1 --- /dev/null +++ b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj @@ -0,0 +1,287 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="GP_axctl" + SccProjectName="" + SccLocalPath="" + Keyword="MFCProj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" + ConfigurationType="2" + UseOfMFC="2" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + 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+ PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib" + OutputFile="..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\moto\lib,../../../../../lib/windows/bmfont/lib,../../../../../lib/windows/string/lib,../../../../../lib/windows/python/lib,..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openssl\lib\,..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\lib\windows\png\lib" + IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrt.lib" + ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb" + SubSystem="2" + ImportLibrary=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="TRUE" + SuppressStartupBanner="TRUE" + TargetEnvironment="1" + TypeLibraryName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_AFXDLL;_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" + ConfigurationType="2" + UseOfMFC="2" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\lib\windows\iksolver\include" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib" + OutputFile="..\..\..\..\obj\windows\Blender3DPlugin.ocx" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\moto\lib,..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\lib\windows\png\lib" + IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrtd.lib" + ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" + ProgramDatabaseFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb" + SubSystem="2" + ImportLibrary=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="TRUE" + SuppressStartupBanner="TRUE" + TargetEnvironment="1" + TypeLibraryName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_AFXDLL;NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"> + <FileConfiguration + Name="MT DLL Debug|Win32"> + <Tool + Name="VCMIDLTool" + TargetEnvironment="1" + HeaderFileName="BlenderPlayer_h.h"/> + </FileConfiguration> + <FileConfiguration + Name="MT DLL Release|Win32"> + <Tool + Name="VCMIDLTool" + TargetEnvironment="1" + HeaderFileName="BlenderPlayer_h.h"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"> + <FileConfiguration + Name="MT DLL Debug|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/> + </FileConfiguration> + <FileConfiguration + Name="MT DLL Release|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"> + </File> + <File + RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h"> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp"> + </File> + </Filter> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\load.blend"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj new file mode 100644 index 00000000000..2ea52107758 --- /dev/null +++ b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj @@ -0,0 +1,289 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="GP_common" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf" 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PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf" + PreprocessorDefinitions="WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/GP_common.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug\GP_common.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf" 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Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h"> + </File> + </Filter> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\Makefile"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj new file mode 100644 index 00000000000..bed44efc984 --- /dev/null +++ b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj @@ -0,0 +1,196 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="GP_ghost" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\source\gameengine\Physics,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/readblenfile,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\ghost\include,..\..\..\..\..\lib\windows\iksolver\include" + PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a" + OutputFile="..\..\..\..\obj\windows\blenderplayer.exe" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\lib\windows\bmfont\lib,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\lib\windows\ghost\lib,..\..\..\..\..\lib\windows\jpeg/lib,..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\lib\windows\png\lib,..\..\..\..\..\lib\windows\zlib\lib,..\..\..\..\..\lib\windows\ode-0.03\lib,../../../../../lib/windows/fmod/lib,..\..\..\..\..\lib\windows\python\lib,../../../../../lib/windows/openal/lib,..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\lib\windows\blenkey\lib\" + IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib" + ProgramDatabaseFile=".\..\..\..\..\obj\windows/blenderplayer.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\..\..\..\..\obj\windows/GP_ghost.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\source\gameengine\Physics,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/readblenfile,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\ghost\include,../../../../../lib/windows/iksolver/include" + PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a" + 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TypeLibraryName=".\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"> + </File> + <File + RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + </File> + <File + RelativePath="..\..\..\..\source\icons\winplayer.rc"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h"> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + <File + RelativePath="..\..\..\..\source\icons\winplayer.ico"> + </File> + </Filter> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj new file mode 100644 index 00000000000..2dd7adc461a --- /dev/null +++ b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj @@ -0,0 +1,561 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="KX_ketsji" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\ketsji\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\ketsji\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\scenegraph,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\sumo\include,..\..\..\source\gameengine\physics\BlOde" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/KX_ketsji.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/" + ObjectFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll\KX_ketsji.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\scenegraph,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\sumo\include,..\..\..\source\gameengine\physics\BlOde" + PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/KX_ketsji.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/" + ObjectFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug\KX_ketsji.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\ketsji\debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\ketsji\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + 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PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\ketsji" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\ketsji" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + 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ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\Network" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/NG_loopbacknetwork.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\NG_loopbacknetwork.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git 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Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + 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OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network/NG_network.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + 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PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkMessage.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkObject.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkScene.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkMessage.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkObject.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"> + </File> + </Filter> + </Files> + 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InlineFunctionExpansion="1" + AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/PHY_Dummy.pch" + AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" + ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" + ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" + IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch" + AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" + ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" + IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="5" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/PHY_Dummy.pch" + AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" + ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" + ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib" + SuppressStartupBanner="TRUE"/> + 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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj new file mode 100644 index 00000000000..f45b20cc7d9 --- /dev/null +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj @@ -0,0 +1,219 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="PHY_Ode" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" + IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/PHY_Ode.pch" + AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" + ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug\PHY_Ode.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode" + IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + 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AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" + ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" + ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll\PHY_Ode.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" + IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/PHY_Ode.pch" + AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" + ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" + ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug\PHY_Ode.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj new file mode 100644 index 00000000000..fb03a71330a --- /dev/null +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj @@ -0,0 +1,231 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="PHY_Physics" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="common,dummy" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="5" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/PHY_Physics.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\debug/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\debug\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="common,dummy" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="4" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics/PHY_Physics.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="common,dummy" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/PHY_Physics.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="common,dummy" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj new file mode 100644 index 00000000000..39e972c45cd --- /dev/null +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj @@ -0,0 +1,156 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="PHY_Sumo" + ProjectGUID="{9625642D-6F20-4FB6-A089-BE7441B223E3}" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="Debug" + IntermediateDirectory="Debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\..\..\lib\windows\moto\include;..\..\..\..\..\..\lib\windows\solid\include" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="5" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="$(OutDir)/PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\sumo\Release" + IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\sumo\Release" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + OmitFramePointers="TRUE" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\..\..\lib\windows\moto\include;..\..\..\..\..\extern\solid" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="4" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="$(OutDir)/PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp"> + </File> + <Filter + Name="fuzzics" + Filter=""> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp"> + </File> + </Filter> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;inc"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h"> + </File> + <Filter + Name="fuzzics" + Filter=""> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h"> + </File> + </Filter> + </Filter> + <Filter + Name="Resource Files" + Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj new file mode 100644 index 00000000000..fce02e4c030 --- /dev/null +++ b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj @@ -0,0 +1,280 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="RAS_rasterizer" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\moto\include\,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\debug/" + ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="../../../../lib/windows/moto/include,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" + ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\moto\include\,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer/RAS_rasterizer.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer/" + ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="../../../../lib/windows/moto/include,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" + ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj new file mode 100644 index 00000000000..15c963c1e01 --- /dev/null +++ b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj @@ -0,0 +1,226 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="RAS_openglrasterizer" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/RAS_openglrasterizer.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/RAS_openglrasterizer.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/RAS_openglrasterizer.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/RAS_openglrasterizer.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj b/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj new file mode 100644 index 00000000000..12ff249bb8a --- /dev/null +++ b/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj @@ -0,0 +1,235 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="SG_SceneGraph" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="../../../../lib/windows/moto/include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\scenegraph/SG_SceneGraph.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\scenegraph/" + ObjectFile=".\..\..\..\obj\windows\gameengine\scenegraph/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\scenegraph/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="../../../../lib/windows/moto/include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + 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<Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug\SG_SceneGraph.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="../../../../lib/windows/moto/include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + 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