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authorJoseph Gilbert <ascotan@gmail.com>2005-08-02 17:44:49 +0400
committerJoseph Gilbert <ascotan@gmail.com>2005-08-02 17:44:49 +0400
commit292c03ab8e9979a3792f8f96e4bad1a9d5b82275 (patch)
tree2f323b738575a7e1fc392be6186e7fea54e4cfb2 /projectfiles_vc7/gameengine
parentfc5eca101b038a102fc887ab8aa579d70df0b6c4 (diff)
_.NET projectfiles update_
* converted files to .NET 2002 * removed unneeded projectfiles from bullet * PHY_Bullet outputs to correct directories * Bullet linked to activex and blenderplayer * misc updates
Diffstat (limited to 'projectfiles_vc7/gameengine')
-rw-r--r--projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj5
-rw-r--r--projectfiles_vc7/gameengine/converter/KX_converter.vcproj5
-rw-r--r--projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj5
-rw-r--r--projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj5
-rw-r--r--projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj9
-rw-r--r--projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj5
-rw-r--r--projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj9
-rw-r--r--projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj5
-rw-r--r--projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj5
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj148
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj5
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj5
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj5
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj5
-rw-r--r--projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj5
-rw-r--r--projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj5
-rw-r--r--projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj5
17 files changed, 162 insertions, 74 deletions
diff --git a/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj
index 6a42058d3fd..fb73c35b3b9 100644
--- a/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj
+++ b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="KX_blenderhook"
SccProjectName=""
SccLocalPath="">
@@ -118,8 +118,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/converter/KX_converter.vcproj b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj
index fb90e47f7f5..0a83a653ca5 100644
--- a/projectfiles_vc7/gameengine/converter/KX_converter.vcproj
+++ b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="KX_converter"
SccProjectName=""
SccLocalPath="">
@@ -326,8 +326,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj b/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj
index 41a7294976f..70c95087a9d 100644
--- a/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj
+++ b/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="EXP_expressions"
SccProjectName=""
SccLocalPath="">
@@ -323,8 +323,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
index a57daa3e687..cebaacf308d 100644
--- a/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
+++ b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="SCA_GameLogic"
SccProjectName=""
SccLocalPath="">
@@ -323,8 +323,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj
index ac403398eb5..2d4bf0b6574 100644
--- a/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj
+++ b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="GP_axctl"
RootNamespace="GP_axctl"
SccProjectName=""
@@ -46,7 +46,7 @@
IgnoreImportLibrary="FALSE"
AdditionalOptions="/MACHINE:I386
"
- AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib solid.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib"
+ AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib solid.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib BulletDynamics.lib Bullet.lib"
ShowProgress="0"
OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx"
LinkIncremental="2"
@@ -129,7 +129,7 @@ ECHO Done
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib solid.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib"
+ AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib solid.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib BulletDynamics.lib Bullet.lib"
OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
@@ -169,8 +169,7 @@ ECHO Done
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj
index 005fc4eb06c..f5d95b46ddb 100644
--- a/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj
+++ b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="GP_common"
SccProjectName=""
SccLocalPath="">
@@ -217,8 +217,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
index 4c783fb6ab0..1c38d49ed8b 100644
--- a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
+++ b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="GP_ghost"
SccProjectName=""
SccLocalPath="">
@@ -40,7 +40,7 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386
"
- AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libblenkey.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2ST.lib"
+ AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libblenkey.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2ST.lib BulletDynamics.lib Bullet.lib libdecimation.lib"
ShowProgress="0"
OutputFile="..\..\..\..\bin\debug\blenderplayer.exe"
LinkIncremental="2"
@@ -116,7 +116,7 @@ ECHO Done
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libblenkey.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2ST.lib"
+ AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libblenkey.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2ST.lib BulletDynamics.lib Bullet.lib libdecimation.lib"
OutputFile="..\..\..\..\bin\blenderplayer.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
@@ -159,8 +159,7 @@ ECHO Done
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
index ead29bd6160..f38361c1fcd 100644
--- a/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
+++ b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="KX_ketsji"
SccProjectName=""
SccLocalPath="">
@@ -327,8 +327,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj b/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj
index 1148a74adcf..e2636e128c4 100644
--- a/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj
+++ b/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="KX_network"
SccProjectName=""
SccLocalPath="">
@@ -323,8 +323,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
index 0523977b5ca..082f502f5c0 100644
--- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="shift_jis"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="PHY_Bullet"
ProjectGUID="{E90C7BC2-CF30-4A60-A8F2-0050D592E358}"
Keyword="Win32Proj">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="Debug|Win32"
- OutputDirectory="Debug"
- IntermediateDirectory="Debug"
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
@@ -24,7 +24,11 @@
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
- UsePrecompiledHeader="0"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
@@ -32,7 +36,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="$(OutDir)/PHY_Bullet.lib"/>
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Bullet.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
@@ -53,17 +57,21 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory="Release"
- IntermediateDirectory="Release"
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
- RuntimeLibrary="4"
- UsePrecompiledHeader="0"
+ RuntimeLibrary="0"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
@@ -71,7 +79,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="$(OutDir)/PHY_Bullet.lib"/>
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Bullet.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
@@ -93,8 +101,8 @@
</Configuration>
<Configuration
Name="Blender Release|Win32"
- OutputDirectory="$(ConfigurationName)"
- IntermediateDirectory="$(ConfigurationName)"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet"
ConfigurationType="4"
CharacterSet="2">
<Tool
@@ -102,7 +110,11 @@
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
- UsePrecompiledHeader="0"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
@@ -110,7 +122,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="$(OutDir)/PHY_Bullet.lib"/>
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Bullet.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
@@ -132,8 +144,8 @@
</Configuration>
<Configuration
Name="Blender Debug|Win32"
- OutputDirectory="$(ConfigurationName)"
- IntermediateDirectory="$(ConfigurationName)"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
@@ -144,7 +156,57 @@
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
- UsePrecompiledHeader="0"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Bullet.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug\"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
@@ -152,7 +214,50 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="$(OutDir)/PHY_Bullet.lib"/>
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Bullet.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ RuntimeLibrary="2"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Bullet.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
@@ -173,8 +278,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
index b1200e635d2..c31553d07c9 100644
--- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="PHY_Dummy"
SccProjectName=""
SccLocalPath="">
@@ -320,8 +320,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
index a940d3a7f9b..37b6b97b46f 100644
--- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="PHY_Ode"
SccProjectName=""
SccLocalPath="">
@@ -217,8 +217,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
index b45122c3704..2e0b991cf30 100644
--- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="PHY_Physics"
SccProjectName=""
SccLocalPath="">
@@ -320,8 +320,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
index a8d6e77cd58..0a46cde5bc1 100644
--- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="PHY_Sumo"
ProjectGUID="{9625642D-6F20-4FB6-A089-BE7441B223E3}"
Keyword="Win32Proj">
@@ -300,8 +300,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
index 129084f7b1b..e62b8cb9b4e 100644
--- a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
+++ b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="RAS_rasterizer"
SccProjectName=""
SccLocalPath="">
@@ -323,8 +323,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
index be15eaf91b8..0e33fc7ccf4 100644
--- a/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
+++ b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="RAS_openglrasterizer"
SccProjectName=""
SccLocalPath="">
@@ -323,8 +323,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj b/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj
index 02bb647eb92..753c0718f73 100644
--- a/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj
+++ b/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.10"
+ Version="7.0"
Name="SG_SceneGraph"
SccProjectName=""
SccLocalPath="">
@@ -323,8 +323,7 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
- <References>
- </References>
+
<Files>
<Filter
Name="Source Files"