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authorTon Roosendaal <ton@blender.org>2004-09-19 15:47:49 +0400
committerTon Roosendaal <ton@blender.org>2004-09-19 15:47:49 +0400
commitca5b7386e501518157493335e870435017cbb98a (patch)
treedeb4d80d9e371fd5393a12c18698128b98bcfaa4 /projectfiles_vc7/gameengine
parentdab46067bf3c3b808a7ba5071e0d51d753651674 (diff)
Part one of editmesh.c refactoring. The huge file has been split in
logical parts, and include files altered to denote internal and external functions. include/editmesh.h: internal calls for editmesh_xxx.c files include/BIF_editmesh.h: external calls for these files src/editmesh.c: basic alloc/lists and in/out editmode, undo, separate src/editmesh_lib.c: basic utility calls for all editmesh_xxx.c (no UI) src/editmesh_add.c: add prim, add duplicate, add vertex/edge/face (UI) src/editmesh_mods.c: selecting, transforming (UI) src/editmesh_loop.c: loop tools like knife, loop select, loop subdiv (UI) src/editmesh_tools.c: other tools (extrude, spin, etc) (UI) And a new file: src/meshtools.c: tools for Mesh outside of editmode (normals, draw flags)
Diffstat (limited to 'projectfiles_vc7/gameengine')
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