diff options
author | Joseph Gilbert <ascotan@gmail.com> | 2005-02-21 00:33:11 +0300 |
---|---|---|
committer | Joseph Gilbert <ascotan@gmail.com> | 2005-02-21 00:33:11 +0300 |
commit | 61767b4f483613f4060524abd9cb7e74aae355ea (patch) | |
tree | 943f75c63f971117cedaa0351d01eb77500ab203 /projectfiles_vc7/gameengine | |
parent | 7ad68dd4a6486fdafb94480485eed1702a2b5646 (diff) |
MSVC7 update and freetype2 source
- Added correct .libs to be linked to GP_Ghost
- Fixed incorrect library extensions for the linker (*.lib and not unix *.a)
- Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT
- All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python)
- Removed invalid source paths from inclusion for the compiler
- Fix dependency issues with the GP_Ghost module
- Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer
- Warnings have been set to level 2
- Import paths have been updated and organized for the compiler
- Duplicate import paths for the compiler have been removed
- Removed silly silly silly silly unix path-separators from window paths
- Post-Build scripts have been updated where neccessary (XCOPY is retatined)
- Fixed the output of various .lib files (PHY_Sumo and Yafray)
- PHY_Sumo now uses a .pch
- Removed #undef _DEBUG from debug builds :p
- FTF_Font is now contains a debug build and is being set to it's correct output path
- Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT)
- Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds
- msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds
- Post-builds now clean up their mess
- ActiveX controller now builds
- BlenderPlayer now builds
- Internal libs now using .pch
- Moved the build directory from /blender/obj to ../build/msvc_7/ to follow precedence with scons builds
- Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders
- Set the proper build path for opennl
- Forcing BLO_loader source files to follow project defaults
- Added an 'extern' project that mimics the /make build of the 'intern' project
- Extern build includes solid and it's associated builds, ftgl, and freetype
- Added .vcproj files to /extern directory
- Added new extern.sln file to /extern directory
- All project now link to the built solid.lib from the extern project instead of lib/windows
- Removed uneeded XCOPYs commands from post-builds
- Added conditional Directory building to post-builds
- Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project)
- Ftgl is built and linked by the 'extern' project
- Intern/Extern project are now exporting their proper header files
- PHY_Physics is now linking to the correct set of header files (in build path not source)
- Makesdna builds object files into build directory now
- Projects are now ignoring the CORRECT versions of the CRT's :)
- Renderconverter is now outputting it's obj file to it's own directory instead of /render
- Gen_system is now being built to ../kernel
- BL_src_cre is now being built to /creator
- *.exp and *.ilk are now being cleaned up from linkers
- Libpng.dll and zlib.dll are now being copied to the /bin
- MTDLL build are now available for the correct projects
- ActiveX 3D Plugin now links correctly to solid and freetype2
- Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions.
- Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys
- Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug
-
Diffstat (limited to 'projectfiles_vc7/gameengine')
18 files changed, 2772 insertions, 825 deletions
diff --git a/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj index 10da5ed91cf..db7da8a89bd 100644 --- a/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj +++ b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="KX_blenderhook" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\blenderhook\debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\blenderhook\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,26 +21,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\lib\windows\python\include\python2.2;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\bmfont\include;..\..\..\source\gameengine\Converter\;..\..\..\source\blender\imbuf;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\ketsji;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\blender\misc;..\..\..\source\blender\blenloader;..\..\..\extern\solid" - PreprocessorDefinitions="WIN32,_LIB" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\blenderhook\debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\blenderhook\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug\KX_blenderhook.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_blenderhook.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -56,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\blenderhook" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\blenderhook" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\blenderhook" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\blenderhook" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -68,7 +73,7 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\lib\windows\python\include\python2.2;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\bmfont\include;..\..\..\source\gameengine\Converter\;..\..\..\source\blender\imbuf;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\ketsji;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\source\gameengine\Physics\Sumo\Fuzzics;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\blender\misc;..\..\..\source\blender\blenloader;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;...\..\..\..\..\extern\solid;..\..\..\..\lib\windows\solid\include" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID" StringPooling="TRUE" BasicRuntimeChecks="0" @@ -77,18 +82,18 @@ DefaultCharIsUnsigned="TRUE" RuntimeTypeInfo="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\blenderhook/KX_blenderhook.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\blenderhook/" - ObjectFile=".\..\..\..\obj\windows\gameengine\blenderhook/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\blenderhook/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\KX_blenderhook.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\KX_blenderhook.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -104,8 +109,15 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" diff --git a/projectfiles_vc7/gameengine/converter/KX_converter.vcproj b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj index cc0d9bfd09e..f9c64b33a31 100644 --- a/projectfiles_vc7/gameengine/converter/KX_converter.vcproj +++ b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="KX_converter" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,25 +21,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\source\gameengine\Ketsji,..\..\..\source\gameengine\SceneGraph,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\source\blender\blenlib,..\..\..\source\blender\blenkernel,..\..\..\source\blender\include,..\..\..\source\blender,..\..\..\source\blender\makesdna,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\BlOde" - PreprocessorDefinitions="WIN32,_LIB" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\KX_converter.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + DebugInformationFormat="3" + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\KX_converter.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -55,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\converter" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -67,7 +73,7 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\Dummy;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\sumo\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\include;..\..\..\source\blender;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\extern\solid" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID" StringPooling="TRUE" RuntimeLibrary="0" @@ -75,18 +81,18 @@ DefaultCharIsUnsigned="TRUE" RuntimeTypeInfo="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter/KX_converter.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter/" - ObjectFile=".\..\..\..\obj\windows\gameengine\converter/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\KX_converter.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\converter\KX_converter.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\KX_converter.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,11 +108,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -114,26 +126,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\BlOde;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\sumo\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\include;..\..\..\source\blender;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\extern\solid" - PreprocessorDefinitions="WIN32,_LIB" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\debug/KX_converter.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\converter\debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\KX_converter.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_converter.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -149,11 +160,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -161,24 +178,26 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\source\gameengine\Ketsji,..\..\..\source\gameengine\SceneGraph,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\source\blender\blenlib,..\..\..\source\blender\blenkernel,..\..\..\source\blender\include,..\..\..\source\blender,..\..\..\source\blender\makesdna,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\BlOde" - PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\mtdll/KX_converter.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\mtdll/" - ObjectFile=".\..\..\..\obj\windows\gameengine\converter\mtdll/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\mtdll/" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\KX_converter.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\converter\mtdll\KX_converter.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\KX_converter.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -194,8 +213,120 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\KX_converter.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\KX_converter.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" diff --git a/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj b/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj index 5e7027d6be0..fdac176ce54 100644 --- a/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj +++ b/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="EXP_expressions" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\expressions\debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\expressions\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,26 +21,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" - PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\expressions\debug/EXP_expressions.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\expressions\debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\expressions\debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\expressions\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\EXP_expressions.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\EXP_expressions.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -56,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -68,25 +73,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" - PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/EXP_expressions.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug\EXP_expressions.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + DebugInformationFormat="3" + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug\EXP_expressions.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\EXP_expressions.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,11 +107,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\expressions\mtdll" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\expressions\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -114,24 +125,77 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\expressions\mtdll/EXP_expressions.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\expressions\mtdll/" - ObjectFile=".\..\..\..\obj\windows\gameengine\expressions\mtdll/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\expressions\mtdll/" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\EXP_expressions.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\EXP_expressions.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\EXP_expressions.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\expressions\mtdll\EXP_expressions.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\EXP_expressions.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -147,11 +211,69 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\EXP_expressions.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\EXP_expressions.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\expressions" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\expressions" + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\blenplayer" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -159,25 +281,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\expressions/EXP_expressions.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\expressions/" - ObjectFile=".\..\..\..\obj\windows\gameengine\expressions/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\expressions/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\EXP_expressions.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\EXP_expressions.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -193,8 +315,15 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" @@ -206,15 +335,15 @@ RelativePath="..\..\..\source\gameengine\Expressions\ConstExpr.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp"> - </File> - <File RelativePath="..\..\..\source\gameengine\Expressions\EmptyValue.cpp"> </File> <File RelativePath="..\..\..\source\gameengine\Expressions\ErrorValue.cpp"> </File> <File + RelativePath="..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp"> + </File> + <File RelativePath="..\..\..\source\gameengine\Expressions\Expression.cpp"> </File> <File @@ -267,15 +396,15 @@ RelativePath="..\..\..\source\gameengine\Expressions\ConstExpr.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Expressions\EXP_C-Api.h"> - </File> - <File RelativePath="..\..\..\source\gameengine\Expressions\EmptyValue.h"> </File> <File RelativePath="..\..\..\source\gameengine\Expressions\ErrorValue.h"> </File> <File + RelativePath="..\..\..\source\gameengine\Expressions\EXP_C-Api.h"> + </File> + <File RelativePath="..\..\..\source\gameengine\Expressions\Expression.h"> </File> <File diff --git a/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj index ca43624723b..cebaacf308d 100644 --- a/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj +++ b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="SCA_GameLogic" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,26 +21,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include" - PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" + PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\SCA_GameLogic.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -56,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -68,25 +73,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic/SCA_GameLogic.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic/" - ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\SCA_GameLogic.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,11 +107,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -114,24 +125,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/SCA_GameLogic.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/" - ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll\SCA_GameLogic.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\SCA_GameLogic.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -147,11 +159,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -159,25 +177,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include" - PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" + PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/SCA_GameLogic.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + DebugInformationFormat="3" + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug\SCA_GameLogic.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\SCA_GameLogic.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -193,22 +211,133 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" + PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\SCA_GameLogic.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\SCA_GameLogic.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp"> - </File> - <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp"> </File> <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp"> </File> <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp"> + </File> + <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp"> </File> <File @@ -236,6 +365,18 @@ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp"> </File> <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickEvents.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.cpp"> + </File> + <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp"> </File> <File @@ -285,15 +426,15 @@ Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"> - </File> - <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"> </File> <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"> </File> <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"> + </File> + <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"> </File> <File @@ -321,6 +462,21 @@ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"> </File> <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickDefines.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickPrivate.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.h"> + </File> + <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"> </File> <File diff --git a/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj index 832db61c7b1..fee59619140 100644 --- a/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj +++ b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj @@ -1,8 +1,9 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="GP_axctl" + RootNamespace="GP_axctl" SccProjectName="" SccLocalPath="" Keyword="MFCProj"> @@ -12,55 +13,69 @@ </Platforms> <Configurations> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\bin\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug" ConfigurationType="2" UseOfMFC="2" + UseOfATL="2" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\lib\windows\iksolver\include" - PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="_DEBUG, _MT, _DLL,WIN32" + IgnoreStandardIncludePath="FALSE" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + DebugInformationFormat="3" + CallingConvention="0" + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" - AdditionalOptions="/MACHINE:I386" - AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib" - OutputFile="..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" + IgnoreImportLibrary="FALSE" + AdditionalOptions="/MACHINE:I386 +" + AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib solid.lib qtmlClient.lib freetype2.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib" + ShowProgress="0" + OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\moto\lib,../../../../../lib/windows/bmfont/lib,../../../../../lib/windows/string/lib,../../../../../lib/windows/python/lib,..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openssl\lib\,..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\lib\windows\png\lib" - IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrt.lib" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug" + IgnoreAllDefaultLibraries="FALSE" + IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib" ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" + TypeLibraryFile="" GenerateDebugInformation="TRUE" - ProgramDatabaseFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb" + ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\debug\Blender3DPlugin.pdb" SubSystem="2" - ImportLibrary=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/> + ImportLibrary="..\..\..\..\..\build\msvc_7\libs\debug\Blender3DPlugin.lib"/> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" + AdditionalIncludeDirectories="" MkTypLibCompatible="TRUE" SuppressStartupBanner="TRUE" TargetEnvironment="1" - TypeLibraryName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/> + GenerateTypeLibrary="TRUE" + TypeLibraryName="BlenderPlayer.tlb" + OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"/> <Tool - Name="VCPostBuildEventTool"/> + Name="VCPostBuildEventTool" + CommandLine="ECHO Moving temporary files +MOVE /Y ..\..\..\..\bin\debug\Blender3DPlugin.ilk ..\..\..\..\..\build\msvc_7\libs\debug +ECHO Done +"/> <Tool Name="VCPreBuildEventTool"/> <Tool @@ -68,35 +83,45 @@ <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_AFXDLL;_DEBUG" - Culture="1033"/> + Culture="1033" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug" + IgnoreStandardIncludePath="FALSE" + ShowProgress="FALSE"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\bin" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl" ConfigurationType="2" UseOfMFC="2" + UseOfATL="2" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\lib\windows\iksolver\include" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\GP_axctl.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool @@ -104,23 +129,24 @@ <Tool Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" - AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib" - OutputFile="..\..\..\..\obj\windows\Blender3DPlugin.ocx" + AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib solid.lib qtmlClient.lib freetype2.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib" + OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\moto\lib,..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\lib\windows\png\lib" - IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrtd.lib" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\mtdll;..\..\..\..\..\build\msvc_7\libs\extern\mtdll" + IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib" ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" - ProgramDatabaseFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb" + ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\Blender3DPlugin.pdb" SubSystem="2" - ImportLibrary=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/> + ImportLibrary="..\..\..\..\..\build\msvc_7\libs\Blender3DPlugin.lib"/> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="TRUE" SuppressStartupBanner="TRUE" TargetEnvironment="1" - TypeLibraryName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/> + TypeLibraryName="BlenderPlayer.tlb" + OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"/> <Tool Name="VCPostBuildEventTool"/> <Tool @@ -134,9 +160,16 @@ <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" @@ -153,14 +186,14 @@ <File RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"> <FileConfiguration - Name="MT DLL Debug|Win32"> + Name="3D Plugin Debug|Win32"> <Tool Name="VCMIDLTool" TargetEnvironment="1" HeaderFileName="BlenderPlayer_h.h"/> </FileConfiguration> <FileConfiguration - Name="MT DLL Release|Win32"> + Name="3D Plugin Release|Win32"> <Tool Name="VCMIDLTool" TargetEnvironment="1" @@ -170,13 +203,13 @@ <File RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"> <FileConfiguration - Name="MT DLL Debug|Win32"> + Name="3D Plugin Debug|Win32"> <Tool Name="VCResourceCompilerTool" AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/> </FileConfiguration> <FileConfiguration - Name="MT DLL Release|Win32"> + Name="3D Plugin Release|Win32"> <Tool Name="VCResourceCompilerTool" AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/> @@ -192,6 +225,9 @@ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"> </File> <File + RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"> + </File> + <File RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"> </File> <File @@ -204,9 +240,6 @@ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"> </File> <File - RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"> - </File> - <File RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> </File> </Filter> @@ -240,6 +273,9 @@ <File RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h"> </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.h"> + </File> </Filter> <Filter Name="Resource Files" @@ -264,12 +300,6 @@ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt"> - </File> - <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"> - </File> - <File RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\load.blend"> </File> <File @@ -281,6 +311,12 @@ <File RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw"> </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"> + </File> </Files> <Globals> </Globals> diff --git a/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj index 2ea52107758..f5d95b46ddb 100644 --- a/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj +++ b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="GP_common" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\GP_common.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\GP_common.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,25 +73,24 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf" - PreprocessorDefinitions="WIN32,_LIB" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" BasicRuntimeChecks="3" - RuntimeLibrary="1" + RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/GP_common.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\GP_common.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\GP_common.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -100,11 +106,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,24 +124,24 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf" - PreprocessorDefinitions="WIN32,_LIB" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" BasicRuntimeChecks="3" - RuntimeLibrary="3" + RuntimeLibrary="1" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/GP_common.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\GP_common.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + DebugInformationFormat="3" + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug\GP_common.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\GP_common.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -145,11 +157,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common" + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,25 +175,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common/GP_common.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\GP_common.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\GP_common.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -191,13 +209,23 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp"> + </File> + <File RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp"> </File> <File @@ -239,9 +267,6 @@ <File RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp"> </File> - <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp"> - </File> </Filter> <Filter Name="Header Files" diff --git a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj index bed44efc984..fb2ce75bedc 100644 --- a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj +++ b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="GP_ghost" SccProjectName="" SccLocalPath=""> @@ -11,139 +11,176 @@ </Platforms> <Configurations> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost" + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\bin\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" - InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\source\gameengine\Physics,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/readblenfile,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\ghost\include,..\..\..\..\..\lib\windows\iksolver\include" - PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE" - StringPooling="TRUE" - RuntimeLibrary="0" - EnableFunctionLevelLinking="TRUE" - DefaultCharIsUnsigned="TRUE" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE, _DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\GP_ghost.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" - AdditionalOptions="/MACHINE:I386" - AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a" - OutputFile="..\..\..\..\obj\windows\blenderplayer.exe" - LinkIncremental="1" + AdditionalOptions="/MACHINE:I386 +" + AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libblenkey.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2.lib" + ShowProgress="0" + OutputFile="..\..\..\..\bin\debug\blenderplayer.exe" + LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\lib\windows\bmfont\lib,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\lib\windows\ghost\lib,..\..\..\..\..\lib\windows\jpeg/lib,..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\lib\windows\png\lib,..\..\..\..\..\lib\windows\zlib\lib,..\..\..\..\..\lib\windows\ode-0.03\lib,../../../../../lib/windows/fmod/lib,..\..\..\..\..\lib\windows\python\lib,../../../../../lib/windows/openal/lib,..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\lib\windows\blenkey\lib\" - IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib" - ProgramDatabaseFile=".\..\..\..\..\obj\windows/blenderplayer.pdb" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\debug;..\..\..\..\..\build\msvc_7\libs\extern\debug" + IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;msvcrt.lib;libcd.lib;msvcrtd.lib" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\debug\blenderplayer.pdb" SubSystem="1"/> <Tool Name="VCMIDLTool" - TypeLibraryName=".\..\..\..\..\obj\windows/GP_ghost.tlb"/> + TypeLibraryName=".\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/> <Tool - Name="VCPostBuildEventTool"/> + Name="VCPostBuildEventTool" + CommandLine="ECHO Moving libraries and export definitions... +MOVE /Y ..\..\..\..\bin\debug\blenderplayer.lib ..\..\..\..\..\build\msvc_7\libs\debug +MOVE /Y ..\..\..\..\bin\debug\blenderplayer.exp ..\..\..\..\..\build\msvc_7\libs\debug +MOVE /Y ..\..\..\..\bin\debug\blenderplayer.ilk ..\..\..\..\..\build\msvc_7\libs\debug +ECHO Copying required 3rd party dlls... +XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python23_d.dll ..\..\..\..\bin\debug +XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin\debug +XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin\debug +XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin\debug +XCOPY /Y ..\..\..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\..\bin\debug +ECHO Done +"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" - PreprocessorDefinitions="NDEBUG" + PreprocessorDefinitions="_DEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug" + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\bin" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" - Optimization="0" - AdditionalIncludeDirectories="../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\source\gameengine\Physics,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/readblenfile,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\ghost\include,../../../../../lib/windows/iksolver/include" - PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE" - RuntimeLibrary="1" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\GP_ghost.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="3" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" - AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a" - OutputFile="..\..\..\..\obj\windows\debug\blenderplayer.exe" - LinkIncremental="2" + AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libblenkey.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2.lib" + OutputFile="..\..\..\..\bin\blenderplayer.exe" + LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\lib\windows\bmfont\lib\,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\string\lib\,..\..\..\..\..\lib\windows\ghost\lib\,..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\lib\windows\png\lib\,..\..\..\..\..\lib\windows\ode-0.03\lib,../../../../../lib/windows/fmod/lib,..\..\..\..\..\lib\windows\python\lib,../../../../../lib/windows/openal/lib,..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\lib\windows\blenkey\lib\" - IgnoreDefaultLibraryNames="libcd.lib,libc.lib,libcmt.lib,msvcrt.lib,msvcrtd.lib,msvcprtd.lib" - GenerateDebugInformation="TRUE" - ProgramDatabaseFile=".\..\..\..\..\obj\windows\debug/blenderplayer.pdb" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern;..\..\..\..\..\build\msvc_7\libs\extern" + IgnoreDefaultLibraryNames="libc.lib, msvcrt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib" + ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\blenderplayer.pdb" SubSystem="1"/> <Tool Name="VCMIDLTool" - TypeLibraryName=".\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/> + TypeLibraryName=".\..\..\..\..\obj\windows/GP_ghost.tlb"/> <Tool - Name="VCPostBuildEventTool"/> + Name="VCPostBuildEventTool" + CommandLine="ECHO Moving libraries and export definitions... +MOVE /Y ..\..\..\..\bin\blenderplayer.lib ..\..\..\..\..\build\msvc_7\libs +MOVE /Y ..\..\..\..\bin\blenderplayer.exp ..\..\..\..\..\build\msvc_7\libs +ECHO Copying required 3rd party dlls... +XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python23.dll ..\..\..\..\bin +XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin +XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin +XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin +ECHO Done +"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" - PreprocessorDefinitions="_DEBUG" + PreprocessorDefinitions="NDEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp"> + RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp"> + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp"> + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp"> + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp"> + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp"> </File> <File - RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"> + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp"> </File> <File RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> @@ -151,13 +188,13 @@ <File RelativePath="..\..\..\..\source\icons\winplayer.rc"> <FileConfiguration - Name="Release|Win32"> + Name="BlenderPlayer Debug|Win32"> <Tool Name="VCResourceCompilerTool" AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/> </FileConfiguration> <FileConfiguration - Name="Debug|Win32"> + Name="BlenderPlayer Release|Win32"> <Tool Name="VCResourceCompilerTool" AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/> diff --git a/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj index 513cf80f154..7d095b7b779 100644 --- a/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj +++ b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="KX_ketsji" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\ketsji\mtdll" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\ketsji\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,26 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\scenegraph,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\sumo\include,..\..\..\source\gameengine\physics\BlOde" - PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/KX_ketsji.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/" - ObjectFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\KX_ketsji.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll\KX_ketsji.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\KX_ketsji.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +56,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,25 +74,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\scenegraph,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\sumo\include,..\..\..\source\gameengine\physics\BlOde" - PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/KX_ketsji.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\KX_ketsji.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + DebugInformationFormat="3" + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug\KX_ketsji.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\KX_ketsji.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -100,11 +108,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\ketsji\debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\ketsji\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,26 +126,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\common\dummy;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\kernel\gen_system;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\blender\python;..\..\..\extern\solid\" - PreprocessorDefinitions="JANCODEPANCO,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\ketsji\debug/KX_ketsji.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\ketsji\debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\ketsji\debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\ketsji\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\KX_ketsji.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_ketsji.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -147,11 +160,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\ketsji" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\ketsji" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -159,7 +178,7 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics\common\dummy;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\kernel\gen_system;..\..\..\..\lib\windows\SoundSystem\include;..\..\..\source\blender\python;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\BlOde;..\..\..\extern\solid;..\..\..\..\lib\windows\solid\include" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include" PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID" StringPooling="TRUE" RuntimeLibrary="0" @@ -167,18 +186,18 @@ DefaultCharIsUnsigned="TRUE" RuntimeTypeInfo="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\ketsji/KX_ketsji.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\ketsji/" - ObjectFile=".\..\..\..\obj\windows\gameengine\ketsji/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\ketsji/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\KX_ketsji.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\KX_ketsji.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -194,8 +213,120 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\KX_ketsji.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_ketsji.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\KX_ketsji.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\KX_ketsji.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" @@ -237,6 +368,9 @@ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp"> </File> <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.cpp"> + </File> + <File RelativePath="..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.cpp"> </File> <File @@ -249,10 +383,10 @@ RelativePath="..\..\..\source\gameengine\Ketsji\KX_RayEventManager.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp"> + RelativePath="..\..\..\source\gameengine\Ketsji\KX_Scene.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Ketsji\KX_Scene.cpp"> + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp"> </File> <File RelativePath="..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.cpp"> @@ -276,10 +410,10 @@ Name="ActuatorsImp" Filter=""> <File - RelativePath="..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp"> + RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp"> + RelativePath="..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp"> </File> <File RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.cpp"> @@ -389,10 +523,10 @@ RelativePath="..\..\..\source\gameengine\Ketsji\KX_GameObject.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h"> + RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h"> + RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h"> </File> <File RelativePath="..\..\..\source\gameengine\Ketsji\KX_ISceneConverter.h"> @@ -422,6 +556,9 @@ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h"> </File> <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.h"> + </File> + <File RelativePath="..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.h"> </File> <File @@ -434,10 +571,10 @@ RelativePath="..\..\..\source\gameengine\Ketsji\KX_RayEventManager.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h"> + RelativePath="..\..\..\source\gameengine\Ketsji\KX_Scene.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Ketsji\KX_Scene.h"> + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h"> </File> <File RelativePath="..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.h"> @@ -461,10 +598,10 @@ Name="Actuators" Filter=""> <File - RelativePath="..\..\..\source\gameengine\Ketsji\KX_CDActuator.h"> + RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h"> + RelativePath="..\..\..\source\gameengine\Ketsji\KX_CDActuator.h"> </File> <File RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.h"> diff --git a/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj b/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj index 7befa106f9d..e2636e128c4 100644 --- a/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj +++ b/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="KX_network" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,25 +21,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\GameLogic,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network/KX_network.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\ketsji\network/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\ketsji\network/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\KX_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\KX_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -55,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network\debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -67,26 +73,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\GameLogic,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\Network" - PreprocessorDefinitions="WIN32,_LIB" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/KX_network.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\KX_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\KX_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,11 +107,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -114,24 +125,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\GameLogic,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/KX_network.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\KX_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll\KX_network.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\KX_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -147,11 +159,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -159,25 +177,77 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\GameLogic,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\Network" - PreprocessorDefinitions="WIN32,_LIB" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/KX_network.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\KX_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\KX_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\KX_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + DebugInformationFormat="3" + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug\KX_network.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\KX_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -193,8 +263,67 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\KX_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\KX_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" diff --git a/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj index 11b9fb317e5..f038b5f9927 100644 --- a/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj +++ b/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="NG_loopbacknetwork" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/NG_loopbacknetwork.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\NG_loopbacknetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,25 +73,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/NG_loopbacknetwork.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_loopbacknetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -100,11 +107,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,17 +125,17 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/NG_loopbacknetwork.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" CompileAs="0"/> @@ -130,7 +143,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_loopbacknetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -146,11 +159,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -158,24 +177,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/NG_loopbacknetwork.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\NG_loopbacknetwork.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\NG_loopbacknetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -191,8 +211,119 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_loopbacknetwork.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_loopbacknetwork.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" diff --git a/projectfiles_vc7/gameengine/network/network/NG_network.vcproj b/projectfiles_vc7/gameengine/network/network/NG_network.vcproj index f79b72d9cb3..7a75ade47c2 100644 --- a/projectfiles_vc7/gameengine/network/network/NG_network.vcproj +++ b/projectfiles_vc7/gameengine/network/network/NG_network.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="NG_network" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/NG_network.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug\NG_network.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\NG_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,24 +73,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/NG_network.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll\NG_network.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\NG_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -99,11 +107,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,25 +125,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network/NG_network.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -145,11 +159,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,17 +177,17 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network\debug/NG_network.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network\debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network\debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" CompileAs="0"/> @@ -175,7 +195,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -191,8 +211,119 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj index 2e018958985..c31553d07c9 100644 --- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="PHY_Dummy" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/PHY_Dummy.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,24 +73,24 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -99,11 +106,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,24 +124,24 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" - RuntimeLibrary="5" + RuntimeLibrary="1" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/PHY_Dummy.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -144,11 +157,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -156,25 +175,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" - RuntimeLibrary="4" + RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/PHY_Dummy.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\PHY_Dummy.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -190,8 +209,118 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Dummy.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\blenplayer" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Dummy.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj index f45b20cc7d9..37b6b97b46f 100644 --- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="PHY_Ode" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,24 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/PHY_Ode.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug\PHY_Ode.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +54,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,25 +72,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" - RuntimeLibrary="4" + RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/PHY_Ode.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\PHY_Ode.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -100,36 +106,42 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" - InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" - PreprocessorDefinitions="NDEBUG,WIN32,_LIB" - StringPooling="TRUE" - RuntimeLibrary="2" - EnableFunctionLevelLinking="TRUE" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/PHY_Ode.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll\PHY_Ode.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -141,40 +153,47 @@ Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" - PreprocessorDefinitions="NDEBUG" + PreprocessorDefinitions="_DEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" - Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" - PreprocessorDefinitions="_DEBUG,WIN32,_LIB" - BasicRuntimeChecks="3" - RuntimeLibrary="1" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/PHY_Ode.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug\PHY_Ode.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -186,12 +205,19 @@ Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" - PreprocessorDefinitions="_DEBUG" + PreprocessorDefinitions="NDEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj index 8c558cb5c01..2e0b991cf30 100644 --- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="PHY_Physics" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,24 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="common;dummy;..\..\..\..\intern\moto\include" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" - RuntimeLibrary="5" + RuntimeLibrary="1" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/PHY_Physics.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\debug\PHY_Physics.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +54,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,25 +72,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="common;dummy;..\..\..\..\intern\moto\include" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" StringPooling="TRUE" - RuntimeLibrary="4" + RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics/PHY_Physics.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -100,11 +106,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,24 +124,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="common,dummy" - PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/PHY_Physics.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll\PHY_Physics.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -145,11 +158,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,24 +176,75 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="common,dummy" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -190,8 +260,67 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj index f3253c78cb8..dfdd1c0611b 100644 --- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="PHY_Sumo" ProjectGUID="{9625642D-6F20-4FB6-A089-BE7441B223E3}" Keyword="Win32Proj"> @@ -11,28 +11,132 @@ </Platforms> <Configurations> <Configuration - Name="Debug|Win32" - OutputDirectory="Debug" - IntermediateDirectory="Debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug" ConfigurationType="4" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\..\..\lib\windows\moto\include;..\..\..\..\..\..\lib\windows\solid\include" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" PreprocessorDefinitions="WIN32;_DEBUG;_LIB" MinimalRebuild="TRUE" BasicRuntimeChecks="3" - RuntimeLibrary="5" - UsePrecompiledHeader="0" - WarningLevel="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + WarningLevel="2" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + OmitFramePointers="TRUE" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + WarningLevel="2" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + OmitFramePointers="TRUE" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\" + WarningLevel="2" Detect64BitPortabilityProblems="TRUE" - DebugInformationFormat="4"/> + DebugInformationFormat="3"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="$(OutDir)/PHY_Sumo.lib"/> + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Sumo.lib"/> <Tool Name="VCMIDLTool"/> <Tool @@ -45,11 +149,63 @@ Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\sumo\Release" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\sumo\Release" + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\blenplayer" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + WarningLevel="2" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\blenplayer" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\blenplayer" ConfigurationType="4" CharacterSet="2"> <Tool @@ -57,22 +213,26 @@ Optimization="2" InlineFunctionExpansion="1" OmitFramePointers="TRUE" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\..\extern\solid;..\..\..\..\..\intern\moto\include" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" StringPooling="TRUE" - RuntimeLibrary="4" + RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" RuntimeTypeInfo="TRUE" - UsePrecompiledHeader="0" - WarningLevel="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + WarningLevel="2" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="3"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="$(OutDir)/PHY_Sumo.lib"/> + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Sumo.lib"/> <Tool Name="VCMIDLTool"/> <Tool @@ -85,8 +245,61 @@ Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\" + WarningLevel="2" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" @@ -104,6 +317,9 @@ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp"> </File> <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_MotionState.cpp"> + </File> + <File RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp"> </File> <File diff --git a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj index fce02e4c030..e62b8cb9b4e 100644 --- a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj +++ b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="RAS_rasterizer" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,17 +21,17 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\moto\include\,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" CompileAs="0"/> @@ -39,7 +39,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\RAS_rasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -55,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -67,24 +73,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="../../../../lib/windows/moto/include,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" - ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\RAS_rasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -100,11 +107,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,25 +125,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\moto\include\,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer/RAS_rasterizer.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer/" - ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\RAS_rasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -146,11 +159,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -158,24 +177,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="../../../../lib/windows/moto/include,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\RAS_rasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -191,8 +211,119 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" @@ -219,10 +350,10 @@ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp"> + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp"> + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp"> </File> </Filter> <Filter diff --git a/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj index fa2b27d6121..0e33fc7ccf4 100644 --- a/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj +++ b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="RAS_openglrasterizer" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/RAS_openglrasterizer.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\RAS_openglrasterizer.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\RAS_openglrasterizer.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\RAS_openglrasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,17 +73,17 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/RAS_openglrasterizer.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" CompileAs="0"/> @@ -84,7 +91,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\RAS_openglrasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -100,11 +107,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,24 +125,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/RAS_openglrasterizer.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\RAS_openglrasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -145,11 +159,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,25 +177,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/RAS_openglrasterizer.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\RAS_openglrasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -191,8 +211,119 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" diff --git a/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj b/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj index e14a5baff55..753c0718f73 100644 --- a/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj +++ b/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="SG_SceneGraph" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,25 +21,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\scenegraph/SG_SceneGraph.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\scenegraph/" - ObjectFile=".\..\..\..\obj\windows\gameengine\scenegraph/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\scenegraph/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\SG_SceneGraph.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\SG_SceneGraph.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -55,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -67,17 +73,17 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\scenegraph\debug/SG_SceneGraph.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\scenegraph\debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\scenegraph\debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\scenegraph\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\SG_SceneGraph.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" CompileAs="0"/> @@ -85,7 +91,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\SG_SceneGraph.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -101,11 +107,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -113,24 +125,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/SG_SceneGraph.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\SG_SceneGraph.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug\SG_SceneGraph.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\SG_SceneGraph.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -146,11 +159,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -158,24 +177,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll/SG_SceneGraph.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll/" - ObjectFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll/" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\SG_SceneGraph.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll\SG_SceneGraph.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\SG_SceneGraph.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -191,8 +211,119 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\SG_SceneGraph.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\SG_SceneGraph.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\SG_SceneGraph.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\SG_SceneGraph.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" |