Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoseph Gilbert <ascotan@gmail.com>2005-02-21 00:33:11 +0300
committerJoseph Gilbert <ascotan@gmail.com>2005-02-21 00:33:11 +0300
commit61767b4f483613f4060524abd9cb7e74aae355ea (patch)
tree943f75c63f971117cedaa0351d01eb77500ab203 /projectfiles_vc7/gameengine
parent7ad68dd4a6486fdafb94480485eed1702a2b5646 (diff)
MSVC7 update and freetype2 source
- Added correct .libs to be linked to GP_Ghost - Fixed incorrect library extensions for the linker (*.lib and not unix *.a) - Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT - All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python) - Removed invalid source paths from inclusion for the compiler - Fix dependency issues with the GP_Ghost module - Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer - Warnings have been set to level 2 - Import paths have been updated and organized for the compiler - Duplicate import paths for the compiler have been removed - Removed silly silly silly silly unix path-separators from window paths - Post-Build scripts have been updated where neccessary (XCOPY is retatined) - Fixed the output of various .lib files (PHY_Sumo and Yafray) - PHY_Sumo now uses a .pch - Removed #undef _DEBUG from debug builds :p - FTF_Font is now contains a debug build and is being set to it's correct output path - Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT) - Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - Post-builds now clean up their mess - ActiveX controller now builds - BlenderPlayer now builds - Internal libs now using .pch - Moved the build directory from /blender/obj to ../build/msvc_7/ to follow precedence with scons builds - Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders - Set the proper build path for opennl - Forcing BLO_loader source files to follow project defaults - Added an 'extern' project that mimics the /make build of the 'intern' project - Extern build includes solid and it's associated builds, ftgl, and freetype - Added .vcproj files to /extern directory - Added new extern.sln file to /extern directory - All project now link to the built solid.lib from the extern project instead of lib/windows - Removed uneeded XCOPYs commands from post-builds - Added conditional Directory building to post-builds - Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project) - Ftgl is built and linked by the 'extern' project - Intern/Extern project are now exporting their proper header files - PHY_Physics is now linking to the correct set of header files (in build path not source) - Makesdna builds object files into build directory now - Projects are now ignoring the CORRECT versions of the CRT's :) - Renderconverter is now outputting it's obj file to it's own directory instead of /render - Gen_system is now being built to ../kernel - BL_src_cre is now being built to /creator - *.exp and *.ilk are now being cleaned up from linkers - Libpng.dll and zlib.dll are now being copied to the /bin - MTDLL build are now available for the correct projects - ActiveX 3D Plugin now links correctly to solid and freetype2 - Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions. - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug -
Diffstat (limited to 'projectfiles_vc7/gameengine')
-rw-r--r--projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj62
-rw-r--r--projectfiles_vc7/gameengine/converter/KX_converter.vcproj227
-rw-r--r--projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj235
-rw-r--r--projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj262
-rw-r--r--projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj144
-rw-r--r--projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj129
-rw-r--r--projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj157
-rw-r--r--projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj253
-rw-r--r--projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj223
-rw-r--r--projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj213
-rw-r--r--projectfiles_vc7/gameengine/network/network/NG_network.vcproj213
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj221
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj138
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj223
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj254
-rw-r--r--projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj217
-rw-r--r--projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj213
-rw-r--r--projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj213
18 files changed, 2772 insertions, 825 deletions
diff --git a/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj
index 10da5ed91cf..db7da8a89bd 100644
--- a/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj
+++ b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="KX_blenderhook"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\blenderhook\debug"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\blenderhook\debug"
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,26 +21,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\lib\windows\python\include\python2.2;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\bmfont\include;..\..\..\source\gameengine\Converter\;..\..\..\source\blender\imbuf;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\ketsji;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\blender\misc;..\..\..\source\blender\blenloader;..\..\..\extern\solid"
- PreprocessorDefinitions="WIN32,_LIB"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\blenderhook\debug/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\blenderhook\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug\KX_blenderhook.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_blenderhook.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -56,11 +55,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\blenderhook"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\blenderhook"
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\blenderhook"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\blenderhook"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -68,7 +73,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\lib\windows\python\include\python2.2;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\bmfont\include;..\..\..\source\gameengine\Converter\;..\..\..\source\blender\imbuf;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\ketsji;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\source\gameengine\Physics\Sumo\Fuzzics;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\blender\misc;..\..\..\source\blender\blenloader;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;...\..\..\..\..\extern\solid;..\..\..\..\lib\windows\solid\include"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
StringPooling="TRUE"
BasicRuntimeChecks="0"
@@ -77,18 +82,18 @@
DefaultCharIsUnsigned="TRUE"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\blenderhook/KX_blenderhook.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\blenderhook/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\blenderhook/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\blenderhook/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\KX_blenderhook.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\KX_blenderhook.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -104,8 +109,15 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/converter/KX_converter.vcproj b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj
index cc0d9bfd09e..f9c64b33a31 100644
--- a/projectfiles_vc7/gameengine/converter/KX_converter.vcproj
+++ b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="KX_converter"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,25 +21,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\source\gameengine\Ketsji,..\..\..\source\gameengine\SceneGraph,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\source\blender\blenlib,..\..\..\source\blender\blenkernel,..\..\..\source\blender\include,..\..\..\source\blender,..\..\..\source\blender\makesdna,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\BlOde"
- PreprocessorDefinitions="WIN32,_LIB"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ DebugInformationFormat="3"
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\KX_converter.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -55,11 +55,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\converter"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter"
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,7 +73,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\Dummy;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\sumo\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\include;..\..\..\source\blender;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\extern\solid"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -75,18 +81,18 @@
DefaultCharIsUnsigned="TRUE"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter/KX_converter.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\converter/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\converter\KX_converter.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\KX_converter.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,11 +108,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\debug"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\debug"
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -114,26 +126,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\BlOde;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\sumo\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\include;..\..\..\source\blender;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\extern\solid"
- PreprocessorDefinitions="WIN32,_LIB"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\debug/KX_converter.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\debug/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\converter\debug/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_converter.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -149,11 +160,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -161,24 +178,26 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\source\gameengine\Ketsji,..\..\..\source\gameengine\SceneGraph,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\source\blender\blenlib,..\..\..\source\blender\blenkernel,..\..\..\source\blender\include,..\..\..\source\blender,..\..\..\source\blender\makesdna,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\BlOde"
- PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
+ RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\mtdll/KX_converter.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\mtdll/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\converter\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\mtdll/"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\converter\mtdll\KX_converter.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\KX_converter.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -194,8 +213,120 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_converter.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ RuntimeTypeInfo="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\KX_converter.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj b/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj
index 5e7027d6be0..fdac176ce54 100644
--- a/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj
+++ b/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="EXP_expressions"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\expressions\debug"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\expressions\debug"
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,26 +21,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system"
- PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\expressions\debug/EXP_expressions.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\expressions\debug/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\expressions\debug/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\expressions\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\EXP_expressions.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -56,11 +55,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -68,25 +73,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system"
- PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/EXP_expressions.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ DebugInformationFormat="3"
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\expressions\mtdll_debug\EXP_expressions.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\EXP_expressions.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,11 +107,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\expressions\mtdll"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\expressions\mtdll"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -114,24 +125,77 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\expressions\mtdll/EXP_expressions.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\expressions\mtdll/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\expressions\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\expressions\mtdll/"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\EXP_expressions.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\expressions\mtdll\EXP_expressions.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\EXP_expressions.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -147,11 +211,69 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\EXP_expressions.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\expressions"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\expressions"
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\blenplayer"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -159,25 +281,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\expressions/EXP_expressions.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\expressions/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\expressions/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\expressions/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\EXP_expressions.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -193,8 +315,15 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
@@ -206,15 +335,15 @@
RelativePath="..\..\..\source\gameengine\Expressions\ConstExpr.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp">
- </File>
- <File
RelativePath="..\..\..\source\gameengine\Expressions\EmptyValue.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\Expressions\ErrorValue.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Expressions\Expression.cpp">
</File>
<File
@@ -267,15 +396,15 @@
RelativePath="..\..\..\source\gameengine\Expressions\ConstExpr.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Expressions\EXP_C-Api.h">
- </File>
- <File
RelativePath="..\..\..\source\gameengine\Expressions\EmptyValue.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\Expressions\ErrorValue.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Expressions\EXP_C-Api.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Expressions\Expression.h">
</File>
<File
diff --git a/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
index ca43624723b..cebaacf308d 100644
--- a/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
+++ b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="SCA_GameLogic"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\debug"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\debug"
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,26 +21,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include"
- PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\debug/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\SCA_GameLogic.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -56,11 +55,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic"
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -68,25 +73,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic/SCA_GameLogic.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\SCA_GameLogic.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,11 +107,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -114,24 +125,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/SCA_GameLogic.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll\SCA_GameLogic.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\SCA_GameLogic.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -147,11 +159,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -159,25 +177,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include"
- PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+ PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/SCA_GameLogic.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ DebugInformationFormat="3"
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug\SCA_GameLogic.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\SCA_GameLogic.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -193,22 +211,133 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\SCA_GameLogic.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\SCA_GameLogic.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp">
- </File>
- <File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp">
</File>
<File
@@ -236,6 +365,18 @@
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickEvents.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp">
</File>
<File
@@ -285,15 +426,15 @@
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.h">
- </File>
- <File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.h">
</File>
<File
@@ -321,6 +462,21 @@
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickDefines.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickPrivate.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h">
</File>
<File
diff --git a/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj
index 832db61c7b1..fee59619140 100644
--- a/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj
+++ b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj
@@ -1,8 +1,9 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="GP_axctl"
+ RootNamespace="GP_axctl"
SccProjectName=""
SccLocalPath=""
Keyword="MFCProj">
@@ -12,55 +13,69 @@
</Platforms>
<Configurations>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\bin\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug"
ConfigurationType="2"
UseOfMFC="2"
+ UseOfATL="2"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\lib\windows\iksolver\include"
- PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="_DEBUG, _MT, _DLL,WIN32"
+ IgnoreStandardIncludePath="FALSE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ DebugInformationFormat="3"
+ CallingConvention="0"
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
- AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib"
- OutputFile="..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx"
+ IgnoreImportLibrary="FALSE"
+ AdditionalOptions="/MACHINE:I386
+"
+ AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib solid.lib qtmlClient.lib freetype2.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib"
+ ShowProgress="0"
+ OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\moto\lib,../../../../../lib/windows/bmfont/lib,../../../../../lib/windows/string/lib,../../../../../lib/windows/python/lib,..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openssl\lib\,..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\lib\windows\png\lib"
- IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrt.lib"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug"
+ IgnoreAllDefaultLibraries="FALSE"
+ IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ TypeLibraryFile=""
GenerateDebugInformation="TRUE"
- ProgramDatabaseFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\debug\Blender3DPlugin.pdb"
SubSystem="2"
- ImportLibrary=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/>
+ ImportLibrary="..\..\..\..\..\build\msvc_7\libs\debug\Blender3DPlugin.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
+ AdditionalIncludeDirectories=""
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
- TypeLibraryName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/>
+ GenerateTypeLibrary="TRUE"
+ TypeLibraryName="BlenderPlayer.tlb"
+ OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"/>
<Tool
- Name="VCPostBuildEventTool"/>
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving temporary files
+MOVE /Y ..\..\..\..\bin\debug\Blender3DPlugin.ilk ..\..\..\..\..\build\msvc_7\libs\debug
+ECHO Done
+"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
@@ -68,35 +83,45 @@
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_AFXDLL;_DEBUG"
- Culture="1033"/>
+ Culture="1033"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug"
+ IgnoreStandardIncludePath="FALSE"
+ ShowProgress="FALSE"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\bin"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl"
ConfigurationType="2"
UseOfMFC="2"
+ UseOfATL="2"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\lib\windows\iksolver\include"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\GP_axctl.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
@@ -104,23 +129,24 @@
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib"
- OutputFile="..\..\..\..\obj\windows\Blender3DPlugin.ocx"
+ AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib solid.lib qtmlClient.lib freetype2.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib"
+ OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\moto\lib,..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\lib\windows\png\lib"
- IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrtd.lib"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\mtdll;..\..\..\..\..\build\msvc_7\libs\extern\mtdll"
+ IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib"
ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
- ProgramDatabaseFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\Blender3DPlugin.pdb"
SubSystem="2"
- ImportLibrary=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/>
+ ImportLibrary="..\..\..\..\..\build\msvc_7\libs\Blender3DPlugin.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
- TypeLibraryName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/>
+ TypeLibraryName="BlenderPlayer.tlb"
+ OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
@@ -134,9 +160,16 @@
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
@@ -153,14 +186,14 @@
<File
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl">
<FileConfiguration
- Name="MT DLL Debug|Win32">
+ Name="3D Plugin Debug|Win32">
<Tool
Name="VCMIDLTool"
TargetEnvironment="1"
HeaderFileName="BlenderPlayer_h.h"/>
</FileConfiguration>
<FileConfiguration
- Name="MT DLL Release|Win32">
+ Name="3D Plugin Release|Win32">
<Tool
Name="VCMIDLTool"
TargetEnvironment="1"
@@ -170,13 +203,13 @@
<File
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc">
<FileConfiguration
- Name="MT DLL Debug|Win32">
+ Name="3D Plugin Debug|Win32">
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
- Name="MT DLL Release|Win32">
+ Name="3D Plugin Release|Win32">
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/>
@@ -192,6 +225,9 @@
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp">
</File>
<File
+ RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c">
+ </File>
+ <File
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp">
</File>
<File
@@ -204,9 +240,6 @@
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c">
- </File>
- <File
RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
</File>
</Filter>
@@ -240,6 +273,9 @@
<File
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h">
</File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.h">
+ </File>
</Filter>
<Filter
Name="Resource Files"
@@ -264,12 +300,6 @@
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt">
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt">
- </File>
- <File
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\load.blend">
</File>
<File
@@ -281,6 +311,12 @@
<File
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw">
</File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt">
+ </File>
</Files>
<Globals>
</Globals>
diff --git a/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj
index 2ea52107758..f5d95b46ddb 100644
--- a/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj
+++ b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="GP_common"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,24 +21,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\GP_common.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -54,11 +55,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,25 +73,24 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf"
- PreprocessorDefinitions="WIN32,_LIB"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
BasicRuntimeChecks="3"
- RuntimeLibrary="1"
+ RuntimeLibrary="3"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/GP_common.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\GP_common.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -100,11 +106,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,24 +124,24 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf"
- PreprocessorDefinitions="WIN32,_LIB"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
BasicRuntimeChecks="3"
- RuntimeLibrary="3"
+ RuntimeLibrary="1"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/GP_common.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ DebugInformationFormat="3"
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug\GP_common.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\GP_common.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -145,11 +157,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common"
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -157,25 +175,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common/GP_common.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\GP_common.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -191,13 +209,23 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp">
+ </File>
+ <File
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp">
</File>
<File
@@ -239,9 +267,6 @@
<File
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp">
</File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp">
- </File>
</Filter>
<Filter
Name="Header Files"
diff --git a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
index bed44efc984..fb2ce75bedc 100644
--- a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
+++ b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="GP_ghost"
SccProjectName=""
SccLocalPath="">
@@ -11,139 +11,176 @@
</Platforms>
<Configurations>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost"
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\bin\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\source\gameengine\Physics,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/readblenfile,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\ghost\include,..\..\..\..\..\lib\windows\iksolver\include"
- PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
- StringPooling="TRUE"
- RuntimeLibrary="0"
- EnableFunctionLevelLinking="TRUE"
- DefaultCharIsUnsigned="TRUE"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE, _DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\GP_ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
- AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
- OutputFile="..\..\..\..\obj\windows\blenderplayer.exe"
- LinkIncremental="1"
+ AdditionalOptions="/MACHINE:I386
+"
+ AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libblenkey.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2.lib"
+ ShowProgress="0"
+ OutputFile="..\..\..\..\bin\debug\blenderplayer.exe"
+ LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\lib\windows\bmfont\lib,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\lib\windows\ghost\lib,..\..\..\..\..\lib\windows\jpeg/lib,..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\lib\windows\png\lib,..\..\..\..\..\lib\windows\zlib\lib,..\..\..\..\..\lib\windows\ode-0.03\lib,../../../../../lib/windows/fmod/lib,..\..\..\..\..\lib\windows\python\lib,../../../../../lib/windows/openal/lib,..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\lib\windows\blenkey\lib\"
- IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib"
- ProgramDatabaseFile=".\..\..\..\..\obj\windows/blenderplayer.pdb"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\debug;..\..\..\..\..\build\msvc_7\libs\extern\debug"
+ IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;msvcrt.lib;libcd.lib;msvcrtd.lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\debug\blenderplayer.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
- TypeLibraryName=".\..\..\..\..\obj\windows/GP_ghost.tlb"/>
+ TypeLibraryName=".\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/>
<Tool
- Name="VCPostBuildEventTool"/>
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...
+MOVE /Y ..\..\..\..\bin\debug\blenderplayer.lib ..\..\..\..\..\build\msvc_7\libs\debug
+MOVE /Y ..\..\..\..\bin\debug\blenderplayer.exp ..\..\..\..\..\build\msvc_7\libs\debug
+MOVE /Y ..\..\..\..\bin\debug\blenderplayer.ilk ..\..\..\..\..\build\msvc_7\libs\debug
+ECHO Copying required 3rd party dlls...
+XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python23_d.dll ..\..\..\..\bin\debug
+XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin\debug
+XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin\debug
+XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin\debug
+XCOPY /Y ..\..\..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\..\bin\debug
+ECHO Done
+"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
+ PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\bin"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\source\gameengine\Physics,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/readblenfile,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\ghost\include,../../../../../lib/windows/iksolver/include"
- PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE"
- RuntimeLibrary="1"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\GP_ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="3"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
- OutputFile="..\..\..\..\obj\windows\debug\blenderplayer.exe"
- LinkIncremental="2"
+ AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libblenkey.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2.lib"
+ OutputFile="..\..\..\..\bin\blenderplayer.exe"
+ LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\lib\windows\bmfont\lib\,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\string\lib\,..\..\..\..\..\lib\windows\ghost\lib\,..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\lib\windows\png\lib\,..\..\..\..\..\lib\windows\ode-0.03\lib,../../../../../lib/windows/fmod/lib,..\..\..\..\..\lib\windows\python\lib,../../../../../lib/windows/openal/lib,..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\lib\windows\blenkey\lib\"
- IgnoreDefaultLibraryNames="libcd.lib,libc.lib,libcmt.lib,msvcrt.lib,msvcrtd.lib,msvcprtd.lib"
- GenerateDebugInformation="TRUE"
- ProgramDatabaseFile=".\..\..\..\..\obj\windows\debug/blenderplayer.pdb"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern;..\..\..\..\..\build\msvc_7\libs\extern"
+ IgnoreDefaultLibraryNames="libc.lib, msvcrt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\blenderplayer.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
- TypeLibraryName=".\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/>
+ TypeLibraryName=".\..\..\..\..\obj\windows/GP_ghost.tlb"/>
<Tool
- Name="VCPostBuildEventTool"/>
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...
+MOVE /Y ..\..\..\..\bin\blenderplayer.lib ..\..\..\..\..\build\msvc_7\libs
+MOVE /Y ..\..\..\..\bin\blenderplayer.exp ..\..\..\..\..\build\msvc_7\libs
+ECHO Copying required 3rd party dlls...
+XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python23.dll ..\..\..\..\bin
+XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin
+XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin
+XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin
+ECHO Done
+"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
+ PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
+ RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp">
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c">
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp">
</File>
<File
RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
@@ -151,13 +188,13 @@
<File
RelativePath="..\..\..\..\source\icons\winplayer.rc">
<FileConfiguration
- Name="Release|Win32">
+ Name="BlenderPlayer Debug|Win32">
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
- Name="Debug|Win32">
+ Name="BlenderPlayer Release|Win32">
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/>
diff --git a/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
index 513cf80f154..7d095b7b779 100644
--- a/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
+++ b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="KX_ketsji"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\ketsji\mtdll"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\ketsji\mtdll"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,24 +21,26 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\scenegraph,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\sumo\include,..\..\..\source\gameengine\physics\BlOde"
- PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
+ RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/KX_ketsji.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll\KX_ketsji.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\KX_ketsji.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -54,11 +56,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,25 +74,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\scenegraph,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\sumo\include,..\..\..\source\gameengine\physics\BlOde"
- PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/KX_ketsji.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ DebugInformationFormat="3"
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug\KX_ketsji.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\KX_ketsji.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -100,11 +108,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\ketsji\debug"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\ketsji\debug"
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,26 +126,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\common\dummy;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\kernel\gen_system;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\blender\python;..\..\..\extern\solid\"
- PreprocessorDefinitions="JANCODEPANCO,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\ketsji\debug/KX_ketsji.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\ketsji\debug/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\ketsji\debug/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\ketsji\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_ketsji.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -147,11 +160,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\ketsji"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\ketsji"
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -159,7 +178,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics\common\dummy;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\kernel\gen_system;..\..\..\..\lib\windows\SoundSystem\include;..\..\..\source\blender\python;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\BlOde;..\..\..\extern\solid;..\..\..\..\lib\windows\solid\include"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -167,18 +186,18 @@
DefaultCharIsUnsigned="TRUE"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\ketsji/KX_ketsji.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\ketsji/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\ketsji/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\ketsji/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\KX_ketsji.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -194,8 +213,120 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_ketsji.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ RuntimeTypeInfo="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\KX_ketsji.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
@@ -237,6 +368,9 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.cpp">
</File>
<File
@@ -249,10 +383,10 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_RayEventManager.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp">
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_Scene.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Ketsji\KX_Scene.cpp">
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.cpp">
@@ -276,10 +410,10 @@
Name="ActuatorsImp"
Filter="">
<File
- RelativePath="..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp">
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp">
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.cpp">
@@ -389,10 +523,10 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_GameObject.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h">
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h">
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_ISceneConverter.h">
@@ -422,6 +556,9 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.h">
</File>
<File
@@ -434,10 +571,10 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_RayEventManager.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h">
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_Scene.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Ketsji\KX_Scene.h">
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.h">
@@ -461,10 +598,10 @@
Name="Actuators"
Filter="">
<File
- RelativePath="..\..\..\source\gameengine\Ketsji\KX_CDActuator.h">
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h">
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_CDActuator.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.h">
diff --git a/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj b/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj
index 7befa106f9d..e2636e128c4 100644
--- a/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj
+++ b/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="KX_network"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network"
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,25 +21,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\GameLogic,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\Network"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network/KX_network.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\ketsji\network/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\ketsji\network/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\KX_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -55,11 +55,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,26 +73,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\GameLogic,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\Network"
- PreprocessorDefinitions="WIN32,_LIB"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/KX_network.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\KX_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,11 +107,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -114,24 +125,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\GameLogic,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\Network"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/KX_network.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll\KX_network.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\KX_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -147,11 +159,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -159,25 +177,77 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\GameLogic,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\Network"
- PreprocessorDefinitions="WIN32,_LIB"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/KX_network.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\KX_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
- CompileAs="0"
- UndefinePreprocessorDefinitions="_DEBUG"/>
+ DebugInformationFormat="3"
+ CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug\KX_network.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\KX_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -193,8 +263,67 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\KX_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
index 11b9fb317e5..f038b5f9927 100644
--- a/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
+++ b/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="NG_loopbacknetwork"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,24 +21,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\Network"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/NG_loopbacknetwork.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\NG_loopbacknetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -54,11 +55,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork"
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,25 +73,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\Network"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/NG_loopbacknetwork.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_loopbacknetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -100,11 +107,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,17 +125,17 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\Network"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/NG_loopbacknetwork.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
@@ -130,7 +143,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_loopbacknetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -146,11 +159,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -158,24 +177,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\Network"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/NG_loopbacknetwork.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
+ DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\NG_loopbacknetwork.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\NG_loopbacknetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -191,8 +211,119 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_loopbacknetwork.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_loopbacknetwork.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/network/network/NG_network.vcproj b/projectfiles_vc7/gameengine/network/network/NG_network.vcproj
index f79b72d9cb3..7a75ade47c2 100644
--- a/projectfiles_vc7/gameengine/network/network/NG_network.vcproj
+++ b/projectfiles_vc7/gameengine/network/network/NG_network.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="NG_network"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,24 +21,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/NG_network.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
+ DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug\NG_network.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\NG_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -54,11 +55,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,24 +73,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/NG_network.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll\NG_network.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\NG_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -99,11 +107,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network"
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -111,25 +125,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network/NG_network.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -145,11 +159,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\debug"
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -157,17 +177,17 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network\debug/NG_network.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network\debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network\debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
@@ -175,7 +195,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -191,8 +211,119 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
index 2e018958985..c31553d07c9 100644
--- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="PHY_Dummy"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll"
- IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,24 +21,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/PHY_Dummy.pch"
- AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
- ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -54,11 +55,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug"
- IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,24 +73,24 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch"
- AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
- ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
+ DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -99,11 +106,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
- IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -111,24 +124,24 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
- RuntimeLibrary="5"
+ RuntimeLibrary="1"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/PHY_Dummy.pch"
- AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
- ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
- ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
+ DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -144,11 +157,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy"
- IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy"
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -156,25 +175,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
- RuntimeLibrary="4"
+ RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/PHY_Dummy.pch"
- AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
- ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
- ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy\PHY_Dummy.lib"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -190,8 +209,118 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Dummy.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Dummy.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
index f45b20cc7d9..37b6b97b46f 100644
--- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="PHY_Ode"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug"
- IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,24 +21,24 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/PHY_Ode.pch"
- AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
- ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\PHY_Ode.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
+ DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug\PHY_Ode.lib"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Ode.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -54,11 +54,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode"
- IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,25 +72,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
- RuntimeLibrary="4"
+ RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/PHY_Ode.pch"
- AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
- ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
- ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\PHY_Ode.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\PHY_Ode.lib"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Ode.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -100,36 +106,42 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll"
- IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll"
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common"
- PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
- StringPooling="TRUE"
- RuntimeLibrary="2"
- EnableFunctionLevelLinking="TRUE"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/PHY_Ode.pch"
- AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/"
- ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\PHY_Ode.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll\PHY_Ode.lib"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Ode.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -141,40 +153,47 @@
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
+ PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug"
- IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug"
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common"
- PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
- BasicRuntimeChecks="3"
- RuntimeLibrary="1"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/PHY_Ode.pch"
- AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/"
- ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/"
- ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\PHY_Ode.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug\PHY_Ode.lib"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Ode.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -186,12 +205,19 @@
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
+ PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
index 8c558cb5c01..2e0b991cf30 100644
--- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="PHY_Physics"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug"
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,24 +21,24 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="common;dummy;..\..\..\..\intern\moto\include"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
- RuntimeLibrary="5"
+ RuntimeLibrary="1"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/PHY_Physics.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
+ DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\debug\PHY_Physics.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -54,11 +54,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics"
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,25 +72,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="common;dummy;..\..\..\..\intern\moto\include"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
StringPooling="TRUE"
- RuntimeLibrary="4"
+ RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics/PHY_Physics.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -100,11 +106,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,24 +124,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="common,dummy"
- PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/PHY_Physics.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll\PHY_Physics.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -145,11 +158,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -157,24 +176,75 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="common,dummy"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Physics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
+ DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -190,8 +260,67 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
index f3253c78cb8..dfdd1c0611b 100644
--- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="PHY_Sumo"
ProjectGUID="{9625642D-6F20-4FB6-A089-BE7441B223E3}"
Keyword="Win32Proj">
@@ -11,28 +11,132 @@
</Platforms>
<Configurations>
<Configuration
- Name="Debug|Win32"
- OutputDirectory="Debug"
- IntermediateDirectory="Debug"
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\..\..\lib\windows\moto\include;..\..\..\..\..\..\lib\windows\solid\include"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
- RuntimeLibrary="5"
- UsePrecompiledHeader="0"
- WarningLevel="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Sumo.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ RuntimeTypeInfo="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Sumo.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ RuntimeTypeInfo="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\"
+ WarningLevel="2"
Detect64BitPortabilityProblems="TRUE"
- DebugInformationFormat="4"/>
+ DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="$(OutDir)/PHY_Sumo.lib"/>
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Sumo.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
@@ -45,11 +149,63 @@
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\sumo\Release"
- IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\sumo\Release"
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\blenplayer"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Sumo.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\blenplayer"
ConfigurationType="4"
CharacterSet="2">
<Tool
@@ -57,22 +213,26 @@
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\..\extern\solid;..\..\..\..\..\intern\moto\include"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
StringPooling="TRUE"
- RuntimeLibrary="4"
+ RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
RuntimeTypeInfo="TRUE"
- UsePrecompiledHeader="0"
- WarningLevel="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\"
+ WarningLevel="2"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="$(OutDir)/PHY_Sumo.lib"/>
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Sumo.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
@@ -85,8 +245,61 @@
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Sumo.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
@@ -104,6 +317,9 @@
RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp">
</File>
<File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_MotionState.cpp">
+ </File>
+ <File
RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp">
</File>
<File
diff --git a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
index fce02e4c030..e62b8cb9b4e 100644
--- a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
+++ b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="RAS_rasterizer"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\debug"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\debug"
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,17 +21,17 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\moto\include\,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\debug/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
@@ -39,7 +39,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\RAS_rasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -55,11 +55,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,24 +73,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="../../../../lib/windows/moto/include,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\RAS_rasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -100,11 +107,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer"
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,25 +125,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\moto\include\,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer/RAS_rasterizer.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\RAS_rasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -146,11 +159,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -158,24 +177,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="../../../../lib/windows/moto/include,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
+ DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\RAS_rasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -191,8 +211,119 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\RAS_rasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\RAS_rasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
@@ -219,10 +350,10 @@
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp">
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp">
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp">
</File>
</Filter>
<Filter
diff --git a/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
index fa2b27d6121..0e33fc7ccf4 100644
--- a/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
+++ b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="RAS_openglrasterizer"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,24 +21,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/RAS_openglrasterizer.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
+ DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\RAS_openglrasterizer.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\RAS_openglrasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -54,11 +55,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,17 +73,17 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/RAS_openglrasterizer.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
@@ -84,7 +91,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\RAS_openglrasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -100,11 +107,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,24 +125,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/RAS_openglrasterizer.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\RAS_openglrasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -145,11 +159,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer"
- IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer"
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -157,25 +177,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/RAS_openglrasterizer.pch"
- AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
- ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
- ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\RAS_openglrasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -191,8 +211,119 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"
diff --git a/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj b/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj
index e14a5baff55..753c0718f73 100644
--- a/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj
+++ b/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="7.00"
+ Version="7.0"
Name="SG_SceneGraph"
SccProjectName=""
SccLocalPath="">
@@ -11,9 +11,9 @@
</Platforms>
<Configurations>
<Configuration
- Name="Release|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph"
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,25 +21,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\scenegraph/SG_SceneGraph.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\scenegraph/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\scenegraph/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\scenegraph/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\SG_SceneGraph.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -55,11 +55,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="Debug|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\debug"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\debug"
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,17 +73,17 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\scenegraph\debug/SG_SceneGraph.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\scenegraph\debug/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\scenegraph\debug/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\scenegraph\debug/"
- WarningLevel="3"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
@@ -85,7 +91,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\SG_SceneGraph.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -101,11 +107,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Debug|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -113,24 +125,25 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/SG_SceneGraph.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
+ DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug\SG_SceneGraph.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\SG_SceneGraph.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -146,11 +159,17 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
- Name="MT DLL Release|Win32"
- OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll"
- IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll"
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -158,24 +177,25 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll/SG_SceneGraph.pch"
- AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll/"
- ObjectFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll/"
- ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll/"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\"
+ WarningLevel="2"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll\SG_SceneGraph.lib"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\SG_SceneGraph.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -191,8 +211,119 @@
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\SG_SceneGraph.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\SG_SceneGraph.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
+
<Files>
<Filter
Name="Source Files"