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author | Martin Poirier <theeth@yahoo.com> | 2005-05-16 12:25:49 +0400 |
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committer | Martin Poirier <theeth@yahoo.com> | 2005-05-16 12:25:49 +0400 |
commit | 7373dcf7054953a330cd5605040c27bcdd253d37 (patch) | |
tree | b442a06e60323c3efa0a4cdf22358b571abb8294 /projectfiles_vc7/gameengine | |
parent | 9306ff787e040e3e9b8bc8da7a5cb0efca189325 (diff) |
Transform MMB code fixing Ton's last fix.
His fix was good, except that it switched to project_float instead of project_short, and that's not good because we're renormalizing the vector after that, which maximizes the float errors. Since it's scalling the axis anyway with the zfac method, it can use project_short safely (I tested it with the bug tracker file that triggered the fix in the first place).
Diffstat (limited to 'projectfiles_vc7/gameengine')
0 files changed, 0 insertions, 0 deletions