diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-04-07 22:17:37 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-04-07 22:17:37 +0400 |
commit | 9dea66a835df9b5b93f0c4f5130a6e9b9a8e5197 (patch) | |
tree | 7009db5fe5f7b27f6376963e3f84dae750a8ef73 /projectfiles_vc7/kernel/system/SYS_system.vcproj | |
parent | 5c1331f081b40a8082bd304e67cee90e14fd0bb0 (diff) |
Major update for Visual Studio .Net project files. Both Release and Debug modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles.
The new blender.sln is now found in directory projectfiles_vc7\\blender.
Update to the INSTALL file will follow soon.
Diffstat (limited to 'projectfiles_vc7/kernel/system/SYS_system.vcproj')
-rw-r--r-- | projectfiles_vc7/kernel/system/SYS_system.vcproj | 235 |
1 files changed, 235 insertions, 0 deletions
diff --git a/projectfiles_vc7/kernel/system/SYS_system.vcproj b/projectfiles_vc7/kernel/system/SYS_system.vcproj new file mode 100644 index 00000000000..dce0660a99e --- /dev/null +++ b/projectfiles_vc7/kernel/system/SYS_system.vcproj @@ -0,0 +1,235 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="SYS_system" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/SYS_system.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/" + ObjectFile=".\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll\SYS_system.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/SYS_system.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/" + ObjectFile=".\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug\SYS_system.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\kernel\gen_system\debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\kernel\gen_system\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/SYS_system.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/" + ObjectFile=".\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\kernel\gen_system" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\kernel\gen_system" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\kernel\gen_system/SYS_system.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\kernel\gen_system/" + ObjectFile=".\..\..\..\obj\windows\gameengine\kernel\gen_system/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\kernel\gen_system/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\kernel\gen_system\SYS_system.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\kernel\gen_system\GEN_HashedPtr.cpp"> + </File> + <File + RelativePath="..\..\..\source\kernel\gen_system\SYS_SingletonSystem.cpp"> + </File> + <File + RelativePath="..\..\..\source\kernel\gen_system\SYS_System.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\kernel\gen_system\GEN_DataCache.h"> + </File> + <File + RelativePath="..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"> + </File> + <File + RelativePath="..\..\..\source\kernel\gen_system\GEN_Map.h"> + </File> + <File + RelativePath="..\..\..\source\kernel\gen_system\GEN_SmartPtr.h"> + </File> + <File + RelativePath="..\..\..\source\kernel\gen_system\SYS_SingletonSystem.h"> + </File> + <File + RelativePath="..\..\..\source\kernel\gen_system\SYS_System.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |