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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-08-22 15:51:56 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-08-22 15:51:56 +0400
commit468b25e0f56c4d998b72b62927c382430ec4a4a9 (patch)
tree55f05a76527eb3306c6ea30cc991737f4bb1ba7c /projectfiles_vc7
parent8eedcfcc3fe2a20e209315a9c32b919e54e26649 (diff)
Apricot Branch: svn merge -r 16194:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'projectfiles_vc7')
-rw-r--r--projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj8
1 files changed, 4 insertions, 4 deletions
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
index 9a807f2d39a..76fde7612e3 100644
--- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
@@ -19,7 +19,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
@@ -64,7 +64,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
@@ -107,7 +107,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
@@ -151,7 +151,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"