diff options
author | Martin Poirier <theeth@yahoo.com> | 2007-11-07 01:29:20 +0300 |
---|---|---|
committer | Martin Poirier <theeth@yahoo.com> | 2007-11-07 01:29:20 +0300 |
commit | 0de103c1cdf1e4c40cfad4e233a42a6d1165953d (patch) | |
tree | a57039fa592cf0f5af3738a9624d0b0ccbf20ec0 /projectfiles_vc7 |
Filling in branch from trunk
Diffstat (limited to 'projectfiles_vc7')
48 files changed, 20914 insertions, 0 deletions
diff --git a/projectfiles_vc7/blender/BLO_readblenfile/BLO_readblenfile.vcproj b/projectfiles_vc7/blender/BLO_readblenfile/BLO_readblenfile.vcproj new file mode 100644 index 00000000000..3618ac56296 --- /dev/null +++ b/projectfiles_vc7/blender/BLO_readblenfile/BLO_readblenfile.vcproj @@ -0,0 +1,343 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BLO_readblenfile" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\BLO_readblenfile.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\BLO_readblenfile.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\BLO_readblenfile.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BLO_readblenfile.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\debug\BLO_readblenfile.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\BLO_readblenfile.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\BLO_readblenfile.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\readblenfile\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\readblenfile\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BLO_readblenfile.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\BLO_readblenfile.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BLO_readblenfile.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\BLO_readblenfile.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\readblenfile\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\readblenfile\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BLO_readblenfile.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\readblenfile\intern\BLO_readblenfile.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\readblenfile\BLO_readblenfile.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/BPY_python/BPY_python.vcproj b/projectfiles_vc7/blender/BPY_python/BPY_python.vcproj new file mode 100644 index 00000000000..ac933502efb --- /dev/null +++ b/projectfiles_vc7/blender/BPY_python/BPY_python.vcproj @@ -0,0 +1,561 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BPY_python" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\python\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\python\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DisableLanguageExtensions="FALSE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\python\debug\BPY_python.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\python\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\python\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\python\debug\" + WarningLevel="4" + SuppressStartupBanner="TRUE" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="3" + CompileAs="0" + DisableSpecificWarnings="4100"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BPY_python.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\python" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\python" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\python\BPY_python.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\python\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\python\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\python\" + WarningLevel="3" + SuppressStartupBanner="TRUE" + Detect64BitPortabilityProblems="FALSE" + CompileAs="0" + DisableSpecificWarnings="4100"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BPY_python.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Armature.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\BGL.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Blender.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Bone.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\bpy.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\bpy_config.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\bpy_data.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Camera.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Constraint.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Curve.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Draw.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Effect.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\gen_library.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Geometry.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Group.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\IDProp.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Image.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Ipo.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Key.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Lamp.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Lattice.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Library.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Material.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Mathutils.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Mesh.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Metaball.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Modifier.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\NLA.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\NMesh.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Node.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Noise.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Object.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Pose.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Registry.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Scene.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\sceneRadio.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\sceneRender.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\sceneSequence.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\sceneTimeLine.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Sound.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\SurfNurb.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Sys.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Text.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Text3d.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Texture.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Window.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\World.c"> + </File> + <Filter + Name="internal" + Filter=""> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\BezTriple.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\BPY_interface.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\BPY_menus.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\charRGBA.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\constant.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\CurNurb.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\euler.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\EXPP_interface.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Font.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\gen_utils.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Ipocurve.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\logic.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\matrix.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\meshPrimitive.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\MTex.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Particle.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\point.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\quat.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\rgbTuple.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Types.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\vector.c"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\windowTheme.c"> + </File> + </Filter> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Armature.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\BGL.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Blender.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Bone.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\bpy.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\bpy_config.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\bpy_data.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Camera.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Constraint.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Curve.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Draw.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Effect.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\gen_library.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Geometry.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Group.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\IDProp.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Image.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Ipo.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Key.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Lamp.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Lattice.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Library.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Material.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Mathutils.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Mesh.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Metaball.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Modifier.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\NLA.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\NMesh.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Node.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Object.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Pose.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Registry.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Scene.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\sceneRadio.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\sceneRender.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\sceneSequence.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\sceneTimeLine.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Sound.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\SurfNurb.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Sys.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Text.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Text3d.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Texture.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Window.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\World.h"> + </File> + <Filter + Name="internal" + Filter=""> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\BezTriple.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\BPY_extern.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\BPY_menus.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\bpy_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\charRGBA.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\constant.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\CurNurb.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\euler.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\EXPP_interface.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Font.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\gen_utils.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Ipocurve.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\logic.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\matrix.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\meshPrimitive.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\modules.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\MTex.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Particle.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\point.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\quat.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\rgbTuple.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\Types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\vector.h"> + </File> + <File + RelativePath="..\..\..\source\blender\python\api2_2x\windowTheme.h"> + </File> + </Filter> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/avi/BL_avi.vcproj b/projectfiles_vc7/blender/avi/BL_avi.vcproj new file mode 100644 index 00000000000..302586b1dc3 --- /dev/null +++ b/projectfiles_vc7/blender/avi/BL_avi.vcproj @@ -0,0 +1,379 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BL_avi" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\debug\BL_avi.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\BL_avi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\avi\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\avi\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="FALSE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\avi\debug\BL_avi.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\avi\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\avi\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\avi\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_avi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\avi" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\avi" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\avi\BL_avi.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\avi\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\avi\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\avi\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BL_avi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\avi\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\avi\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\BL_avi.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\BL_avi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\avi\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\avi\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="FALSE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\avi\debug\BL_avi.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\avi\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\avi\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\avi\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_avi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\avi\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\avi\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\avi\BL_avi.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\avi\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\avi\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\avi\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BL_avi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\avi\intern\avi.c"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\avirgb.c"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\codecs.c"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\endian.c"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\mjpeg.c"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\options.c"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\rgb32.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\avi\AVI_avi.h"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\avi_intern.h"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\avirgb.h"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\endian.h"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\mjpeg.h"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\rgb32.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/blender.sln b/projectfiles_vc7/blender/blender.sln new file mode 100644 index 00000000000..0888cf7971a --- /dev/null +++ b/projectfiles_vc7/blender/blender.sln @@ -0,0 +1,815 @@ +Microsoft Visual Studio Solution File, Format Version 8.00 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj", "{F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}" + ProjectSection(ProjectDependencies) = postProject + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} + {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B} + {FB88301F-F725-401B-ACD7-D2ABBF333B71} = {FB88301F-F725-401B-ACD7-D2ABBF333B71} + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} + {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3} + {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018} + {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E} + {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718} + {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740} + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} + {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5} + {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87} + {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292} + {106AE171-0083-41D6-A949-20DB0E8DC251} = {106AE171-0083-41D6-A949-20DB0E8DC251} + {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8} + {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC} + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} + {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8} + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} + {8154A59A-CAED-403D-AB94-BC4E7C032666} = {8154A59A-CAED-403D-AB94-BC4E7C032666} + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90} = {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90} + {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358} + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879} = {9991A3C3-83FE-4AFE-9E18-9D01CB57E879} + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49} = {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49} + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} = {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} + {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43} + {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8} + {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D} + {64019BFA-8C14-4FA6-B275-D7598D821FF6} = {64019BFA-8C14-4FA6-B275-D7598D821FF6} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BKE_blenkernel", "blenkernel\BKE_blenkernel.vcproj", "{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLI_blenlib", "blenlib\BLI_blenlib.vcproj", "{31628053-825D-4C06-8A21-D13883489718}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_loader", "loader\BLO_loader.vcproj", "{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_readblenfile", "BLO_readblenfile\BLO_readblenfile.vcproj", "{DB6BE55D-B6D9-494D-856A-8764FF7BA91D}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_avi", "avi\BL_avi.vcproj", "{9A307EE5-CD77-47BC-BD87-62508C7E19D8}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_imbuf", "imbuf\BL_imbuf.vcproj", "{415BFD6E-64CF-422B-AF88-C07F040A7292}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src", "src\BL_src.vcproj", "{FB88301F-F725-401B-ACD7-D2ABBF333B71}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src_cre", "src\BL_src_cre.vcproj", "{64019BFA-8C14-4FA6-B275-D7598D821FF6}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BPY_python", "BPY_python\BPY_python.vcproj", "{5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRA_radiosity", "radiosity\BRA_radiosity.vcproj", "{2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_render", "render\BRE_render.vcproj", "{106AE171-0083-41D6-A949-20DB0E8DC251}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DNA_makesdna", "makesdna\DNA_makesdna.vcproj", "{E013786A-9575-4F34-81B2-33290357EE87}" + ProjectSection(ProjectDependencies) = postProject + {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXP_expressions", "..\gameengine\expression\EXP_expressions.vcproj", "{EADC3C5A-6C51-4F03-8038-1553E7D7F740}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FTF_ftfont", "ftfont\FTF_ftfont.vcproj", "{A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "..\gameengine\gameplayer\axctl\GP_axctl.vcproj", "{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}" + ProjectSection(ProjectDependencies) = postProject + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} + {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B} + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} + {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3} + {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018} + {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E} + {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718} + {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740} + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} + {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5} + {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87} + {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292} + {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8} + {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC} + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} + {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8} + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} = {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} + {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358} + {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43} + {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8} + {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_common", "..\gameengine\gameplayer\common\GP_common.vcproj", "{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_ghost", "..\gameengine\gameplayer\ghost\GP_ghost.vcproj", "{3D310C60-6771-48E4-BCCA-D2718CDED898}" + ProjectSection(ProjectDependencies) = postProject + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} + {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B} + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} + {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3} + {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018} + {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E} + {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718} + {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740} + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} + {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5} + {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87} + {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292} + {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8} + {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC} + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} + {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8} + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} = {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} + {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358} + {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43} + {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8} + {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_blenderhook", "..\gameengine\blenderhook\KX_blenderhook.vcproj", "{8154A59A-CAED-403D-AB94-BC4E7C032666}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_converter", "..\gameengine\converter\KX_converter.vcproj", "{F90BD995-FFA4-4B18-81E8-FA4322C939E8}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_ketsji", "..\gameengine\ketsji\KX_ketsji.vcproj", "{E645CC32-4823-463E-82F0-46ADDE664018}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_network", "..\gameengine\ketsji\network\KX_network.vcproj", "{6E24BF09-9653-4166-A871-F65CC9E98A9B}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_loopbacknetwork", "..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.vcproj", "{6B801390-5F95-4F07-81A7-97FBA046AACC}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_network", "..\gameengine\network\network\NG_network.vcproj", "{0A73055E-4DED-40CD-9F72-9093ED3EEC7E}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Dummy", "..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.vcproj", "{3648FB9A-C36F-43AB-AED0-1F1361E67FC7}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Ode", "..\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.vcproj", "{EC405272-28E3-4840-AAC2-53D6DE4E163D}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Physics", "..\gameengine\physics\PHY_Physics\PHY_Physics.vcproj", "{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_openglrasterizer", "..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.vcproj", "{AB590CED-F71F-4A17-A89B-18583ECD633D}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_rasterizer", "..\gameengine\rasterizer\RAS_rasterizer.vcproj", "{51FB3D48-2467-4BFA-A321-D848252B437E}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SCA_GameLogic", "..\gameengine\gamelogic\SCA_GameLogic.vcproj", "{32CC75E2-EE85-45E6-8E3D-513F58464F43}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SG_SceneGraph", "..\gameengine\scenegraph\SG_SceneGraph.vcproj", "{09222F5E-1625-4FF3-A89A-384D16875EE5}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SYS_system", "..\kernel\system\SYS_system.vcproj", "{BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenpluginapi", "blenpluginapi\blenpluginapi\blenpluginapi.vcproj", "{BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gen_messaging", "..\KERNEL\gen_messaging\gen_messaging.vcproj", "{727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Sumo", "..\gameengine\physics\PHY_Physics\PHY_Sumo\PHY_Sumo.vcproj", "{9625642D-6F20-4FB6-A089-BE7441B223E3}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_yafray", "yafray\BRE_yafray.vcproj", "{9991A3C3-83FE-4AFE-9E18-9D01CB57E879}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Bullet", "..\gameengine\physics\PHY_Physics\PHY_Bullet\PHY_Bullet.vcproj", "{E90C7BC2-CF30-4A60-A8F2-0050D592E358}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_nodes", "nodes\nodes.vcproj", "{4C3AB78A-52CA-4276-A041-39776E52D8C8}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfiguration) = preSolution + 3D Plugin Debug = 3D Plugin Debug + 3D Plugin Release = 3D Plugin Release + Blender Debug = Blender Debug + Blender Release = Blender Release + BlenderPlayer Debug = BlenderPlayer Debug + BlenderPlayer Release = BlenderPlayer Release + Debug = Debug + Release = Release + EndGlobalSection + GlobalSection(ProjectDependencies) = postSolution + EndGlobalSection + GlobalSection(ProjectConfiguration) = postSolution + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.3D Plugin Debug.ActiveCfg = Blender Debug|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.3D Plugin Release.ActiveCfg = Blender Release|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Debug.Build.0 = Blender Debug|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Release.ActiveCfg = Blender Release|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Release.Build.0 = Blender Release|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.BlenderPlayer Debug.ActiveCfg = Blender Debug|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Debug.ActiveCfg = Blender Debug|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Debug.Build.0 = Blender Debug|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Release.ActiveCfg = Blender Release|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Release.Build.0 = Blender Release|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Debug.Build.0 = Blender Debug|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Release.ActiveCfg = Blender Release|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Release.Build.0 = Blender Release|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Release.Build.0 = BlenderPlayer Release|Win32 + {31628053-825D-4C06-8A21-D13883489718}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {31628053-825D-4C06-8A21-D13883489718}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {31628053-825D-4C06-8A21-D13883489718}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {31628053-825D-4C06-8A21-D13883489718}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {31628053-825D-4C06-8A21-D13883489718}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {31628053-825D-4C06-8A21-D13883489718}.Blender Debug.Build.0 = Blender Debug|Win32 + {31628053-825D-4C06-8A21-D13883489718}.Blender Release.ActiveCfg = Blender Release|Win32 + {31628053-825D-4C06-8A21-D13883489718}.Blender Release.Build.0 = Blender Release|Win32 + {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {31628053-825D-4C06-8A21-D13883489718}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {31628053-825D-4C06-8A21-D13883489718}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {31628053-825D-4C06-8A21-D13883489718}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {31628053-825D-4C06-8A21-D13883489718}.Release.Build.0 = BlenderPlayer Release|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Debug.Build.0 = Blender Debug|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Release.ActiveCfg = Blender Release|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Release.Build.0 = Blender Release|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Release.Build.0 = BlenderPlayer Release|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Debug.Build.0 = Blender Debug|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Release.ActiveCfg = Blender Release|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Release.Build.0 = Blender Release|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Release.Build.0 = BlenderPlayer Release|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Debug.Build.0 = Blender Debug|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Release.ActiveCfg = Blender Release|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Release.Build.0 = Blender Release|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Release.Build.0 = BlenderPlayer Release|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Debug.Build.0 = Blender Debug|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Release.ActiveCfg = Blender Release|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Release.Build.0 = Blender Release|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.Release.Build.0 = BlenderPlayer Release|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.3D Plugin Debug.ActiveCfg = Blender Debug|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.3D Plugin Release.ActiveCfg = Blender Release|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Debug.Build.0 = Blender Debug|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Release.ActiveCfg = Blender Release|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Release.Build.0 = Blender Release|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.BlenderPlayer Debug.ActiveCfg = Blender Debug|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Debug.ActiveCfg = Blender Debug|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Debug.Build.0 = Blender Debug|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Release.ActiveCfg = Blender Release|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Release.Build.0 = Blender Release|Win32 + {64019BFA-8C14-4FA6-B275-D7598D821FF6}.3D Plugin Debug.ActiveCfg = Blender Debug|Win32 + {64019BFA-8C14-4FA6-B275-D7598D821FF6}.3D Plugin Release.ActiveCfg = Blender Release|Win32 + {64019BFA-8C14-4FA6-B275-D7598D821FF6}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {64019BFA-8C14-4FA6-B275-D7598D821FF6}.Blender Debug.Build.0 = Blender Debug|Win32 + {64019BFA-8C14-4FA6-B275-D7598D821FF6}.Blender Release.ActiveCfg = Blender Release|Win32 + {64019BFA-8C14-4FA6-B275-D7598D821FF6}.Blender Release.Build.0 = Blender Release|Win32 + {64019BFA-8C14-4FA6-B275-D7598D821FF6}.BlenderPlayer Debug.ActiveCfg = Blender Debug|Win32 + {64019BFA-8C14-4FA6-B275-D7598D821FF6}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32 + {64019BFA-8C14-4FA6-B275-D7598D821FF6}.Debug.ActiveCfg = Blender Debug|Win32 + {64019BFA-8C14-4FA6-B275-D7598D821FF6}.Debug.Build.0 = Blender Debug|Win32 + {64019BFA-8C14-4FA6-B275-D7598D821FF6}.Release.ActiveCfg = Blender Release|Win32 + {64019BFA-8C14-4FA6-B275-D7598D821FF6}.Release.Build.0 = Blender Release|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.3D Plugin Debug.ActiveCfg = Blender Debug|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.3D Plugin Release.ActiveCfg = Blender Release|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Debug.Build.0 = Blender Debug|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Release.ActiveCfg = Blender Release|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Release.Build.0 = Blender Release|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.BlenderPlayer Debug.ActiveCfg = Blender Debug|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Debug.ActiveCfg = Blender Debug|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Debug.Build.0 = Blender Debug|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Release.ActiveCfg = Blender Release|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Release.Build.0 = Blender Release|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.3D Plugin Debug.ActiveCfg = Blender Debug|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.3D Plugin Release.ActiveCfg = Blender Release|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Debug.Build.0 = Blender Debug|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Release.ActiveCfg = Blender Release|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Release.Build.0 = Blender Release|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.BlenderPlayer Debug.ActiveCfg = Blender Debug|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Debug.ActiveCfg = Blender Debug|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Debug.Build.0 = Blender Debug|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Release.ActiveCfg = Blender Release|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Release.Build.0 = Blender Release|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.3D Plugin Debug.ActiveCfg = Blender Debug|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.3D Plugin Release.ActiveCfg = Blender Release|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Debug.Build.0 = Blender Debug|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Release.ActiveCfg = Blender Release|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Release.Build.0 = Blender Release|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.BlenderPlayer Debug.ActiveCfg = Blender Debug|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.Debug.ActiveCfg = Blender Debug|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.Debug.Build.0 = Blender Debug|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.Release.ActiveCfg = Blender Release|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.Release.Build.0 = Blender Release|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.Blender Debug.Build.0 = Blender Debug|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.Blender Release.ActiveCfg = Blender Release|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.Blender Release.Build.0 = Blender Release|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.Release.Build.0 = BlenderPlayer Release|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Debug.Build.0 = Blender Debug|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Release.ActiveCfg = Blender Release|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Release.Build.0 = Blender Release|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Release.Build.0 = BlenderPlayer Release|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.3D Plugin Debug.ActiveCfg = Blender Debug|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.3D Plugin Release.ActiveCfg = Blender Release|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Debug.Build.0 = Blender Debug|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Release.ActiveCfg = Blender Release|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Release.Build.0 = Blender Release|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.BlenderPlayer Debug.ActiveCfg = Blender Debug|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Debug.ActiveCfg = Blender Debug|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Debug.Build.0 = Blender Debug|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Release.ActiveCfg = Blender Release|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Release.Build.0 = Blender Release|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.Blender Debug.ActiveCfg = 3D Plugin Debug|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.Blender Release.ActiveCfg = 3D Plugin Release|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.BlenderPlayer Debug.ActiveCfg = 3D Plugin Debug|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.BlenderPlayer Release.ActiveCfg = 3D Plugin Release|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.Debug.ActiveCfg = 3D Plugin Debug|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.Debug.Build.0 = 3D Plugin Debug|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.Release.ActiveCfg = 3D Plugin Release|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.Release.Build.0 = 3D Plugin Release|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.Blender Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.Blender Release.ActiveCfg = BlenderPlayer Release|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.Release.Build.0 = BlenderPlayer Release|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.3D Plugin Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.3D Plugin Release.ActiveCfg = BlenderPlayer Release|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.Blender Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.Blender Release.ActiveCfg = BlenderPlayer Release|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.Release.Build.0 = BlenderPlayer Release|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.3D Plugin Debug.ActiveCfg = Blender Debug|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.3D Plugin Release.ActiveCfg = Blender Release|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Debug.Build.0 = Blender Debug|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Release.ActiveCfg = Blender Release|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Release.Build.0 = Blender Release|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.BlenderPlayer Debug.ActiveCfg = Blender Debug|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.Debug.ActiveCfg = Blender Debug|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.Debug.Build.0 = Blender Debug|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.Release.ActiveCfg = Blender Release|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.Release.Build.0 = Blender Release|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Debug.Build.0 = Blender Debug|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Release.ActiveCfg = Blender Release|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Release.Build.0 = Blender Release|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Release.Build.0 = BlenderPlayer Release|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Debug.Build.0 = Blender Debug|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Release.ActiveCfg = Blender Release|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Release.Build.0 = Blender Release|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.Release.Build.0 = BlenderPlayer Release|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Debug.Build.0 = Blender Debug|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Release.ActiveCfg = Blender Release|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Release.Build.0 = Blender Release|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Release.Build.0 = BlenderPlayer Release|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Debug.Build.0 = Blender Debug|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Release.ActiveCfg = Blender Release|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Release.Build.0 = Blender Release|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.Release.Build.0 = BlenderPlayer Release|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Debug.Build.0 = Blender Debug|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Release.ActiveCfg = Blender Release|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Release.Build.0 = Blender Release|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Release.Build.0 = BlenderPlayer Release|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Debug.Build.0 = Blender Debug|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Release.ActiveCfg = Blender Release|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Release.Build.0 = Blender Release|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Release.Build.0 = BlenderPlayer Release|Win32 + {EC405272-28E3-4840-AAC2-53D6DE4E163D}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {EC405272-28E3-4840-AAC2-53D6DE4E163D}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {EC405272-28E3-4840-AAC2-53D6DE4E163D}.Blender Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {EC405272-28E3-4840-AAC2-53D6DE4E163D}.Blender Release.ActiveCfg = BlenderPlayer Release|Win32 + {EC405272-28E3-4840-AAC2-53D6DE4E163D}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {EC405272-28E3-4840-AAC2-53D6DE4E163D}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {EC405272-28E3-4840-AAC2-53D6DE4E163D}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {EC405272-28E3-4840-AAC2-53D6DE4E163D}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {EC405272-28E3-4840-AAC2-53D6DE4E163D}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {EC405272-28E3-4840-AAC2-53D6DE4E163D}.Release.Build.0 = BlenderPlayer Release|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Debug.Build.0 = Blender Debug|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Release.ActiveCfg = Blender Release|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Release.Build.0 = Blender Release|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Release.Build.0 = BlenderPlayer Release|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Debug.Build.0 = Blender Debug|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Release.ActiveCfg = Blender Release|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Release.Build.0 = Blender Release|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.Release.Build.0 = BlenderPlayer Release|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Debug.Build.0 = Blender Debug|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Release.ActiveCfg = Blender Release|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Release.Build.0 = Blender Release|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.Release.Build.0 = BlenderPlayer Release|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Debug.Build.0 = Blender Debug|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Release.ActiveCfg = Blender Release|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Release.Build.0 = Blender Release|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Release.Build.0 = BlenderPlayer Release|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Debug.Build.0 = Blender Debug|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Release.ActiveCfg = Blender Release|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Release.Build.0 = Blender Release|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.Release.Build.0 = BlenderPlayer Release|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Debug.Build.0 = Blender Debug|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Release.ActiveCfg = Blender Release|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Release.Build.0 = Blender Release|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Release.Build.0 = BlenderPlayer Release|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Debug.Build.0 = Blender Debug|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Release.ActiveCfg = Blender Release|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Release.Build.0 = Blender Release|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Debug.ActiveCfg = 3D Plugin Debug|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Debug.Build.0 = 3D Plugin Debug|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Release.Build.0 = BlenderPlayer Release|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Debug.Build.0 = Blender Debug|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Release.ActiveCfg = Blender Release|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Release.Build.0 = Blender Release|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Debug.Build.0 = BlenderPlayer Debug|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Release.Build.0 = BlenderPlayer Release|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Debug.Build.0 = Blender Debug|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Release.ActiveCfg = Blender Release|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Release.Build.0 = Blender Release|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.Debug.ActiveCfg = 3D Plugin Debug|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.Debug.Build.0 = 3D Plugin Debug|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.Release.ActiveCfg = BlenderPlayer Release|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.Release.Build.0 = BlenderPlayer Release|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.3D Plugin Debug.ActiveCfg = Blender Debug|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.3D Plugin Release.ActiveCfg = Blender Release|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Debug.Build.0 = Blender Debug|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Release.ActiveCfg = Blender Release|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Release.Build.0 = Blender Release|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.BlenderPlayer Debug.ActiveCfg = Blender Debug|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Debug.ActiveCfg = Blender Debug|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Debug.Build.0 = Blender Debug|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Release.ActiveCfg = Blender Release|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Release.Build.0 = Blender Release|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Debug.Build.0 = Blender Debug|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Release.ActiveCfg = Blender Release|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Release.Build.0 = Blender Release|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Debug.ActiveCfg = Blender Debug|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Debug.Build.0 = Blender Debug|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Release.Build.0 = BlenderPlayer Release|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Debug.ActiveCfg = 3D Plugin Debug|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Debug.Build.0 = 3D Plugin Debug|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Release.ActiveCfg = 3D Plugin Release|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Release.Build.0 = 3D Plugin Release|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Debug.ActiveCfg = Blender Release|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Debug.Build.0 = Blender Release|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Release.ActiveCfg = Blender Release|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Release.Build.0 = Blender Release|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug.Build.0 = Blender Debug|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release.ActiveCfg = Blender Release|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release.Build.0 = Blender Release|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release.Build.0 = Blender Release|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Debug.ActiveCfg = Blender Debug|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Debug.Build.0 = Blender Debug|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Release.ActiveCfg = Blender Release|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Release.Build.0 = Blender Release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddIns) = postSolution + EndGlobalSection +EndGlobal diff --git a/projectfiles_vc7/blender/blender.vcproj b/projectfiles_vc7/blender/blender.vcproj new file mode 100644 index 00000000000..9761d94d746 --- /dev/null +++ b/projectfiles_vc7/blender/blender.vcproj @@ -0,0 +1,227 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="blender" + RootNamespace="blender" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\bin\debug" + IntermediateDirectory="..\..\..\build\msvc_7\source\blender" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\source\blender;..\..\source\blender\imbuf;..\..\source\blender\misc;..\..\source\blender\blenlib;..\..\source\blender\python;..\..\source\blender\include;..\..\source\blender\renderui;..\..\source\blender\makesdna;..\..\source\blender\blenkernel;..\..\source\blender\blenloader;..\..\source\blender\renderconverter;..\..\source\blender\render\extern\include;..\..\source\blender\radiosity\extern\include;..\..\source\kernel\gen_system;..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;WITH_QUICKTIME;GAMEBLENDER=1;USE_SUMO_SOLID;FTGL_LIBRARY_STATIC;WITH_VERSE" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\build\msvc_7\source\blender\blender.pch" + AssemblerListingLocation="..\..\..\build\msvc_7\source\blender\" + ObjectFile="..\..\..\build\msvc_7\source\blender\" + ProgramDataBaseFileName="..\..\..\build\msvc_7\source\blender\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib zlib.lib libmoto.lib solid.lib qhull.lib libopennl.lib Bullet.lib python25.lib libelbeem.lib libboolop.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib broad.lib complex.lib convex.lib memutil.lib verse.lib Half.lib Iex.lib IlmImf.lib Imath.lib IlmThread.lib" + ShowProgress="0" + OutputFile="..\..\bin\blender.exe" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\zlib\lib;..\..\..\lib\windows\png\lib;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\python\lib;..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\tiff\lib;..\..\..\lib\windows\pthreads\lib;..\..\..\lib\windows\openal\lib;..\..\..\lib\windows\openexr\lib;..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\build\msvc_7\libs\intern;..\..\..\build\msvc_7\libs\extern" + IgnoreAllDefaultLibraries="FALSE" + IgnoreDefaultLibraryNames="msvcprt.lib;glut32.lib;libc.lib;libcd.lib;libcpd.lib;libcp.lib;libcmtd.lib;odbc32.lib;odbccp32.lib" + ProgramDatabaseFile="..\..\..\build\msvc_7\libs\blender.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\..\..\obj\windows\blender/blender.tlb"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Moving libraries and export definitions... +MOVE /Y ..\..\bin\blender.lib ..\..\..\build\msvc_7\libs +MOVE /Y ..\..\bin\blender.exp ..\..\..\build\msvc_7\libs +ECHO Copying required 3rd party dlls... +XCOPY /Y ..\..\..\lib\windows\python\lib\python25.dll ..\..\bin +XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin +XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\bin +XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\bin +XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\bin +ECHO Copying language folder +ECHO Copying python scripts +IF NOT EXIST ..\..\bin\.blender\scripts MKDIR ..\..\bin\.blender\scripts +XCOPY /Y ..\..\release\scripts ..\..\bin\.blender\scripts /E +ECHO Copying manuals/text +XCOPY/Y ..\..\release\text ..\..\bin /E +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="0"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\bin\debug" + IntermediateDirectory="..\..\..\build\msvc_7\source\blender\debug" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2" + DeleteExtensionsOnClean="*.obj;*.pdb;*.tlb;*.tli;*.tlh;*.tmp;*.rsp;*.bat;$(TargetPath)"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\source\blender;..\..\source\blender\imbuf;..\..\source\blender\misc;..\..\source\blender\blenlib;..\..\source\blender\python;..\..\source\blender\include;..\..\source\blender\renderui;..\..\source\blender\makesdna;..\..\source\blender\blenkernel;..\..\source\blender\blenloader;..\..\source\blender\renderconverter;..\..\source\blender\render\extern\include;..\..\source\blender\radiosity\extern\include;..\..\source\kernel\gen_system;..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;WITH_QUICKTIME;WITH_VERSE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\build\msvc_7\source\blender\debug\blender.pch" + AssemblerListingLocation="..\..\..\build\msvc_7\source\blender\debug\" + ObjectFile="..\..\..\build\msvc_7\source\blender\debug\" + ProgramDataBaseFileName="..\..\..\build\msvc_7\source\blender\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386 +" + AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib zlib.lib libmoto.lib solid.lib qhull.lib libopennl.lib Bullet.lib python25_d.lib libelbeem.lib libboolop.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib broad.lib complex.lib convex.lib memutil.lib verse.lib Half.lib Iex.lib Imath.lib IlmImf.lib IlmThread.lib" + ShowProgress="0" + OutputFile="..\..\bin\debug\blender.exe" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\zlib\lib;..\..\..\lib\windows\png\lib;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\pthreads\lib;..\..\..\lib\windows\tiff\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\python\lib;..\..\..\lib\windows\openal\lib;..\..\..\lib\windows\openexr\lib;..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\build\msvc_7\libs\intern\debug;..\..\..\build\msvc_7\libs\extern\debug" + IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, odbc32.lib, odbccp32.lib" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile="..\..\..\build\msvc_7\libs\debug\blender.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\..\..\obj\windows\blender\debug/blender.tlb"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Moving libraries and export definitions... +MOVE /Y ..\..\bin\debug\blender.lib ..\..\..\build\msvc_7\libs\debug +MOVE /Y ..\..\bin\debug\blender.exp ..\..\..\build\msvc_7\libs\debug +MOVE /Y ..\..\bin\debug\blender.ilk ..\..\..\build\msvc_7\libs\debug +ECHO Copying required 3rd party dlls... +XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\debug +XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\bin\debug +XCOPY /Y ..\..\..\lib\windows\python\lib\python25_d.dll ..\..\bin\debug +XCOPY /Y ..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\bin\debug +XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\bin\debug +XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\bin\debug +ECHO Copying language folder +IF NOT EXIST ..\..\bin\debug\.blender MKDIR ..\..\bin\debug\.blender +XCOPY /Y ..\..\bin\.blender ..\..\bin\debug\.blender /E +ECHO Copying python scripts +IF NOT EXIST ..\..\bin\debug\.blender\scripts MKDIR ..\..\bin\debug\.blender\scripts +XCOPY /Y ..\..\release\scripts ..\..\bin\debug\.blender\scripts /E +ECHO Copying manuals/text +XCOPY/Y ..\..\release\text ..\..\bin\debug /E +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\source\creator\buildinfo.c"> + </File> + <File + RelativePath="..\..\source\creator\creator.c"> + </File> + <File + RelativePath="..\..\source\icons\winblender.rc"> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + <File + RelativePath="..\..\source\icons\winblender.ico"> + </File> + <File + RelativePath="..\..\source\icons\winblenderfile.ico"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/blendercompact.sln b/projectfiles_vc7/blender/blendercompact.sln new file mode 100644 index 00000000000..f933457804c --- /dev/null +++ b/projectfiles_vc7/blender/blendercompact.sln @@ -0,0 +1,28 @@ +Microsoft Visual Studio Solution File, Format Version 7.00 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "makesdnacompact", "makesdnacompact.vcproj", "{14705769-A148-4DCC-B2C5-AFE8C20824E4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blendercompactNG", "blendercompactNG.vcproj", "{CB70E20D-75A2-497B-AD6E-60F3989F0622}" +EndProject +Global + GlobalSection(SolutionConfiguration) = preSolution + ConfigName.0 = Debug + ConfigName.1 = Release + EndGlobalSection + GlobalSection(ProjectDependencies) = postSolution + {CB70E20D-75A2-497B-AD6E-60F3989F0622}.0 = {14705769-A148-4DCC-B2C5-AFE8C20824E4} + EndGlobalSection + GlobalSection(ProjectConfiguration) = postSolution + {14705769-A148-4DCC-B2C5-AFE8C20824E4}.Debug.ActiveCfg = Debug|Win32 + {14705769-A148-4DCC-B2C5-AFE8C20824E4}.Debug.Build.0 = Debug|Win32 + {14705769-A148-4DCC-B2C5-AFE8C20824E4}.Release.ActiveCfg = Release|Win32 + {14705769-A148-4DCC-B2C5-AFE8C20824E4}.Release.Build.0 = Release|Win32 + {CB70E20D-75A2-497B-AD6E-60F3989F0622}.Debug.ActiveCfg = Debug|Win32 + {CB70E20D-75A2-497B-AD6E-60F3989F0622}.Debug.Build.0 = Debug|Win32 + {CB70E20D-75A2-497B-AD6E-60F3989F0622}.Release.ActiveCfg = Release|Win32 + {CB70E20D-75A2-497B-AD6E-60F3989F0622}.Release.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddIns) = postSolution + EndGlobalSection +EndGlobal diff --git a/projectfiles_vc7/blender/blendercompactNG.vcproj b/projectfiles_vc7/blender/blendercompactNG.vcproj new file mode 100644 index 00000000000..4eff6662659 --- /dev/null +++ b/projectfiles_vc7/blender/blendercompactNG.vcproj @@ -0,0 +1,3561 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="blendercompactNG" + ProjectGUID="{CB70E20D-75A2-497B-AD6E-60F3989F0622}" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\..\..\build\msvc_7_compact\debug\" + IntermediateDirectory="..\..\..\build\msvc_7_compact\debug\" + ConfigurationType="1" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalOptions="/we4029 /we4020 /we4113 /we4133 /we4047 /wd4244 /wd4305" + Optimization="0" + AdditionalIncludeDirectories=""$(SolutionDir)\..\..\source\gameengine\Converter";"$(SolutionDir)\..\..\source\gameengine\Network\LoopBackNetwork";"$(SolutionDir)\..\..\source\gameengine\Network";"$(SolutionDir)\..\..\source\gameengine\SceneGraph";"$(SolutionDir)\..\..\source\gameengine\BlenderRoutines";"$(SolutionDir)\..\..\source\gameengine\Physics\BlOde";"$(SolutionDir)\..\..\source\gameengine\Physics\Dummy";"$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\include";"$(SolutionDir)\..\..\source\gameengine\Physics\Sumo";"$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\Fuzzics\include";"$(SolutionDir)\..\..\source\gameengine\Physics\common";"$(SolutionDir)\..\..\source\gameengine\GameLogic";"$(SolutionDir)\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer";"$(SolutionDir)\..\..\source\gameengine\Rasterizer";"$(SolutionDir)\..\..\source\gameengine\Ketsji\KXNetwork";"$(SolutionDir)\..\..\source\gameengine\Ketsji";"$(SolutionDir)\..\..\source\gameengine\Expressions";"$(SolutionDir)\..\..\source\blender\blenpluginapi";"$(SolutionDir)\..\..\source\blender\encrypt";"$(SolutionDir)\..\..\source\kernel\gen_system";"$(SolutionDir)\..\..\source\kernel\gen_messaging";"$(SolutionDir)\..\..\source\blender\render\intern\include";"$(SolutionDir)\..\..\source\blender\yafray";"$(SolutionDir)\..\..\source\blender\readblenfile";"$(SolutionDir)\..\..\source\blender\readstreamglue";"$(SolutionDir)\..\..\source\blender\writestreamglue";"$(SolutionDir)\..\..\source\blender\blenloader";"$(SolutionDir)\..\..\source\blender\python";"$(SolutionDir)\..\..\source\blender";"$(SolutionDir)\..\..\..\lib\windows\python\include\python2.3";"$(SolutionDir)\..\..\..\lib\windows\ode\include";"$(SolutionDir)\..\..\..\lib\windows\sdl\include";"$(SolutionDir)\..\..\..\lib\windows\string\include";"$(SolutionDir)\..\..\..\lib\windows\ftgl\include";"$(SolutionDir)\..\..\..\lib\windows\openssl\include";"$(SolutionDir)\..\..\..\lib\windows\png\include";"$(SolutionDir)\..\..\..\lib\windows\gettext\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\opennl\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\moto\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\ghost\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\SoundSystem\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\blenkey\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\bsp\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\decimation\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\iksolver\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\bmfont\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\guardedalloc\include";"$(SolutionDir)\..\..\source\blender\makesdna";"$(SolutionDir)\..\..\source\blender\include";"$(SolutionDir)\..\..\source\blender\renderconverter";"$(SolutionDir)\..\..\source\blender\radiosity\extern\include";"$(SolutionDir)\..\..\source\blender\render\extern\include";"$(SolutionDir)\..\..\source\blender\img";"$(SolutionDir)\..\..\source\blender\imbuf";"$(SolutionDir)\..\..\source\blender\blenlib";"$(SolutionDir)\..\..\source\blender\avi";"$(SolutionDir)\..\..\source\blender\inflate";"$(SolutionDir)\..\..\source\blender\decrypt";"$(SolutionDir)\..\..\source\blender\deflate";"$(SolutionDir)\..\..\source\blender\writeblenfile";"$(SolutionDir)\..\..\source\blender\blenkernel";"$(SolutionDir)\..\..\source\blender\ftfont"" + PreprocessorDefinitions="NO_KETSJI;FTGL_LIBRARY_STATIC;WIN32;NDEBUG;_LIB;_CONSOLE;INTERNATIONAL;WCHAR_T16" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="0" + ObjectFile="$(IntDir)/" + BrowseInformation="0" + WarningLevel="3" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="4" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="libstring.lib libopennl.lib odelib.lib openal_static.lib libcpmtd.lib libguardedalloc.lib libbsp.lib solid.lib libbmfont.lib libghost.lib ws2_32.lib winmm.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib vfw32.lib libdecimation.lib libeay32.lib libiksolver.lib libpng.a libz.a libmoto.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib SDL.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib python23.lib" + OutputFile="$(OutDir)/blendercompactNG.exe" + LinkIncremental="2" + AdditionalLibraryDirectories=""$(SolutionDir)\..\..\..\lib\windows\sdl\lib";"$(SolutionDir)\..\..\..\lib\windows\ode\lib";"$(SolutionDir)\..\..\..\lib\windows\bsp\lib";"$(SolutionDir)\..\..\..\lib\windows\solid\lib";"$(SolutionDir)\..\..\..\lib\windows\ode\lib";"$(SolutionDir)\..\..\..\lib\windows\python\frozen";"$(SolutionDir)\..\..\..\build\msvc_7\libs\intern";"$(SolutionDir)\..\..\..\lib\windows\string\lib";"$(SolutionDir)\..\..\..\lib\windows\openal\lib";"$(SolutionDir)\..\..\..\lib\windows\jpeg\lib";"$(SolutionDir)\..\..\..\lib\windows\openssl\lib";"$(SolutionDir)\..\..\..\lib\windows\zlib\lib\";"$(SolutionDir)\..\..\..\lib\windows\png\lib\";"$(SolutionDir)\..\..\..\lib\windows\bpython";"$(SolutionDir)\..\..\..\lib\windows\freetype\lib";"$(SolutionDir)\..\..\..\lib\windows\quicktime\lib";"$(SolutionDir)\..\..\..\lib\windows\ftfont\lib";"$(SolutionDir)\..\..\..\lib\windows\ftgl\lib";"$(SolutionDir)\..\..\..\lib\windows\gettext\lib";"$(SolutionDir)\..\..\..\lib\windows\python\lib"" + IgnoreDefaultLibraryNames="python23_d.lib;libcd.lib;libc.lib;libcp.lib;libcpd.lib;libcpmt.lib;libcmt.lib" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile="$(OutDir)/blendercompact.pdb" + SubSystem="1" + TargetMachine="1"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="..\..\..\build\msvc_7_compact\release\" + IntermediateDirectory="..\..\..\build\msvc_7_compact\release\" + ConfigurationType="1" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalOptions="/we4029 /we4020 /we4113 /we4133 /we4047 /wo4244 /wo4305" + Optimization="2" + InlineFunctionExpansion="1" + OmitFramePointers="TRUE" + AdditionalIncludeDirectories=""$(SolutionDir)\..\..\source\gameengine\Converter";"$(SolutionDir)\..\..\source\gameengine\Network\LoopBackNetwork";"$(SolutionDir)\..\..\source\gameengine\Network";"$(SolutionDir)\..\..\source\gameengine\SceneGraph";"$(SolutionDir)\..\..\source\gameengine\BlenderRoutines";"$(SolutionDir)\..\..\source\gameengine\Physics\BlOde";"$(SolutionDir)\..\..\source\gameengine\Physics\Dummy";"$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\include";"$(SolutionDir)\..\..\source\gameengine\Physics\Sumo";"$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\Fuzzics\include";"$(SolutionDir)\..\..\source\gameengine\Physics\common";"$(SolutionDir)\..\..\source\gameengine\GameLogic";"$(SolutionDir)\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer";"$(SolutionDir)\..\..\source\gameengine\Rasterizer";"$(SolutionDir)\..\..\source\gameengine\Ketsji\KXNetwork";"$(SolutionDir)\..\..\source\gameengine\Ketsji";"$(SolutionDir)\..\..\source\gameengine\Expressions";"$(SolutionDir)\..\..\source\blender\blenpluginapi";"$(SolutionDir)\..\..\source\blender\encrypt";"$(SolutionDir)\..\..\source\kernel\gen_system";"$(SolutionDir)\..\..\source\kernel\gen_messaging";"$(SolutionDir)\..\..\source\blender\render\intern\include";"$(SolutionDir)\..\..\source\blender\yafray";"$(SolutionDir)\..\..\source\blender\readblenfile";"$(SolutionDir)\..\..\source\blender\readstreamglue";"$(SolutionDir)\..\..\source\blender\writestreamglue";"$(SolutionDir)\..\..\source\blender\blenloader";"$(SolutionDir)\..\..\source\blender\python";"$(SolutionDir)\..\..\source\blender";"$(SolutionDir)\..\..\..\lib\windows\python\include\python2.3";"$(SolutionDir)\..\..\..\lib\windows\ode\include";"$(SolutionDir)\..\..\..\lib\windows\sdl\include";"$(SolutionDir)\..\..\..\lib\windows\string\include";"$(SolutionDir)\..\..\..\lib\windows\ftgl\include";"$(SolutionDir)\..\..\..\lib\windows\openssl\include";"$(SolutionDir)\..\..\..\lib\windows\png\include";"$(SolutionDir)\..\..\..\lib\windows\gettext\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\opennl\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\moto\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\ghost\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\SoundSystem\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\blenkey\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\bsp\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\decimation\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\iksolver\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\bmfont\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\guardedalloc\include";"$(SolutionDir)\..\..\source\blender\makesdna";"$(SolutionDir)\..\..\source\blender\include";"$(SolutionDir)\..\..\source\blender\renderconverter";"$(SolutionDir)\..\..\source\blender\radiosity\extern\include";"$(SolutionDir)\..\..\source\blender\render\extern\include";"$(SolutionDir)\..\..\source\blender\img";"$(SolutionDir)\..\..\source\blender\imbuf";"$(SolutionDir)\..\..\source\blender\blenlib";"$(SolutionDir)\..\..\source\blender\avi";"$(SolutionDir)\..\..\source\blender\inflate";"$(SolutionDir)\..\..\source\blender\decrypt";"$(SolutionDir)\..\..\source\blender\deflate";"$(SolutionDir)\..\..\source\blender\writeblenfile";"$(SolutionDir)\..\..\source\blender\blenkernel";"$(SolutionDir)\..\..\source\blender\ftfont"" + PreprocessorDefinitions="NO_KETSJI;FTGL_LIBRARY_STATIC;WIN32;NDEBUG;_LIB;_CONSOLE;INTERNATIONAL;WCHAR_T16" + RuntimeLibrary="0" + BufferSecurityCheck="FALSE" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="0" + ObjectFile="$(IntDir)/" + WarningLevel="3" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="libstring.lib libopennl.lib odelib.lib openal_static.lib libcpmt.lib libguardedalloc.lib libbsp.lib solid.lib libbmfont.lib libghost.lib ws2_32.lib winmm.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib vfw32.lib libdecimation.lib libeay32.lib libiksolver.lib libpng.a libz.a libmoto.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib SDL.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib python23.lib" + OutputFile="$(OutDir)/blendercompactNG.exe" + LinkIncremental="1" + AdditionalLibraryDirectories=""$(SolutionDir)\..\..\..\lib\windows\SoundSystem\lib";"$(SolutionDir)\..\..\..\lib\windows\sdl\lib";"$(SolutionDir)\..\..\..\lib\windows\ode\lib";"$(SolutionDir)\..\..\..\lib\windows\solid\lib";"$(SolutionDir)\..\..\..\lib\windows\ode\lib";"$(SolutionDir)\..\..\..\lib\windows\moto\lib";"$(SolutionDir)\..\..\..\lib\windows\python\frozen";"$(SolutionDir)\..\..\..\lib\windows\string\lib";"$(SolutionDir)\..\..\..\lib\windows\python\lib";"$(SolutionDir)\..\..\..\lib\windows\openal\lib";"$(SolutionDir)\..\..\..\lib\windows\jpeg\lib";"$(SolutionDir)\..\..\..\lib\windows\openssl\lib";"$(SolutionDir)\..\..\..\lib\windows\zlib\lib\";"$(SolutionDir)\..\..\..\lib\windows\png\lib\";"$(SolutionDir)\..\..\..\lib\windows\bpython";"$(SolutionDir)\..\..\..\lib\windows\freetype\lib";"$(SolutionDir)\..\..\..\lib\windows\quicktime\lib";"$(SolutionDir)\..\..\..\lib\windows\ftfont\lib";"$(SolutionDir)\..\..\..\lib\windows\ftgl\lib";"$(SolutionDir)\..\..\..\lib\windows\gettext\lib";"$(SolutionDir)\..\..\..\lib\windows\python\lib";"$(SolutionDir)\..\..\..\build\msvc_7\libs\intern"" + IgnoreDefaultLibraryNames="python23_d.lib;libcd.lib;libc.lib;libcp.lib;libcpd.lib;libcpmt.lib" + GenerateDebugInformation="TRUE" + SubSystem="1" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="1"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="creator" + Filter=""> + <File + RelativePath="..\..\source\creator\creator.c"> + </File> + </Filter> + <Filter + Name="kernel" + Filter=""> + <Filter + Name="gen_messaging" + Filter=""> + <File + RelativePath="..\..\source\kernel\gen_messaging\GEN_messaging.h"> + </File> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\source\kernel\gen_messaging\intern\messaging.c"> + </File> + </Filter> + </Filter> + <Filter + Name="gen_system" + Filter=""> + <File + RelativePath="..\..\source\kernel\gen_system\GEN_DataCache.h"> + </File> + <File + RelativePath="..\..\source\kernel\gen_system\GEN_HashedPtr.cpp"> + </File> + <File + RelativePath="..\..\source\kernel\gen_system\GEN_HashedPtr.h"> + </File> + <File + RelativePath="..\..\source\kernel\gen_system\GEN_Map.h"> + </File> + <File + RelativePath="..\..\source\kernel\gen_system\GEN_Matrix4x4.cpp"> + </File> + <File + RelativePath="..\..\source\kernel\gen_system\GEN_Matrix4x4.h"> + </File> + <File + RelativePath="..\..\source\kernel\gen_system\GEN_SmartPtr.h"> + </File> + <File + RelativePath="..\..\source\kernel\gen_system\SYS_SingletonSystem.cpp"> + </File> + <File + RelativePath="..\..\source\kernel\gen_system\SYS_SingletonSystem.h"> + </File> + <File + RelativePath="..\..\source\kernel\gen_system\SYS_System.cpp"> + </File> + <File + RelativePath="..\..\source\kernel\gen_system\SYS_System.h"> + </File> + </Filter> + </Filter> + <Filter + Name="blender" + Filter=""> + <Filter + Name="src" + Filter=""> + <File + RelativePath="..\..\source\blender\src\B.blend.c"> + </File> + <File + RelativePath="..\..\source\blender\src\Bfont.c"> + </File> + <File + RelativePath="..\..\source\blender\src\bfont.ttf.c"> + </File> + <File + RelativePath="..\..\source\blender\src\blenderbuttons.c"> + </File> + <File + RelativePath="..\..\source\blender\src\booleanops.c"> + </File> + <File + RelativePath="..\..\source\blender\src\booleanops_mesh.c"> + </File> + <File + RelativePath="..\..\source\blender\src\butspace.c"> + </File> + <File + RelativePath="..\..\source\blender\src\buttons_editing.c"> + </File> + <File + RelativePath="..\..\source\blender\src\buttons_logic.c"> + </File> + <File + RelativePath="..\..\source\blender\src\buttons_object.c"> + </File> + <File + RelativePath="..\..\source\blender\src\buttons_scene.c"> + </File> + <File + RelativePath="..\..\source\blender\src\buttons_script.c"> + </File> + <File + RelativePath="..\..\source\blender\src\buttons_shading.c"> + </File> + <File + RelativePath="..\..\source\blender\src\cmap.tga.c"> + </File> + <File + RelativePath="..\..\source\blender\src\cmovie.tga.c"> + </File> + <File + RelativePath="..\..\source\blender\src\cursors.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawaction.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawarmature.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawdeps.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawimage.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawimasel.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawipo.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawmesh.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawnla.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawobject.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawoops.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawscene.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawscript.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawseq.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawsound.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawtext.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawtime.c"> + </File> + <File + RelativePath="..\..\source\blender\src\drawview.c"> + </File> + <File + RelativePath="..\..\source\blender\src\edit.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editaction.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editarmature.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editconstraint.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editcurve.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editdeform.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editface.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editfont.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editgroup.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editimasel.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editipo.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editkey.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editlattice.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editmball.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editmesh.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editmesh_add.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editmesh_lib.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editmesh_loop.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editmesh_mods.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editmesh_tools.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editmode_undo.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editnla.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editobject.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editoops.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editscreen.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editseq.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editsima.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editsound.c"> + </File> + <File + RelativePath="..\..\source\blender\src\edittime.c"> + </File> + <File + RelativePath="..\..\source\blender\src\editview.c"> + </File> + <File + RelativePath="..\..\source\blender\src\eventdebug.c"> + </File> + <File + RelativePath="..\..\source\blender\src\filesel.c"> + </File> + <File + RelativePath="..\..\source\blender\src\ghostwinlay.c"> + </File> + <File + RelativePath="..\..\source\blender\src\glutil.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_action.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_buttonswin.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_filesel.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_image.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_imasel.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_info.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_ipo.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_nla.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_oops.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_script.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_seq.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_sound.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_text.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_time.c"> + </File> + <File + RelativePath="..\..\source\blender\src\header_view3d.c"> + </File> + <File + RelativePath="..\..\source\blender\src\headerbuttons.c"> + </File> + <File + RelativePath="..\..\source\blender\src\imasel.c"> + </File> + <File + RelativePath="..\..\source\blender\src\interface.c"> + </File> + <File + RelativePath="..\..\source\blender\src\interface_draw.c"> + </File> + <File + RelativePath="..\..\source\blender\src\interface_panel.c"> + </File> + <File + RelativePath="..\..\source\blender\src\keyval.c"> + </File> + <File + RelativePath="..\..\source\blender\src\language.c"> + </File> + <File + RelativePath="..\..\source\blender\src\lorem.c"> + </File> + <File + RelativePath="..\..\source\blender\src\mainqueue.c"> + </File> + <File + RelativePath="..\..\source\blender\src\meshtools.c"> + </File> + <File + RelativePath="..\..\source\blender\src\mywindow.c"> + </File> + <File + RelativePath="..\..\source\blender\src\oops.c"> + </File> + <File + RelativePath="..\..\source\blender\src\outliner.c"> + </File> + <File + RelativePath="..\..\source\blender\src\playanim.c"> + </File> + <File + RelativePath="..\..\source\blender\src\poseobject.c"> + </File> + <File + RelativePath="..\..\source\blender\src\previewrender.c"> + </File> + <File + RelativePath="..\..\source\blender\src\renderwin.c"> + </File> + <File + RelativePath="..\..\source\blender\src\resources.c"> + </File> + <File + RelativePath="..\..\source\blender\src\scrarea.c"> + </File> + <File + RelativePath="..\..\source\blender\src\screendump.c"> + </File> + <File + RelativePath="..\..\source\blender\src\seqaudio.c"> + </File> + <File + RelativePath="..\..\source\blender\src\sequence.c"> + </File> + <File + RelativePath="..\..\source\blender\src\space.c"> + </File> + <File + RelativePath="..\..\source\blender\src\spacetypes.c"> + </File> + <File + RelativePath="..\..\source\blender\src\splash.jpg.c"> + </File> + <File + RelativePath="..\..\source\blender\src\swapbuffers.c"> + </File> + <File + RelativePath="..\..\source\blender\src\toets.c"> + </File> + <File + RelativePath="..\..\source\blender\src\toolbox.c"> + </File> + <File + RelativePath="..\..\source\blender\src\transform.c"> + </File> + <File + RelativePath="..\..\source\blender\src\transform.h"> + </File> + <File + RelativePath="..\..\source\blender\src\transform_constraints.c"> + </File> + <File + RelativePath="..\..\source\blender\src\transform_constraints.h"> + </File> + <File + RelativePath="..\..\source\blender\src\transform_conversions.c"> + </File> + <File + RelativePath="..\..\source\blender\src\transform_generics.c"> + </File> + <File + RelativePath="..\..\source\blender\src\transform_generics.h"> + </File> + <File + RelativePath="..\..\source\blender\src\transform_manipulator.c"> + </File> + <File + RelativePath="..\..\source\blender\src\transform_numinput.c"> + </File> + <File + RelativePath="..\..\source\blender\src\transform_numinput.h"> + </File> + <File + RelativePath="..\..\source\blender\src\unwrapper.c"> + </File> + <File + RelativePath="..\..\source\blender\src\usiblender.c"> + </File> + <File + RelativePath="..\..\source\blender\src\view.c"> + </File> + <File + RelativePath="..\..\source\blender\src\vpaint.c"> + </File> + <File + RelativePath="..\..\source\blender\src\winlay.h"> + </File> + <File + RelativePath="..\..\source\blender\src\writeavicodec.c"> + </File> + <File + RelativePath="..\..\source\blender\src\writeimage.c"> + </File> + <File + RelativePath="..\..\source\blender\src\writemovie.c"> + </File> + </Filter> + <Filter + Name="blenkernel" + Filter=""> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\source\blender\blenkernel\intern\CCGSubSurf.c"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\CCGSubSurf.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\DerivedMesh.c"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\action.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\anim.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\armature.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\blender.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\bmfont.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\constraint.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\curve.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\deform.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\depsgraph.c"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\displist.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\effect.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\exotic.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\font.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\group.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\image.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\ipo.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\key.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\lattice.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\library.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\material.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\mball.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\mesh.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\modifier.c"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\nla.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\object.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\packedFile.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\property.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\sca.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\scene.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\screen.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\script.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\softbody.c"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\sound.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\subsurf_ccg.c"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\text.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\texture.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\world.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\intern\writeavi.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/blenkernel/"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Headers" + Filter=""> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_DerivedMesh.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_action.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_anim.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_armature.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_bad_level_calls.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_blender.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_bmfont.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_bmfont_types.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_booleanops.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_booleanops_mesh.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_constraint.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_curve.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_deform.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_displist.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_effect.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_endian.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_exotic.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_font.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_global.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_group.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_ika.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_image.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_ipo.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_key.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_lattice.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_library.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_main.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_material.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_mball.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_mesh.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_modifier.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_nla.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_object.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_osa_types.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_packedFile.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_plugin_types.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_property.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_sca.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_scene.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_screen.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_script.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_softbody.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_sound.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_subsurf.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_text.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_texture.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_utildefines.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_world.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\BKE_writeavi.h"> + </File> + <File + RelativePath="..\..\source\blender\blenkernel\depsgraph_private.h"> + </File> + </Filter> + </Filter> + <Filter + Name="blenlib" + Filter=""> + <File + RelativePath="..\..\source\blender\blenlib\BLI_arithb.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\BLI_blenlib.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\BLI_dynstr.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\BLI_editVert.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\BLI_ghash.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\BLI_gsqueue.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\BLI_linklist.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\BLI_memarena.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\BLI_rand.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\BLI_storage_types.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\BLI_vfontdata.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\BLI_winstuff.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\MTC_matrixops.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\MTC_vectorops.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\PIL_dynlib.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\PIL_time.h"> + </File> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\source\blender\blenlib\intern\BLI_callbacks.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\BLI_dynstr.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\BLI_fileops.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\BLI_ghash.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\BLI_linklist.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\BLI_memarena.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\BLI_scanfill.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\BLI_storage.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\BLI_util.h"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\arithb.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\dynlib.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\fileops.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\freetypefont.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\gsqueue.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\matrixops.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\noise.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\psfont.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\rand.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\rct.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\scanfill.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\storage.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\time.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\util.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\vectorops.c"> + </File> + <File + RelativePath="..\..\source\blender\blenlib\intern\winstuff.c"> + </File> + </Filter> + </Filter> + <Filter + Name="io" + Filter=""> + <Filter + Name="blenloader" + Filter=""> + <File + RelativePath="..\..\source\blender\blenloader\BLO_genfile.h"> + </File> + <File + RelativePath="..\..\source\blender\blenloader\BLO_readfile.h"> + </File> + <File + RelativePath="..\..\source\blender\blenloader\BLO_soundfile.h"> + </File> + <File + RelativePath="..\..\source\blender\blenloader\BLO_sys_types.h"> + </File> + <File + RelativePath="..\..\source\blender\blenloader\BLO_undofile.h"> + </File> + <File + RelativePath="..\..\source\blender\blenloader\BLO_writefile.h"> + </File> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\source\blender\blenloader\intern\genfile.c"> + </File> + <File + RelativePath="..\..\source\blender\blenloader\intern\genfile.h"> + </File> + <File + RelativePath="..\..\source\blender\blenloader\intern\readblenentry.c"> + </File> + <File + RelativePath="..\..\source\blender\blenloader\intern\readfile.c"> + </File> + <File + RelativePath="..\..\source\blender\blenloader\intern\readfile.h"> + </File> + <File + RelativePath="..\..\source\blender\blenloader\intern\undofile.c"> + </File> + <File + RelativePath="..\..\source\blender\blenloader\intern\writefile.c"> + </File> + </Filter> + </Filter> + <Filter + Name="readblenfile" + Filter=""> + <File + RelativePath="..\..\source\blender\readblenfile\BLO_readblenfile.h"> + </File> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\source\blender\readblenfile\intern\BLO_readblenfile.c"> + </File> + </Filter> + </Filter> + </Filter> + <Filter + Name="ftfont" + Filter=""> + <File + RelativePath="..\..\source\blender\ftfont\FTF_Api.h"> + </File> + <File + RelativePath="..\..\source\blender\ftfont\FTF_Settings.h"> + </File> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\source\blender\ftfont\intern\FTF_Api.cpp"> + </File> + <File + RelativePath="..\..\source\blender\ftfont\intern\FTF_TTFont.cpp"> + </File> + <File + RelativePath="..\..\source\blender\ftfont\intern\FTF_TTFont.h"> + </File> + </Filter> + </Filter> + <Filter + Name="rendering" + Filter=""> + <Filter + Name="render" + Filter=""> + <File + RelativePath="..\..\source\blender\render\extern\include\render.h"> + </File> + <File + RelativePath="..\..\source\blender\render\extern\include\render_types.h"> + </File> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\source\blender\render\intern\source\RE_callbacks.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\RE_callbacks.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\edgeRender.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\edgeRender.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\envmap.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\envmap.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\errorHandler.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\errorHandler.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\gammaCorrectionTables.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\gammaCorrectionTables.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\imagetexture.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\initrender.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\initrender.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\jitter.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\jitter.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\old_zbuffer_types.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\outerRenderLoop.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\pixelblending.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\pixelblending.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\pixelblending_types.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\pixelshading.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\pixelshading.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\ray.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\renderHelp.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\renderHelp.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\renderPreAndPost.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\renderPreAndPost.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\render_intern.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\rendercore.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\rendercore.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\renderdatabase.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\shadbuf.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\shadbuf.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\texture.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\texture.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\vanillaRenderPipe.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\vanillaRenderPipe.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\vanillaRenderPipe_int.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\vanillaRenderPipe_types.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\zblur.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\zbuf.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\zbuf.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\zbuf_int.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\zbuf_types.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\source\zbufferdatastruct.c"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\zbufferdatastruct.h"> + </File> + <File + RelativePath="..\..\source\blender\render\intern\include\zbufferdatastruct_types.h"> + </File> + </Filter> + </Filter> + <Filter + Name="radiosity" + Filter=""> + <File + RelativePath="..\..\source\blender\radiosity\extern\include\radio.h"> + </File> + <File + RelativePath="..\..\source\blender\radiosity\extern\include\radio_types.h"> + </File> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\source\blender\radiosity\intern\source\raddisplay.c"> + </File> + <File + RelativePath="..\..\source\blender\radiosity\intern\source\radfactors.c"> + </File> + <File + RelativePath="..\..\source\blender\radiosity\intern\source\radio.c"> + </File> + <File + RelativePath="..\..\source\blender\radiosity\intern\source\radnode.c"> + </File> + <File + RelativePath="..\..\source\blender\radiosity\intern\source\radpostprocess.c"> + </File> + <File + RelativePath="..\..\source\blender\radiosity\intern\source\radpreprocess.c"> + </File> + <File + RelativePath="..\..\source\blender\radiosity\intern\source\radrender.c"> + </File> + </Filter> + </Filter> + <Filter + Name="renderconverter" + Filter=""> + <File + RelativePath="..\..\source\blender\renderconverter\RE_renderconverter.h"> + </File> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\source\blender\renderconverter\intern\convertBlenderScene.c"> + </File> + </Filter> + </Filter> + </Filter> + <Filter + Name="blenpluginapi" + Filter=""> + <File + RelativePath="..\..\source\blender\blenpluginapi\documentation.h"> + </File> + <File + RelativePath="..\..\source\blender\blenpluginapi\floatpatch.h"> + </File> + <File + RelativePath="..\..\source\blender\blenpluginapi\iff.h"> + </File> + <File + RelativePath="..\..\source\blender\blenpluginapi\plugin.h"> + </File> + <File + RelativePath="..\..\source\blender\blenpluginapi\util.h"> + </File> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\source\blender\blenpluginapi\intern\pluginapi.c"> + </File> + </Filter> + </Filter> + <Filter + Name="include" + Filter=""> + <File + RelativePath="..\..\source\blender\include\BDR_drawaction.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BDR_drawmesh.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BDR_drawobject.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BDR_editcurve.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BDR_editface.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BDR_editmball.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BDR_editobject.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BDR_vpaint.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_DerivedMesh.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_butspace.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_cursors.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_drawimage.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_drawoops.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_drawscene.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_drawscript.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_drawseq.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_drawtext.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editaction.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editarmature.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editconstraint.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editdeform.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editfont.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editgroup.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editika.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editkey.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editlattice.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editmesh.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editnla.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editoops.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editsca.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editseq.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editsima.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editsound.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_editview.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_fsmenu.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_gl.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_glutil.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_graphics.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_imasel.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_interface.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_keyval.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_language.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_mainqueue.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_meshtools.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_mywindow.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_oops.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_poseobject.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_previewrender.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_renderwin.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_resources.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_scrarea.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_screen.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_space.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_spacetypes.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_tbcallback.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_toets.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_toolbox.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_usiblender.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_writeavicodec.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_writeimage.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BIF_writemovie.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_buttons.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_drawimasel.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_drawipo.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_drawnla.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_drawoops.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_drawview.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_edit.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_editaction.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_editaction_types.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_editipo.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_editipo_types.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_editnla_types.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_filesel.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_headerbuttons.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_seqaudio.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_sequence.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_trans_types.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_types.h"> + </File> + <File + RelativePath="..\..\source\blender\include\BSE_view.h"> + </File> + <File + RelativePath="..\..\source\blender\include\LOD_DependKludge.h"> + </File> + <File + RelativePath="..\..\source\blender\include\TPT_DependKludge.h"> + </File> + <File + RelativePath="..\..\source\blender\include\blendef.h"> + </File> + <File + RelativePath="..\..\source\blender\include\butspace.h"> + </File> + <File + RelativePath="..\..\source\blender\include\datatoc.h"> + </File> + <File + RelativePath="..\..\source\blender\include\editlattice_ext.h"> + </File> + <File + RelativePath="..\..\source\blender\include\interface.h"> + </File> + <File + RelativePath="..\..\source\blender\include\ipo.h"> + </File> + <File + RelativePath="..\..\source\blender\include\keyed_functions.h"> + </File> + <File + RelativePath="..\..\source\blender\include\license_key.h"> + </File> + <File + RelativePath="..\..\source\blender\include\mydevice.h"> + </File> + <File + RelativePath="..\..\source\blender\include\nla.h"> + </File> + <File + RelativePath="..\..\source\blender\include\objfnt.h"> + </File> + <File + RelativePath="..\..\source\blender\include\particle_effect.h"> + </File> + <File + RelativePath="..\..\source\blender\include\playanim_ext.h"> + </File> + </Filter> + <Filter + Name="python" + Filter=""> + <File + RelativePath="..\..\source\blender\python\BPY_extern.h"> + </File> + <File + RelativePath="..\..\source\blender\python\BPY_interface.c"> + </File> + <File + RelativePath="..\..\source\blender\python\BPY_menus.c"> + </File> + <File + RelativePath="..\..\source\blender\python\BPY_menus.h"> + </File> + <Filter + Name="api2_2x" + Filter=""> + <File + RelativePath="..\..\source\blender\python\api2_2x\Armature.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\BGL.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\BezTriple.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Blender.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Bone.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Camera.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\CurNurb.c"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Curve.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Draw.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\EXPP_interface.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Effect.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Font.c"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Image.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Ipo.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Ipocurve.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Lamp.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Lattice.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Library.c"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\MTex.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Material.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Mathutils.c"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Metaball.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\NLA.c"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\NLA.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\NMesh.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Object.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Particle.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Registry.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Scene.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Sound.c"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Sys.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Text.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Text3d.c"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Texture.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Types.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Wave.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Window.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\World.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\charRGBA.c"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\constant.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\euler.c"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\euler.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\gen_utils.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\logic.c"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\logic.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\matrix.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\quat.c"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\quat.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\rgbTuple.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\sceneRadio.c"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\sceneRender.c"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\vector.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/python/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\windowTheme.c"> + </File> + <Filter + Name="Headers" + Filter=""> + <File + RelativePath="..\..\source\blender\python\api2_2x\Armature.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\BGL.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\BezTriple.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Blender.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Bone.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Camera.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\CurNurb.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Curve.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Draw.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\EXPP_interface.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Effect.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Image.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Ipo.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Ipocurve.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Lamp.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Lattice.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\MTex.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Material.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Mathutils.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Metaball.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\NMesh.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Noise.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Object.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Particle.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Registry.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Scene.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Sound.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Sys.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Text.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Text3d.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Texture.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Types.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Wave.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\Window.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\World.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\bpy_types.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\charRGBA.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\constant.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\gen_utils.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\matrix.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\modules.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\rgbTuple.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\sceneRadio.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\sceneRender.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\vector.h"> + </File> + <File + RelativePath="..\..\source\blender\python\api2_2x\windowTheme.h"> + </File> + </Filter> + </Filter> + </Filter> + <Filter + Name="media" + Filter=""> + <Filter + Name="img" + Filter=""> + <File + RelativePath="..\..\source\blender\img\IMG_Api.h"> + </File> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\source\blender\img\intern\IMG_Api.cpp"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_BrushRGBA32.cpp"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_BrushRGBA32.h"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_CanvasRGBA32.cpp"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_CanvasRGBA32.h"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_Color.h"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_Line.cpp"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_Line.h"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_MemPtr.h"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_Pixmap.cpp"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_Pixmap.h"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_PixmapRGBA32.cpp"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_PixmapRGBA32.h"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_Rect.cpp"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_Rect.h"> + </File> + <File + RelativePath="..\..\source\blender\img\intern\IMG_Types.h"> + </File> + </Filter> + </Filter> + <Filter + Name="imbuf" + Filter=""> + <File + RelativePath="..\..\source\blender\imbuf\IMB_imbuf.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\IMB_imbuf_types.h"> + </File> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_allocimbuf.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_amiga.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_anim.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_anim5.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_bitplanes.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_bmp.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_cmap.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_divers.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_filter.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_ham.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_hamx.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_iff.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_iris.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_jpeg.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_png.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\IMB_targa.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\allocimbuf.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\amiga.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\anim.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\anim5.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\antialias.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\bitplanes.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\bmp.c"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\cmap.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\cspace.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\data.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\dither.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\divers.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\filter.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\ham.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\hamx.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\iff.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\imageprocess.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\imbuf.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\imbuf_patch.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\iris.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\jpeg.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\matrix.h"> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\png.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\readimage.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\rectop.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\rotate.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\scaling.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\targa.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\util.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\blender\imbuf\intern\writeimage.c"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/imbuf/"/> + </FileConfiguration> + </File> + </Filter> + </Filter> + <Filter + Name="quicktime" + Filter=""> + <File + RelativePath="..\..\source\blender\quicktime\quicktime_export.h"> + </File> + <File + RelativePath="..\..\source\blender\quicktime\quicktime_import.h"> + </File> + <Filter + Name="apple" + Filter=""> + <File + RelativePath="..\..\source\blender\quicktime\apple\quicktime_export.c"> + </File> + <File + RelativePath="..\..\source\blender\quicktime\apple\quicktime_import.c"> + </File> + </Filter> + </Filter> + <Filter + Name="avi" + Filter=""> + <File + RelativePath="..\..\source\blender\avi\AVI_avi.h"> + </File> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\source\blender\avi\intern\avi.c"> + </File> + <File + RelativePath="..\..\source\blender\avi\intern\avi_intern.h"> + </File> + <File + RelativePath="..\..\source\blender\avi\intern\avirgb.c"> + </File> + <File + RelativePath="..\..\source\blender\avi\intern\avirgb.h"> + </File> + <File + RelativePath="..\..\source\blender\avi\intern\codecs.c"> + </File> + <File + RelativePath="..\..\source\blender\avi\intern\endian.c"> + </File> + <File + RelativePath="..\..\source\blender\avi\intern\endian.h"> + </File> + <File + RelativePath="..\..\source\blender\avi\intern\mjpeg.c"> + </File> + <File + RelativePath="..\..\source\blender\avi\intern\mjpeg.h"> + </File> + <File + RelativePath="..\..\source\blender\avi\intern\options.c"> + </File> + <File + RelativePath="..\..\source\blender\avi\intern\rgb32.c"> + </File> + <File + RelativePath="..\..\source\blender\avi\intern\rgb32.h"> + </File> + </Filter> + </Filter> + </Filter> + <Filter + Name="yafray" + Filter=""> + <File + RelativePath="..\..\source\blender\yafray\YafRay_Api.h"> + </File> + <File + RelativePath="..\..\source\blender\yafray\intern\api.cpp"> + </File> + <File + RelativePath="..\..\source\blender\yafray\intern\export_File.cpp"> + </File> + <File + RelativePath="..\..\source\blender\yafray\intern\export_File.h"> + </File> + <File + RelativePath="..\..\source\blender\yafray\intern\export_Plugin.cpp"> + </File> + <File + RelativePath="..\..\source\blender\yafray\intern\export_Plugin.h"> + </File> + <File + RelativePath="..\..\source\blender\yafray\intern\yafexternal.cpp"> + </File> + <File + RelativePath="..\..\source\blender\yafray\intern\yafexternal.h"> + </File> + <File + RelativePath="..\..\source\blender\yafray\intern\yafray_Render.cpp"> + </File> + <File + RelativePath="..\..\source\blender\yafray\intern\yafray_Render.h"> + </File> + </Filter> + <Filter + Name="makesdna" + Filter=""> + <File + RelativePath="..\..\source\blender\makesdna\DNA_ID.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_action_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_actuator_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_armature_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_camera_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_constraint_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_controller_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_curve_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_documentation.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_effect_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_fileglobal_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_group_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_ika_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_image_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_ipo_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_key_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_lamp_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_lattice_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_listBase.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_material_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_mesh_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_meshdata_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_meta_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_modifier_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_nla_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_object_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_oops_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_packedFile_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_property_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_radio_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_scene_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_screen_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_script_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_scriptlink_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_sdna_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_sensor_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_sequence_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_sound_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_space_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_text_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_texture_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_userdef_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_vec_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_vfont_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_view2d_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_view3d_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_wave_types.h"> + </File> + <File + RelativePath="..\..\source\blender\makesdna\DNA_world_types.h"> + </File> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\..\build\msvc_7_compact\release\dna.c"> + <FileConfiguration + Name="Debug|Win32" + ExcludedFromBuild="TRUE"> + <Tool + Name="VCCLCompilerTool"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\build\msvc_7_compact\debug\dna.c"> + <FileConfiguration + Name="Release|Win32" + ExcludedFromBuild="TRUE"> + <Tool + Name="VCCLCompilerTool"/> + </FileConfiguration> + </File> + </Filter> + </Filter> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj b/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj new file mode 100644 index 00000000000..4e58c6617aa --- /dev/null +++ b/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj @@ -0,0 +1,685 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BKE_blenkernel" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\blenkernel\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\blenkernel\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\blenkernel\mtdll\debug\BKE_blenkernel.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\blenkernel\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\blenkernel\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\blenkernel\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\BKE_blenkernel.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\blenkernel\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\blenkernel\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include" + PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_VERSE;WITH_OPENEXR;WITH_DDS" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\blenkernel\debug\BKE_blenkernel.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\blenkernel\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\blenkernel\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\blenkernel\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BKE_blenkernel.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\blenkernel" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\blenkernel" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2;UNWRAPPER;WITH_VERSE;WITH_OPENEXR;WITH_DDS" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\blenkernel\BKE_blenkernel.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\blenkernel\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\blenkernel\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\blenkernel\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BKE_blenkernel.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\blenkernel\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\blenkernel\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\blenkernel\mtdll\BKE_blenkernel.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\blenkernel\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\blenkernel\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\blenkernel\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\BKE_blenkernel.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\blenkernel\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\blenkernel\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_FREETYPE2" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\blenkernel\debug\BKE_blenkernel.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\blenkernel\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\blenkernel\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\blenkernel\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BKE_blenkernel.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\blenkernel\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\blenkernel\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2,UNWRAPPER" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\blenkernel\BKE_blenkernel.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\blenkernel\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\blenkernel\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\blenkernel\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BKE_blenkernel.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\action.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\anim.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\armature.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\blender.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\bmfont.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\brush.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\CCGSubSurf.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\cdderivedmesh.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\colortools.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\constraint.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\curve.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\customdata.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\deform.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\depsgraph.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\DerivedMesh.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\displist.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\effect.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\exotic.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\font.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\group.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\icons.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\idprop.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\image.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\ipo.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\key.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\lattice.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\library.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\material.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\mball.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\mesh.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\modifier.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\nla.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\node.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\object.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\packedFile.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\property.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\sca.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\scene.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\screen.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\script.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\softbody.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\sound.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\subsurf_ccg.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\text.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\texture.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\verse_bitmap_node.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\verse_geometry_node.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\verse_method.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\verse_node.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\verse_object_node.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\verse_session.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\world.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\writeavi.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\writeffmpeg.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\writeframeserver.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_action.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_anim.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_armature.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_bad_level_calls.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_blender.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_bmfont.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_bmfont_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_booleanops.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_booleanops_mesh.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_brush.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_cdderivedmesh.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_colortools.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_constraint.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_curve.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_customdata.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_deform.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_depsgraph.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_DerivedMesh.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_displist.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_effect.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_endian.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_exotic.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_font.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_global.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_group.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_icons.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_image.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_ipo.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_key.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_lattice.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_library.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_main.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_material.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_mball.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_mesh.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_modifier.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_nla.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_node.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_object.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_osa_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_packedFile.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_plugin_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_property.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_sca.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_scene.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_screen.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_script.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_softbody.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_sound.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_subsurf.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_text.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_texture.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_utildefines.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_verse.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_world.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_writeavi.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_writeffmpeg.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\BKE_writeframeserver.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\CCGSubSurf.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\depsgraph_private.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj b/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj new file mode 100644 index 00000000000..f7038e610f1 --- /dev/null +++ b/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj @@ -0,0 +1,486 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BLI_blenlib" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\blenlib\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\blenlib\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\blenlib\mtdll\BLI_blenlib.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\blenlib\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\blenlib\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\blenlib\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\BLI_blenlib.lib" + AdditionalLibraryDirectories="" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\blenlib\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\blenlib\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel" + PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_VERSE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderThrough="StdAfx.h" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\blenlib\debug\BLI_blenlib.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\blenlib\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\blenlib\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\blenlib\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BLI_blenlib.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\blenlib" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\blenlib" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_VERSE" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\blenlib\BLI_blenlib.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\blenlib\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\blenlib\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\blenlib\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BLI_blenlib.lib" + AdditionalLibraryDirectories="" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\blenlib\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\blenlib\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\blenlib\mtdll\debug\BLI_blenlib.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\blenlib\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\blenlib\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\blenlib\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\BLI_blenlib.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\blenlib\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\blenlib\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_FREETYPE2" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderThrough="StdAfx.h" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\blenlib\debug\BLI_blenlib.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\blenlib\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\blenlib\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\blenlib\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BLI_blenlib.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\blenlib\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\blenlib\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\blenlib\BLI_blenlib.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\blenlib\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\blenlib\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\blenlib\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BLI_blenlib.lib" + AdditionalLibraryDirectories="" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\arithb.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\BLI_dynstr.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\BLI_ghash.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\BLI_heap.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\BLI_linklist.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\BLI_memarena.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\boxpack2d.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\dynlib.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\edgehash.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\fileops.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\freetypefont.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\gsqueue.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\jitter.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\matrixops.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\noise.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\psfont.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\rand.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\rct.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\scanfill.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\storage.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\threads.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\time.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\util.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\vectorops.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\winstuff.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\blenlib\BLI_arithb.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\BLI_blenlib.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\BLI_boxpack2d.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\BLI_callbacks.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\BLI_edgehash.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\BLI_editVert.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\BLI_fileops.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\BLI_ghash.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\BLI_heap.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\BLI_jitter.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\BLI_linklist.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\BLI_memarena.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\BLI_scanfill.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\BLI_storage.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\BLI_storage_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\BLI_threads.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\intern\BLI_util.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\BLI_winstuff.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\MTC_matrixops.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\MTC_vectorops.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\PIL_dynlib.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenlib\PIL_time.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj b/projectfiles_vc7/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj new file mode 100644 index 00000000000..8a88ed9db50 --- /dev/null +++ b/projectfiles_vc7/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj @@ -0,0 +1,361 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="blenpluginapi" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\source\blender;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenpluginapi" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug\blenpluginapi.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\blenpluginapi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\source\blender;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenpluginapi" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\blenpluginapi.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\blenpluginapi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\source\blender;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenpluginapi" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\mtdll\blenpluginapi.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\blenpluginapi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\source\blender;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenpluginapi" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug\blenpluginapi.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\blenpluginapi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\source\blender;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenpluginapi" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\blenpluginapi.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\blenpluginapi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\source\blender;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenpluginapi" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\mtdll\debug\blenpluginapi.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\blenpluginapi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\blender\blenpluginapi\intern\pluginapi.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\blender\blenpluginapi\documentation.h"> + </File> + <File + RelativePath="..\..\..\..\source\blender\blenpluginapi\externdef.h"> + </File> + <File + RelativePath="..\..\..\..\source\blender\blenpluginapi\floatpatch.h"> + </File> + <File + RelativePath="..\..\..\..\source\blender\blenpluginapi\iff.h"> + </File> + <File + RelativePath="..\..\..\..\source\blender\blenpluginapi\plugin.h"> + </File> + <File + RelativePath="..\..\..\..\source\blender\blenpluginapi\util.h"> + </File> + </Filter> + <File + RelativePath="..\..\..\..\source\blender\blenpluginapi\plugin.DEF"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/ftfont/FTF_ftfont.vcproj b/projectfiles_vc7/blender/ftfont/FTF_ftfont.vcproj new file mode 100644 index 00000000000..ef756c7b67f --- /dev/null +++ b/projectfiles_vc7/blender/ftfont/FTF_ftfont.vcproj @@ -0,0 +1,151 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="FTF_ftfont" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\ftfont" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\ftfont" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_7\extern\ftgl\include;..\..\..\..\lib\windows\gettext\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WCHAR_T16;HAVE_LC_MESSAGES;FTGL_LIBRARY_STATIC" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\ftfont\FTF_ftfont.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\ftfont\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\ftfont\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\ftfont\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\FTF_ftfont.lib" + AdditionalLibraryDirectories="" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1041"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\ftfont\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\ftfont\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_7\extern\ftgl\include;..\..\..\..\lib\windows\gettext\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\include" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB,WCHAR_T16,HAVE_LC_MESSAGES,FTGL_LIBRARY_STATIC" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\ftfont\debug\FTF_ftfont.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\ftfont\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\ftfont\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\ftfont\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\FTF_ftfont.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1041"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\ftfont\intern\FTF_Api.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\ftfont\intern\FTF_TTFont.cpp"> + </File> + </Filter> + <Filter + Name="extern" + Filter=""> + <File + RelativePath="..\..\..\source\blender\ftfont\FTF_Api.h"> + </File> + <File + RelativePath="..\..\..\source\blender\ftfont\FTF_Settings.h"> + </File> + </Filter> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\..\source\blender\ftfont\intern\FTF_TTFont.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/imbuf/BL_imbuf.vcproj b/projectfiles_vc7/blender/imbuf/BL_imbuf.vcproj new file mode 100644 index 00000000000..b7518c0bc82 --- /dev/null +++ b/projectfiles_vc7/blender/imbuf/BL_imbuf.vcproj @@ -0,0 +1,648 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BL_imbuf" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_7\intern\memutil\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds" + PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR;WITH_DDS" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\imbuf\debug\BL_imbuf.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\imbuf\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\imbuf\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\imbuf\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_imbuf.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_7\intern\memutil\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\imbuf\mtdll\debug\BL_imbuf.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\imbuf\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\imbuf\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\imbuf\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\BL_imbuf.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_7\intern\memutil\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_QUICKTIME" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\imbuf\mtdll\BL_imbuf.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\imbuf\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\imbuf\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\imbuf\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\BL_imbuf.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_7\intern\memutil\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR;WITH_DDS" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\imbuf\BL_imbuf.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\imbuf\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\imbuf\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\imbuf\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BL_imbuf.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_7\intern\memutil\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_QUICKTIME" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\imbuf\debug\BL_imbuf.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\imbuf\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\imbuf\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\imbuf\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_imbuf.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_7\intern\memutil\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_QUICKTIME" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\imbuf\BL_imbuf.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\imbuf\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\imbuf\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\imbuf\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BL_imbuf.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\allocimbuf.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\amiga.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\anim.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\anim5.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\antialias.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\bitplanes.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\bmp.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cmap.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cspace.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\data.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dither.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\divers.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dynlibtiff.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\filter.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\ham.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\hamx.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\iff.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\imageprocess.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\imginfo.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\iris.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\jpeg.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\md5.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\openexr\openexr_api.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\png.c"> + </File> + <File + RelativePath="..\..\..\source\blender\quicktime\apple\quicktime_export.c"> + </File> + <File + RelativePath="..\..\..\source\blender\quicktime\apple\quicktime_import.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\radiance_hdr.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\readimage.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\rectop.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\rotate.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\scaling.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\targa.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\thumbs.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\tiff.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\util.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\writeimage.c"> + </File> + <Filter + Name="cineon" + Filter=""> + <Filter + Name="Source Files" + Filter=""> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cineon\cineon_dpx.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cineon\cineonlib.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cineon\dpxlib.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cineon\logImageCore.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cineon\logImageLib.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cineon\logmemfile.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter=""> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cineon\cin_debug_stuff.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cineon\cineonfile.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cineon\cineonlib.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cineon\dpxfile.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cineon\dpxlib.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cineon\logImageCore.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cineon\logImageLib.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\cineon\logmemfile.h"> + </File> + </Filter> + </Filter> + <Filter + Name="dds" + Filter=""> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dds\BlockDXT.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dds\ColorBlock.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dds\dds_api.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dds\DirectDrawSurface.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dds\Image.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dds\Stream.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter=""> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dds\BlockDXT.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dds\Color.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dds\ColorBlock.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dds\Common.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dds\dds_api.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dds\DirectDrawSurface.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dds\Image.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dds\Stream.h"> + </File> + </Filter> + </Filter> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\dynlibtiff.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_allocimbuf.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_amiga.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_anim.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_anim5.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_bitplanes.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_bmp.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_cmap.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_divers.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_dpxcineon.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_filter.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_ham.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_hamx.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_iff.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\IMB_imbuf.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\IMB_imbuf_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_imginfo.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_iris.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_jpeg.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_png.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_radiance_hdr.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_targa.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\IMB_thumbs.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\IMB_tiff.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\imbuf.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\imbuf_patch.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\matrix.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\openexr\openexr_api.h"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\openexr\openexr_multi.h"> + </File> + <File + RelativePath="..\..\..\source\blender\quicktime\quicktime_export.h"> + </File> + <File + RelativePath="..\..\..\source\blender\quicktime\quicktime_import.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/img/BL_img.vcproj b/projectfiles_vc7/blender/img/BL_img.vcproj new file mode 100644 index 00000000000..cf94dbeed4f --- /dev/null +++ b/projectfiles_vc7/blender/img/BL_img.vcproj @@ -0,0 +1,287 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BL_img" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\img" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\img" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\img\BL_img.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\img\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\img\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\img\" + WarningLevel="2" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BL_img.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\img\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\img\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\img\debug\BL_img.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\img\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\img\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\img\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_img.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\img\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\img\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\img\mtdll\BL_img.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\img\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\img\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\img\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\BL_img.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\img\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\img\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\img\mtdll\debug\BL_img.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\img\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\img\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\img\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\BL_img.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_Api.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_BrushRGBA32.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_Line.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_Pixmap.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_Rect.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_BrushRGBA32.h"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.h"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_Color.h"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_Line.h"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_MemPtr.h"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_Pixmap.h"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.h"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_Rect.h"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_Types.h"> + </File> + </Filter> + <Filter + Name="extern" + Filter=""> + <File + RelativePath="..\..\..\source\blender\img\IMG_Api.h"> + </File> + </Filter> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/loader/BLO_loader.vcproj b/projectfiles_vc7/blender/loader/BLO_loader.vcproj new file mode 100644 index 00000000000..49b0af17c01 --- /dev/null +++ b/projectfiles_vc7/blender/loader/BLO_loader.vcproj @@ -0,0 +1,475 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BLO_loader" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\loader\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\loader\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging;..\..\..\..\build\msvc_7\extern\verse\include" + PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_VERSE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\loader\debug\BLO_loader.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\loader\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\loader\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\loader\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BLO_loader.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\loader\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\loader\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\loader\mtdll\debug\BLO_loader.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\loader\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\loader\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\loader\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\BLO_loader.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\loader\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\loader\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\loader\mtdll\BLO_loader.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\loader\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\loader\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\loader\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\BLO_loader.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\loader" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\loader" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging;..\..\..\..\build\msvc_7\extern\verse\include" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_VERSE" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\loader\BLO_loader.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\loader\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\loader\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\loader\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BLO_loader.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\loader\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\loader\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\loader\debug\BLO_loader.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\loader\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\loader\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\loader\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BLO_loader.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\loader\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\loader\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\loader\BLO_loader.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\loader\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\loader\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\loader\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BLO_loader.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\blenloader\intern\genfile.c"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="BlenderPlayer Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="BlenderPlayer Release|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\source\blender\blenloader\intern\readblenentry.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenloader\intern\readfile.c"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="BlenderPlayer Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="BlenderPlayer Release|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\source\blender\blenloader\intern\undofile.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenloader\intern\writefile.c"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="BlenderPlayer Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + <FileConfiguration + Name="BlenderPlayer Release|Win32"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\blenloader\BLO_genfile.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenloader\BLO_readfile.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenloader\BLO_soundfile.h"> + </File> + <File + RelativePath="..\..\..\source\blender\blenloader\BLO_undofile.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/makesdna/DNA_makesdna.vcproj b/projectfiles_vc7/blender/makesdna/DNA_makesdna.vcproj new file mode 100644 index 00000000000..f8d88f8640e --- /dev/null +++ b/projectfiles_vc7/blender/makesdna/DNA_makesdna.vcproj @@ -0,0 +1,596 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="DNA_makesdna" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\mtdll\debug" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include" + PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\makesdna\mtdll\debug\DNA_makesdna.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\makesdna\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\makesdna\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\makesdna\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib" + OutputFile=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.exe" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\build\msvc_7\libs\intern\mtdll\debug;..\..\..\..\build\msvc_7\libs\mtdll\debug" + IgnoreDefaultLibraryNames=" libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile="..\..\..\..\build\msvc_7\libs\debug\DNA_makesdna.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"/> + <Tool + Name="VCPostBuildEventTool" + Description="Building DNA" + CommandLine="CD ..\..\..\source\blender\makesdna\intern\ +DNA_makesdna.exe dna.c +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include" + PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE,WITH_VERSE" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\makesdna\DNA_makesdna.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\makesdna\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\makesdna\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\makesdna\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib" + OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\build\msvc_7\libs\intern;..\..\..\..\build\msvc_7\libs" + IgnoreDefaultLibraryNames="libc.lib" + ProgramDatabaseFile="..\..\..\..\build\msvc_7\libs\DNA_makesdna.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"/> + <Tool + Name="VCPostBuildEventTool" + Description="Building DNA" + CommandLine="CD ..\..\..\source\blender\makesdna\intern\ +DNA_makesdna.exe dna.c +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\mtdll" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include" + PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\makesdna\mtdll\DNA_makesdna.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\makesdna\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\makesdna\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\makesdna\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib" + OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\build\msvc_7\libs\intern\mtdll;..\..\..\..\build\msvc_7\libs\mtdll" + IgnoreDefaultLibraryNames=" libc.lib, libcmt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib" + ProgramDatabaseFile="..\..\..\..\build\msvc_7\libs\DNA_makesdna.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"/> + <Tool + Name="VCPostBuildEventTool" + Description="Building DNA" + CommandLine="CD ..\..\..\source\blender\makesdna\intern\ +DNA_makesdna.exe dna.c +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\debug" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include" + PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;WITH_VERSE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\DNA_makesdna.pch" + ExpandAttributedSource="FALSE" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386 +" + AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib" + OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\build\msvc_7\libs\intern\debug;..\..\..\..\build\msvc_7\libs\debug" + IgnoreAllDefaultLibraries="FALSE" + IgnoreDefaultLibraryNames="libc.lib, libcd.lib" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile="..\..\..\..\build\msvc_7\libs\debug\DNA_makesdna.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"/> + <Tool + Name="VCPostBuildEventTool" + Description="Building DNA" + CommandLine="CD ..\..\..\source\blender\makesdna\intern +DNA_makesdna.exe dna.c +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\blenplayer" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include" + PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\DNA_makesdna.pch" + ExpandAttributedSource="FALSE" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386 +" + AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib" + OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\build\msvc_7\libs\intern\debug;..\..\..\..\build\msvc_7\libs\debug" + IgnoreAllDefaultLibraries="FALSE" + IgnoreDefaultLibraryNames="libc.lib, libcd.lib" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile="..\..\..\..\build\msvc_7\libs\debug\DNA_makesdna.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"/> + <Tool + Name="VCPostBuildEventTool" + Description="Building DNA" + CommandLine="CD ..\..\..\source\blender\makesdna\intern +DNA_makesdna.exe dna.c +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\blenplayer" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include" + PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\makesdna\DNA_makesdna.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\makesdna\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\makesdna\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\makesdna\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib" + OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\build\msvc_7\libs\intern;..\..\..\..\build\msvc_7\libs" + IgnoreDefaultLibraryNames="libc.lib" + ProgramDatabaseFile="..\..\..\..\build\msvc_7\libs\DNA_makesdna.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"/> + <Tool + Name="VCPostBuildEventTool" + Description="Building DNA" + CommandLine="CD ..\..\..\source\blender\makesdna\intern\ +DNA_makesdna.exe dna.c +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\makesdna\intern\makesdna.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_action_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_actuator_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_armature_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_brush_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_camera_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_color_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_constraint_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_controller_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_curve_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_customdata_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_documentation.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_effect_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_fileglobal_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_group_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_ID.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_image_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_ipo_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_key_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_lamp_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_lattice_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_listBase.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_material_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_mesh_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_meta_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_modifier_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_nla_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_node_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_object_fluidsim.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_object_force.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_object_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_oops_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_packedFile_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_property_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_radio_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_scene_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_screen_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_script_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_scriptlink_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_sdna_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_sensor_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_sequence_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_sound_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_space_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_text_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_texture_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_userdef_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_vec_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_vfont_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_view2d_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_view3d_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_wave_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\DNA_world_types.h"> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/makesdnacompact.vcproj b/projectfiles_vc7/blender/makesdnacompact.vcproj new file mode 100644 index 00000000000..5ea0280e008 --- /dev/null +++ b/projectfiles_vc7/blender/makesdnacompact.vcproj @@ -0,0 +1,124 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="makesdnacompact" + ProjectGUID="{14705769-A148-4DCC-B2C5-AFE8C20824E4}" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\..\..\build\msvc_7_compact\debug" + IntermediateDirectory="..\..\..\build\msvc_7_compact\debug" + ConfigurationType="1" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories=""$(SolutionDir)\..\..\source\gameengine\Converter";"$(SolutionDir)\..\..\source\gameengine\Network\LoopBackNetwork";"$(SolutionDir)\..\..\source\gameengine\Network";"$(SolutionDir)\..\..\source\gameengine\SceneGraph";"$(SolutionDir)\..\..\source\gameengine\BlenderRoutines";"$(SolutionDir)\..\..\source\gameengine\Physics\BlOde";"$(SolutionDir)\..\..\source\gameengine\Physics\Dummy";"$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\include";"$(SolutionDir)\..\..\source\gameengine\Physics\Sumo";"$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\Fuzzics\include";"$(SolutionDir)\..\..\source\gameengine\Physics\common";"$(SolutionDir)\..\..\source\gameengine\GameLogic";"$(SolutionDir)\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer";"$(SolutionDir)\..\..\source\gameengine\Rasterizer";"$(SolutionDir)\..\..\source\gameengine\Ketsji\KXNetwork";"$(SolutionDir)\..\..\source\gameengine\Ketsji";"$(SolutionDir)\..\..\source\gameengine\Expressions";"$(SolutionDir)\..\..\source\blender\blenpluginapi";"$(SolutionDir)\..\..\source\blender\encrypt";"$(SolutionDir)\..\..\source\kernel\gen_system";"$(SolutionDir)\..\..\source\kernel\gen_messaging";"$(SolutionDir)\..\..\source\blender\render\intern\include";"$(SolutionDir)\..\..\source\blender\yafray";"$(SolutionDir)\..\..\source\blender\readblenfile";"$(SolutionDir)\..\..\source\blender\readstreamglue";"$(SolutionDir)\..\..\source\blender\writestreamglue";"$(SolutionDir)\..\..\source\blender\blenloader";"$(SolutionDir)\..\..\source\blender\python";"$(SolutionDir)\..\..\source\blender";"$(SolutionDir)\..\..\..\lib\windows\python\include\python2.3";"$(SolutionDir)\..\..\..\lib\windows\ode\include";"$(SolutionDir)\..\..\..\lib\windows\sdl\include";"$(SolutionDir)\..\..\..\lib\windows\string\include";"$(SolutionDir)\..\..\..\lib\windows\ftgl\include";"$(SolutionDir)\..\..\..\lib\windows\openssl\include";"$(SolutionDir)\..\..\..\lib\windows\png\include";"$(SolutionDir)\..\..\..\lib\windows\gettext\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\opennl\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\moto\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\ghost\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\SoundSystem\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\blenkey\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\bsp\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\decimation\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\iksolver\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\bmfont\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\guardedalloc\include";"$(SolutionDir)\..\..\source\blender\makesdna";"$(SolutionDir)\..\..\source\blender\include";"$(SolutionDir)\..\..\source\blender\renderconverter";"$(SolutionDir)\..\..\source\blender\radiosity\extern\include";"$(SolutionDir)\..\..\source\blender\render\extern\include";"$(SolutionDir)\..\..\source\blender\img";"$(SolutionDir)\..\..\source\blender\imbuf";"$(SolutionDir)\..\..\source\blender\blenlib";"$(SolutionDir)\..\..\source\blender\avi";"$(SolutionDir)\..\..\source\blender\inflate";"$(SolutionDir)\..\..\source\blender\decrypt";"$(SolutionDir)\..\..\source\blender\deflate";"$(SolutionDir)\..\..\source\blender\writeblenfile";"$(SolutionDir)\..\..\source\blender\blenkernel";"$(SolutionDir)\..\..\source\blender\ftfont"" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool" + Description="Building DNA" + CommandLine="$(TargetPath) $(OutDir)\dna.c ..\..\source\blender\makesdna\" + Outputs="$(OutDir)\dna.c"/> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="libguardedalloc.lib" + OutputFile="$(OutDir)/makesdnacompact.exe" + LinkIncremental="2" + AdditionalLibraryDirectories=""$(SolutionDir)\..\..\..\lib\windows\sdl\lib";"$(SolutionDir)\..\..\..\lib\windows\ode\lib";"$(SolutionDir)\..\..\..\lib\windows\solid\lib";"$(SolutionDir)\..\..\..\lib\windows\ode\lib";"$(SolutionDir)\..\..\..\lib\windows\ghost\lib";"$(SolutionDir)\..\..\..\lib\windows\python\frozen";"$(SolutionDir)\..\..\..\lib\windows\guardedalloc\lib";"$(SolutionDir)\..\..\..\lib\windows\string\lib";"$(SolutionDir)\..\..\..\lib\windows\openal\lib";"$(SolutionDir)\..\..\..\lib\windows\jpeg\lib";"$(SolutionDir)\..\..\..\lib\windows\openssl\lib";"$(SolutionDir)\..\..\..\lib\windows\zlib\lib\";"$(SolutionDir)\..\..\..\lib\windows\png\lib\";"$(SolutionDir)\..\..\..\lib\windows\bpython";"$(SolutionDir)\..\..\..\lib\windows\freetype\lib";"$(SolutionDir)\..\..\..\lib\windows\quicktime\lib";"$(SolutionDir)\..\..\..\lib\windows\ftfont\lib";"$(SolutionDir)\..\..\..\lib\windows\ftgl\lib";"$(SolutionDir)\..\..\..\lib\windows\gettext\lib";"$(SolutionDir)\..\..\..\lib\windows\python\lib";"$(SolutionDir)\..\..\..\build\msvc_7\libs\intern"" + IgnoreDefaultLibraryNames="python22_d.lib;libcd.lib;libc.lib;libcp.lib;libcpd.lib;libcpmt.lib;libcmt.lib" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile="$(OutDir)/makesdnacompact.pdb" + SubSystem="1" + TargetMachine="1"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="..\..\..\build\msvc_7_compact\release" + IntermediateDirectory="..\..\..\build\msvc_7_compact\release" + ConfigurationType="1" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + OmitFramePointers="TRUE" + AdditionalIncludeDirectories=""$(SolutionDir)\..\..\source\gameengine\Converter";"$(SolutionDir)\..\..\source\gameengine\Network\LoopBackNetwork";"$(SolutionDir)\..\..\source\gameengine\Network";"$(SolutionDir)\..\..\source\gameengine\SceneGraph";"$(SolutionDir)\..\..\source\gameengine\BlenderRoutines";"$(SolutionDir)\..\..\source\gameengine\Physics\BlOde";"$(SolutionDir)\..\..\source\gameengine\Physics\Dummy";"$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\include";"$(SolutionDir)\..\..\source\gameengine\Physics\Sumo";"$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\Fuzzics\include";"$(SolutionDir)\..\..\source\gameengine\Physics\common";"$(SolutionDir)\..\..\source\gameengine\GameLogic";"$(SolutionDir)\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer";"$(SolutionDir)\..\..\source\gameengine\Rasterizer";"$(SolutionDir)\..\..\source\gameengine\Ketsji\KXNetwork";"$(SolutionDir)\..\..\source\gameengine\Ketsji";"$(SolutionDir)\..\..\source\gameengine\Expressions";"$(SolutionDir)\..\..\source\blender\blenpluginapi";"$(SolutionDir)\..\..\source\blender\encrypt";"$(SolutionDir)\..\..\source\kernel\gen_system";"$(SolutionDir)\..\..\source\kernel\gen_messaging";"$(SolutionDir)\..\..\source\blender\render\intern\include";"$(SolutionDir)\..\..\source\blender\yafray";"$(SolutionDir)\..\..\source\blender\readblenfile";"$(SolutionDir)\..\..\source\blender\readstreamglue";"$(SolutionDir)\..\..\source\blender\writestreamglue";"$(SolutionDir)\..\..\source\blender\blenloader";"$(SolutionDir)\..\..\source\blender\python";"$(SolutionDir)\..\..\source\blender";"$(SolutionDir)\..\..\..\lib\windows\python\include\python2.3";"$(SolutionDir)\..\..\..\lib\windows\ode\include";"$(SolutionDir)\..\..\..\lib\windows\sdl\include";"$(SolutionDir)\..\..\..\lib\windows\string\include";"$(SolutionDir)\..\..\..\lib\windows\ftgl\include";"$(SolutionDir)\..\..\..\lib\windows\openssl\include";"$(SolutionDir)\..\..\..\lib\windows\png\include";"$(SolutionDir)\..\..\..\lib\windows\gettext\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\opennl\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\moto\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\ghost\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\SoundSystem\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\blenkey\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\bsp\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\decimation\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\iksolver\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\bmfont\include";"$(SolutionDir)\..\..\..\build\msvc_7\intern\guardedalloc\include";"$(SolutionDir)\..\..\source\blender\makesdna";"$(SolutionDir)\..\..\source\blender\include";"$(SolutionDir)\..\..\source\blender\renderconverter";"$(SolutionDir)\..\..\source\blender\radiosity\extern\include";"$(SolutionDir)\..\..\source\blender\render\extern\include";"$(SolutionDir)\..\..\source\blender\img";"$(SolutionDir)\..\..\source\blender\imbuf";"$(SolutionDir)\..\..\source\blender\blenlib";"$(SolutionDir)\..\..\source\blender\avi";"$(SolutionDir)\..\..\source\blender\inflate";"$(SolutionDir)\..\..\source\blender\decrypt";"$(SolutionDir)\..\..\source\blender\deflate";"$(SolutionDir)\..\..\source\blender\writeblenfile";"$(SolutionDir)\..\..\source\blender\blenkernel";"$(SolutionDir)\..\..\source\blender\ftfont"" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool" + Description="Building DNA" + CommandLine="$(TargetPath) $(OutDir)\dna.c ..\..\source\blender\makesdna\" + Outputs="$(OutDir)\dna.c"/> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="libguardedalloc.lib" + OutputFile="$(OutDir)/makesdnacompact.exe" + LinkIncremental="1" + AdditionalLibraryDirectories=""$(SolutionDir)\..\..\..\lib\windows\sdl\lib";"$(SolutionDir)\..\..\..\lib\windows\ode\lib";"$(SolutionDir)\..\..\..\lib\windows\solid\lib";"$(SolutionDir)\..\..\..\lib\windows\ode\lib";"$(SolutionDir)\..\..\..\lib\windows\ghost\lib";"$(SolutionDir)\..\..\..\lib\windows\python\frozen";"$(SolutionDir)\..\..\..\lib\windows\guardedalloc\lib";"$(SolutionDir)\..\..\..\lib\windows\string\lib";"$(SolutionDir)\..\..\..\lib\windows\openal\lib";"$(SolutionDir)\..\..\..\lib\windows\jpeg\lib";"$(SolutionDir)\..\..\..\lib\windows\openssl\lib";"$(SolutionDir)\..\..\..\lib\windows\zlib\lib\";"$(SolutionDir)\..\..\..\lib\windows\png\lib\";"$(SolutionDir)\..\..\..\lib\windows\bpython";"$(SolutionDir)\..\..\..\lib\windows\freetype\lib";"$(SolutionDir)\..\..\..\lib\windows\quicktime\lib";"$(SolutionDir)\..\..\..\lib\windows\ftfont\lib";"$(SolutionDir)\..\..\..\lib\windows\ftgl\lib";"$(SolutionDir)\..\..\..\lib\windows\gettext\lib";"$(SolutionDir)\..\..\..\lib\windows\python\lib";"$(SolutionDir)\..\..\..\build\msvc_7\libs\intern"" + IgnoreDefaultLibraryNames="python22_d.lib;libcd.lib;libcp.lib;libcpd.lib;libcpmt.lib;libc.lib" + GenerateDebugInformation="TRUE" + SubSystem="1" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="1"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + </Configurations> + <Files> + <File + RelativePath="..\..\source\blender\makesdna\intern\makesdna.c"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/nodes/nodes.vcproj b/projectfiles_vc7/blender/nodes/nodes.vcproj new file mode 100644 index 00000000000..04403630664 --- /dev/null +++ b/projectfiles_vc7/blender/nodes/nodes.vcproj @@ -0,0 +1,449 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BL_nodes" + ProjectGUID="{4C3AB78A-52CA-4276-A041-39776E52D8C8}" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include" + PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2" + MinimalRebuild="FALSE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\debug\nodes.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\debug\" + WarningLevel="2" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_nodes.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include" + PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2" + BasicRuntimeChecks="0" + RuntimeLibrary="0" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\nodes.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BL_nodes.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\nodes\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\nodes\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include" + PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_OPENEXR" + MinimalRebuild="FALSE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\debug\nodes.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\debug\" + WarningLevel="2" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_nodes.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include" + PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2, WITH_OPENEXR" + BasicRuntimeChecks="0" + RuntimeLibrary="0" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\nodes.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BL_nodes.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx" + UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_util.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\node_util.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_util.c"> + </File> + <Filter + Name="CMP_nodes" + Filter=""> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_alphaOver.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_blur.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_brightness.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_channelMatte.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_chromaMatte.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_colorSpill.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_composite.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_crop.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_curves.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_defocus.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_diffMatte.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_dilate.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_displace.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_filter.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_flip.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_gamma.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_glare.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_hueSatVal.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_idMask.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_image.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_invert.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_lensdist.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_lummaMatte.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_mapUV.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_mapValue.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_math.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_mixrgb.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_normal.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_normalize.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_outputFile.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_rgb.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_rotate.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_scale.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_sepcombHSVA.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_sepcombRGBA.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_sepcombYCCA.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_sepcombYUVA.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_setalpha.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_splitViewer.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_texture.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_tonemap.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_translate.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_valToRgb.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_value.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_vecBlur.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_viewer.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_zcombine.c"> + </File> + </Filter> + <Filter + Name="SHD_nodes" + Filter=""> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_camera.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_curves.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_geom.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_hueSatVal.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_invert.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_mapping.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_material.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_math.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_mixRgb.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_normal.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_output.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_rgb.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_sepcombRGB.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_squeeze.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_texture.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_valToRgb.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_value.c"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_vectMath.c"> + </File> + </Filter> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;inc;xsd" + UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"> + <File + RelativePath="..\..\..\source\blender\nodes\CMP_node.h"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\SHD_node.h"> + </File> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\..\source\blender\nodes\intern\CMP_util.h"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\node_util.h"> + </File> + <File + RelativePath="..\..\..\source\blender\nodes\intern\SHD_util.h"> + </File> + </Filter> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/radiosity/BRA_radiosity.vcproj b/projectfiles_vc7/blender/radiosity/BRA_radiosity.vcproj new file mode 100644 index 00000000000..8ef408c5a5d --- /dev/null +++ b/projectfiles_vc7/blender/radiosity/BRA_radiosity.vcproj @@ -0,0 +1,159 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BRA_radiosity" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\radiosity" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\radiosity" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\radiosity\extern\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\radiosity\BRA_radiosity.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\radiosity\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\radiosity\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\radiosity\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BRA_radiosity.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\radiosity\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\radiosity\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\radiosity\extern\include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\radiosity\debug\BRA_radiosity.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\radiosity\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\radiosity\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\radiosity\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BRA_radiosity.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\radiosity\intern\source\raddisplay.c"> + </File> + <File + RelativePath="..\..\..\source\blender\radiosity\intern\source\radfactors.c"> + </File> + <File + RelativePath="..\..\..\source\blender\radiosity\intern\source\radio.c"> + </File> + <File + RelativePath="..\..\..\source\blender\radiosity\intern\source\radnode.c"> + </File> + <File + RelativePath="..\..\..\source\blender\radiosity\intern\source\radpostprocess.c"> + </File> + <File + RelativePath="..\..\..\source\blender\radiosity\intern\source\radpreprocess.c"> + </File> + <File + RelativePath="..\..\..\source\blender\radiosity\intern\source\radrender.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\radiosity\extern\include\radio.h"> + </File> + <File + RelativePath="..\..\..\source\blender\radiosity\extern\include\radio_types.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/render/BRE_render.vcproj b/projectfiles_vc7/blender/render/BRE_render.vcproj new file mode 100644 index 00000000000..2383f41b69b --- /dev/null +++ b/projectfiles_vc7/blender/render/BRE_render.vcproj @@ -0,0 +1,252 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BRE_render" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\render" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\render" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\sdl\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\yafray;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenkernel;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel;..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\render\BRE_render.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\render\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\render\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\render\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BRE_render.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\render\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\render\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\sdl\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\yafray;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenkernel;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel;..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\render\debug\BRE_render.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\render\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\render\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\render\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BRE_render.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\render\intern\source\convertblender.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\envmap.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\gammaCorrectionTables.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\imagetexture.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\initrender.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\pipeline.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\pixelblending.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\pixelshading.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\rayshade.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\raytrace.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\rendercore.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\renderdatabase.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\shadbuf.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\shadeinput.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\shadeoutput.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\sss.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\texture.c"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\source\zbuf.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\render\intern\include\edgeRender.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\envmap.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\gammaCorrectionTables.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\initrender.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\old_zbuffer_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\pixelblending.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\pixelblending_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\pixelshading.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\extern\include\RE_pipeline.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\extern\include\RE_render_ext.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\extern\include\RE_shader_ext.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\rendercore.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\rendercore_int.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\renderdatabase.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\renderpipeline.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\shadbuf.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\shading.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\sss.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\texture.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\vanillaRenderPipe_int.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\zbuf.h"> + </File> + <File + RelativePath="..\..\..\source\blender\render\intern\include\zbuf_int.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/renderconverter/BRE_renderconverter.vcproj b/projectfiles_vc7/blender/renderconverter/BRE_renderconverter.vcproj new file mode 100644 index 00000000000..ef830fe5905 --- /dev/null +++ b/projectfiles_vc7/blender/renderconverter/BRE_renderconverter.vcproj @@ -0,0 +1,132 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BRE_renderconverter" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\renderconverter" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\renderconverter" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\misc;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\yafray;..\..\..\source\blender\radiosity\extern\include" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\renderconverter\BRE_renderconverter.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\renderconverter\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\renderconverter\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\renderconverter\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BRE_renderconverter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\renderconverter\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\renderconverter\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\misc;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\yafray;..\..\..\source\blender\radiosity\extern\include" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\renderconverter\debug\BRE_renderconverter.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\renderconverter\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\renderconverter\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\renderconverter\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BRE_renderconverter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/src/BL_src.vcproj b/projectfiles_vc7/blender/src/BL_src.vcproj new file mode 100644 index 00000000000..685615e4b6d --- /dev/null +++ b/projectfiles_vc7/blender/src/BL_src.vcproj @@ -0,0 +1,894 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BL_src" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\src" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\src" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\blenkey\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\memutil\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\lib\windows\pthreads\include" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL;WITH_VERSE;WITH_OPENEXR;WITH_DDS" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\src\BL_src.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\src\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\src\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\src\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BL_src.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\src\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\src\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\blenkey\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\memutil\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\lib\windows\pthreads\include" + PreprocessorDefinitions="_DEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER;WITH_QUICKTIME;INTERNATIONAL;WITH_VERSE;WITH_OPENEXR;WITH_DDS" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\src\debug\BL_src.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\src\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\src\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\src\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_src.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\src\B.blend.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\Bfont.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\bfont.ttf.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\blenderbuttons.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\booleanops.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\booleanops_mesh.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\butspace.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\buttons_editing.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\buttons_logic.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\buttons_object.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\buttons_scene.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\buttons_script.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\buttons_shading.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\cmap.tga.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\cmovie.tga.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\cursors.c"> + </File> + <File + RelativePath="..\..\..\source\blender\makesdna\intern\dna.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawaction.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawarmature.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawdeps.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawimage.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawimasel.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawipo.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawmesh.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawnla.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawnode.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawobject.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawoops.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawscene.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawscript.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawseq.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawsound.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawtext.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawtime.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\drawview.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\edit.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editaction.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editarmature.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editconstraint.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editcurve.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editdeform.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editface.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editfont.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editgroup.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editimasel.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editipo.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editipo_lib.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editipo_mods.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editkey.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editlattice.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editmball.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editmesh.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editmesh_add.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editmesh_lib.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editmesh_loop.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editmesh_mods.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editmesh_tools.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editmode_undo.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editnla.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editnode.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editobject.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editoops.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editscreen.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editseq.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editsima.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editsound.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\edittime.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\editview.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\eventdebug.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\filelist.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\filesel.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\fluidsim.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\fsmenu.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\ghostwinlay.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\glutil.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\hddaudio.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_action.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_buttonswin.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_filesel.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_image.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_imasel.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_info.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_ipo.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_nla.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_node.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_oops.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_script.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_seq.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_sound.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_text.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_time.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\header_view3d.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\headerbuttons.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\imagepaint.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\imasel.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\interface.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\interface_draw.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\interface_icons.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\interface_panel.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\keyval.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\language.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\lorem.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\mainqueue.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\meshlaplacian.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\meshtools.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\multires-firstlevel.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\multires.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\mywindow.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\oops.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\outliner.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\parametrizer.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\playanim.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenpluginapi\intern\pluginapi.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\poseobject.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\preview.blend.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\previewrender.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\prvicons.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\renderwin.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\resources.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\retopo.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\scrarea.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\screendump.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\sculptmode-stroke.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\sculptmode.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\seqaudio.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\seqeffects.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\seqscopes.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\sequence.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\space.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\spacetypes.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\splash.jpg.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\swapbuffers.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\toets.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\toolbox.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\transform.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\transform_constraints.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\transform_conversions.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\transform_generics.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\transform_manipulator.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\transform_numinput.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\transform_snap.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\unwrapper.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\usiblender.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\verse_common.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\verse_image.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\verse_mesh.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\verse_object.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\view.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\vpaint.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\writeavicodec.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\writeimage.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\writemovie.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\include\BDR_drawaction.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BDR_drawmesh.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BDR_drawobject.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BDR_editcurve.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BDR_editface.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BDR_editmball.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BDR_editobject.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BDR_imagepaint.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BDR_sculptmode.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BDR_unwrapper.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BDR_vpaint.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_butspace.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_cursors.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_drawimage.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_drawoops.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_drawscene.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_drawscript.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_drawseq.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_drawtext.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editaction.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editarmature.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editconstraint.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editdeform.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editfont.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editgroup.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editkey.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editlattice.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editmesh.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editmode_undo.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editnla.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editoops.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editsca.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editseq.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editsima.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editsound.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_editview.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_filelist.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_fsmenu.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_gl.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_glutil.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_graphics.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_imasel.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_interface.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_interface_icons.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_keyval.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_language.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_mainqueue.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_meshlaplacian.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_meshtools.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_mywindow.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_oops.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_outliner.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_poseobject.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_previewrender.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_renderwin.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_resources.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_retopo.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_scrarea.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_screen.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_space.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_spacetypes.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_tbcallback.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_toets.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_toolbox.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_transform.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_usiblender.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_writeavicodec.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_writeimage.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BIF_writemovie.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\blendef.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BPI_script.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_drawimasel.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_drawipo.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_drawnla.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_drawoops.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_drawview.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_edit.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_editipo.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_editipo_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_editnla_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_filesel.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_headerbuttons.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_node.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_seqaudio.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_seqeffects.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_seqscopes.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_sequence.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_time.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_trans_types.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\BSE_view.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\butspace.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\datatoc.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\editmesh.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\interface.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\multires.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\mydevice.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\nla.h"> + </File> + <File + RelativePath="..\..\..\source\blender\src\parametrizer.h"> + </File> + <File + RelativePath="..\..\..\source\blender\src\parametrizer_intern.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\playanim_ext.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\transform.h"> + </File> + <File + RelativePath="..\..\..\source\blender\src\winlay.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/src/BL_src_cre.vcproj b/projectfiles_vc7/blender/src/BL_src_cre.vcproj new file mode 100644 index 00000000000..70de861c91c --- /dev/null +++ b/projectfiles_vc7/blender/src/BL_src_cre.vcproj @@ -0,0 +1,145 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BL_src_cre" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\creator\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\creator\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\blenkey\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\verify;..\..\..\source\blender\blenlib;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\lib\windows\pthreads\include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB,_CONSOLE,NAN_GAME,GAME" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderThrough="StdAfx.h" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\creator\debug\BL_src_cre.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\creator\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\creator\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\creator\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_src_cre.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\creator" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\creator" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\blenkey\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\verify;..\..\..\source\blender\blenlib;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\lib\windows\pthreads\include" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CONSOLE;NAN_GAME;GAME" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\creator\BL_src_cre.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\creator\" + ObjectFile="..\..\..\..\build\msvc_7\source\creator\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\creator\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BL_src_cre.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\src\cre\license.jpeg.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\cre\license_key.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\include\keyed_functions.h"> + </File> + <File + RelativePath="..\..\..\source\blender\include\license_key.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/yafray/BRE_yafray.vcproj b/projectfiles_vc7/blender/yafray/BRE_yafray.vcproj new file mode 100644 index 00000000000..b51aaaab947 --- /dev/null +++ b/projectfiles_vc7/blender/yafray/BRE_yafray.vcproj @@ -0,0 +1,164 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="BRE_yafray" + ProjectGUID="{9991A3C3-83FE-4AFE-9E18-9D01CB57E879}" + RootNamespace="BRE_yafray" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\yafray\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\yafray\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\render\intern\include" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\yafray\debug\BRE_yafray.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\yafray\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\yafray\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\yafray\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\BRE_yafray.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\blender\yafray" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\yafray" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\render\intern\include" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\yafray\BRE_yafray.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\yafray\" + ObjectFile="..\..\..\..\build\msvc_7\source\blender\yafray\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\yafray\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\BRE_yafray.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\yafray\intern\api.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\yafray\intern\export_File.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\yafray\intern\export_Plugin.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\yafray\intern\yafexternal.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\yafray\intern\yafray_Render.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\yafray\intern\export_File.h"> + </File> + <File + RelativePath="..\..\..\source\blender\yafray\intern\export_Plugin.h"> + </File> + <File + RelativePath="..\..\..\source\blender\yafray\intern\yafexternal.h"> + </File> + <File + RelativePath="..\..\..\source\blender\yafray\YafRay_Api.h"> + </File> + <File + RelativePath="..\..\..\source\blender\yafray\intern\yafray_Render.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj new file mode 100644 index 00000000000..1721062b75c --- /dev/null +++ b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj @@ -0,0 +1,186 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="KX_blenderhook" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug\KX_blenderhook.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_blenderhook.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\blenderhook" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\blenderhook" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + BasicRuntimeChecks="0" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\KX_blenderhook.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\KX_blenderhook.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/converter/KX_converter.vcproj b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj new file mode 100644 index 00000000000..36a49364dfc --- /dev/null +++ b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj @@ -0,0 +1,433 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="KX_converter" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\KX_converter.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\KX_converter.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\KX_converter.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\KX_converter.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\KX_converter.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\KX_converter.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_ActionActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertActuators.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertControllers.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertProperties.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertSensors.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_IpoConvert.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj b/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj new file mode 100644 index 00000000000..e8516326a62 --- /dev/null +++ b/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj @@ -0,0 +1,457 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="EXP_expressions" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\EXP_expressions.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\EXP_expressions.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug\EXP_expressions.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\EXP_expressions.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\EXP_expressions.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\EXP_expressions.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\EXP_expressions.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\EXP_expressions.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\EXP_expressions.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\EXP_expressions.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\expressions\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\EXP_expressions.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\expressions\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\EXP_expressions.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\Expressions\BoolValue.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\ConstExpr.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\EmptyValue.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\ErrorValue.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\Expression.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\FloatValue.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\IdentifierExpr.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\IfExpr.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\InputParser.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\IntValue.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\ListValue.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\Operator1Expr.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\Operator2Expr.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\PyObjectPlus.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\StringValue.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\Value.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\VectorValue.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\Expressions\BoolValue.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\ConstExpr.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\EmptyValue.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\ErrorValue.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\EXP_C-Api.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\Expression.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\FloatValue.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\IdentifierExpr.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\IfExpr.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\InputParser.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\IntValue.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\KX_HashedPtr.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\ListValue.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\Operator1Expr.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\Operator2Expr.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\PyObjectPlus.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\StringValue.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\Value.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\VectorValue.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Expressions\VoidValue.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj new file mode 100644 index 00000000000..4336f0dd7cd --- /dev/null +++ b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj @@ -0,0 +1,529 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="SCA_GameLogic" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" + PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\SCA_GameLogic.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\SCA_GameLogic.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\SCA_GameLogic.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" + PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\SCA_GameLogic.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" + PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\SCA_GameLogic.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\SCA_GameLogic.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IController.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickEvents.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IScene.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickDefines.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickPrivate.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ORController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj new file mode 100644 index 00000000000..07189cf1f7f --- /dev/null +++ b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj @@ -0,0 +1,324 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="GP_axctl" + RootNamespace="GP_axctl" + SccProjectName="" + SccLocalPath="" + Keyword="MFCProj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\bin\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug" + ConfigurationType="2" + UseOfMFC="2" + UseOfATL="2" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="_DEBUG, _MT, _DLL,WIN32" + IgnoreStandardIncludePath="FALSE" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CallingConvention="0" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + IgnoreImportLibrary="FALSE" + AdditionalOptions="/MACHINE:I386 +" + AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib" + ShowProgress="0" + OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug" + IgnoreAllDefaultLibraries="FALSE" + IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib" + ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" + TypeLibraryFile="" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\debug\Blender3DPlugin.pdb" + SubSystem="2" + ImportLibrary="..\..\..\..\..\build\msvc_7\libs\debug\Blender3DPlugin.lib"/> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + AdditionalIncludeDirectories="" + MkTypLibCompatible="TRUE" + SuppressStartupBanner="TRUE" + TargetEnvironment="1" + GenerateTypeLibrary="TRUE" + TypeLibraryName="BlenderPlayer.tlb" + OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Moving temporary files +MOVE /Y ..\..\..\..\bin\debug\Blender3DPlugin.ilk ..\..\..\..\..\build\msvc_7\libs\debug +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_AFXDLL;_DEBUG" + Culture="1033" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug" + IgnoreStandardIncludePath="FALSE" + ShowProgress="FALSE"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\bin" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl" + ConfigurationType="2" + UseOfMFC="2" + UseOfATL="2" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\GP_axctl.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib" + OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug" + IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib" + ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" + ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\Blender3DPlugin.pdb" + SubSystem="2" + ImportLibrary="..\..\..\..\..\build\msvc_7\libs\Blender3DPlugin.lib"/> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="TRUE" + SuppressStartupBanner="TRUE" + TargetEnvironment="1" + TypeLibraryName="BlenderPlayer.tlb" + OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_AFXDLL;NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCMIDLTool" + TargetEnvironment="1" + HeaderFileName="BlenderPlayer_h.h"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCMIDLTool" + TargetEnvironment="1" + HeaderFileName="BlenderPlayer_h.h"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.h"> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp"> + </File> + </Filter> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\load.blend"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj new file mode 100644 index 00000000000..cba8b1558c9 --- /dev/null +++ b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj @@ -0,0 +1,315 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="GP_common" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\GP_common.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\GP_common.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\GP_common.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\GP_common.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\GP_common.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\GP_common.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\GP_common.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\GP_common.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h"> + </File> + </Filter> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\Makefile"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj new file mode 100644 index 00000000000..ffa4c00f098 --- /dev/null +++ b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj @@ -0,0 +1,234 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="GP_ghost" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\bin\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE, _DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\GP_ghost.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386 +" + AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libblenkey.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2ST.lib Bullet.lib libdecimation.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib verse.lib" + ShowProgress="0" + OutputFile="..\..\..\..\bin\debug\blenderplayer.exe" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\debug;..\..\..\..\..\build\msvc_7\libs\extern\debug;..\..\..\..\..\lib\windows\pthreads\lib" + IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;msvcrt.lib;libcd.lib;msvcrtd.lib" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\debug\blenderplayer.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Moving libraries and export definitions... +MOVE /Y ..\..\..\..\bin\debug\blenderplayer.lib ..\..\..\..\..\build\msvc_7\libs\debug +MOVE /Y ..\..\..\..\bin\debug\blenderplayer.exp ..\..\..\..\..\build\msvc_7\libs\debug +MOVE /Y ..\..\..\..\bin\debug\blenderplayer.ilk ..\..\..\..\..\build\msvc_7\libs\debug +ECHO Copying required 3rd party dlls... +XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python25_d.dll ..\..\..\..\bin\debug +XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin\debug +XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin\debug +XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin\debug +XCOPY /Y ..\..\..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\..\bin\debug +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\bin" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include" + PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\GP_ghost.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libblenkey.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2ST.lib Bullet.lib libdecimation.lib python25.lib pthreadVSE2.lib pthreadVC2.lib verse.lib" + OutputFile="..\..\..\..\bin\blenderplayer.exe" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern;..\..\..\..\..\build\msvc_7\libs\extern;..\..\..\..\..\lib\windows\pthreads\lib" + IgnoreDefaultLibraryNames="libc.lib, msvcrt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib" + ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\blenderplayer.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\..\..\..\..\obj\windows/GP_ghost.tlb"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Moving libraries and export definitions... +MOVE /Y ..\..\..\..\bin\blenderplayer.lib ..\..\..\..\..\build\msvc_7\libs +MOVE /Y ..\..\..\..\bin\blenderplayer.exp ..\..\..\..\..\build\msvc_7\libs +ECHO Copying required 3rd party dlls... +XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python25.dll ..\..\..\..\bin +XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin +XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin +XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + </File> + <File + RelativePath="..\..\..\..\source\icons\winplayer.rc"> + <FileConfiguration + Name="BlenderPlayer Debug|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/> + </FileConfiguration> + <FileConfiguration + Name="BlenderPlayer Release|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h"> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + <File + RelativePath="..\..\..\..\source\icons\winplayer.ico"> + </File> + </Filter> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj new file mode 100644 index 00000000000..a18b944a189 --- /dev/null +++ b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj @@ -0,0 +1,760 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="KX_ketsji" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\KX_ketsji.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\KX_ketsji.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet" + PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\KX_ketsji.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\KX_ketsji.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet" + PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\KX_ketsji.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_ketsji.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\KX_ketsji.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\KX_ketsji.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet" + PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\KX_ketsji.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_ketsji.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\KX_ketsji.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\KX_ketsji.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\BL_Material.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\BL_Shader.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\BL_Texture.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_Camera.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_EmptyObject.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_GameObject.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_Light.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_MeshProxy.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_MotionState.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PyMath.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PythonInit.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_RayCast.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_RayEventManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_Scene.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_TimeLogger.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_VertexProxy.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_WorldInfo.cpp"> + </File> + <Filter + Name="ActuatorsImp" + Filter=""> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_GameActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_IpoActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SceneActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SoundActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.cpp"> + </File> + </Filter> + <Filter + Name="SG_ControllersImp" + Filter=""> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.cpp"> + </File> + </Filter> + <Filter + Name="SensorsImp" + Filter=""> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_NearSensor.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_RadarSensor.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_RaySensor.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_TouchSensor.cpp"> + </File> + </Filter> + <Filter + Name="IposImp" + Filter=""> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.cpp"> + </File> + </Filter> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\BL_Material.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\BL_Shader.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\BL_Texture.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_Camera.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_EmptyObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_GameObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ISceneConverter.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ISystem.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_Light.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_MotionState.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PhysicsEngineEnums.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PyMath.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_RayCast.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_RayEventManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_Scene.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_TimeLogger.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_WorldInfo.h"> + </File> + <Filter + Name="Actuators" + Filter=""> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_CDActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_GameActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_IpoActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SceneActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.h"> + </File> + </Filter> + <Filter + Name="SG_Controllers" + Filter=""> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.h"> + </File> + </Filter> + <Filter + Name="Sensors" + Filter=""> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_NearSensor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_RadarSensor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_RaySensor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_TouchSensor.h"> + </File> + </Filter> + <Filter + Name="Ipos" + Filter=""> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_IInterpolator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_IScalarInterpolator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h"> + </File> + </Filter> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj b/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj new file mode 100644 index 00000000000..a59c7fa145a --- /dev/null +++ b/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj @@ -0,0 +1,370 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="KX_network" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\KX_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\KX_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\KX_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\KX_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\KX_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\KX_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\KX_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\KX_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic" + PreprocessorDefinitions="WIN32,_LIB,_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\KX_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\KX_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\KX_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\KX_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj new file mode 100644 index 00000000000..400154a8533 --- /dev/null +++ b/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj @@ -0,0 +1,346 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="NG_loopbacknetwork" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\NG_loopbacknetwork.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_loopbacknetwork.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_loopbacknetwork.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\NG_loopbacknetwork.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_loopbacknetwork.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_loopbacknetwork.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/network/network/NG_network.vcproj b/projectfiles_vc7/gameengine/network/network/NG_network.vcproj new file mode 100644 index 00000000000..60dc5655fb6 --- /dev/null +++ b/projectfiles_vc7/gameengine/network/network/NG_network.vcproj @@ -0,0 +1,361 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="NG_network" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkMessage.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkObject.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkScene.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkMessage.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkObject.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj new file mode 100644 index 00000000000..9a807f2d39a --- /dev/null +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj @@ -0,0 +1,317 @@ +<?xml version="1.0" encoding="shift_jis"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="PHY_Bullet" + ProjectGUID="{E90C7BC2-CF30-4A60-A8F2-0050D592E358}" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="FALSE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Bullet.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB" + RuntimeLibrary="0" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Bullet.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB" + RuntimeLibrary="0" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Bullet.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="FALSE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Bullet.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="FALSE" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Bullet.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB" + RuntimeLibrary="2" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Bullet.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx" + UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;inc;xsd" + UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.h"> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx" + UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"> + </Filter> + <File + RelativePath=".\ReadMe.txt"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj new file mode 100644 index 00000000000..b1200e635d2 --- /dev/null +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj @@ -0,0 +1,343 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="PHY_Dummy" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Dummy.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Dummy.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Dummy.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Dummy.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Dummy.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\blenplayer" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\PHY_Dummy.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\dummy\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Dummy.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj new file mode 100644 index 00000000000..a940d3a7f9b --- /dev/null +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj @@ -0,0 +1,246 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="PHY_Ode" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Ode.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Ode.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Ode.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Ode.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj new file mode 100644 index 00000000000..c46ba8f36de --- /dev/null +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj @@ -0,0 +1,367 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="PHY_Physics" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IVehicle.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IVehicle.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj new file mode 100644 index 00000000000..a8d6e77cd58 --- /dev/null +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj @@ -0,0 +1,380 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="PHY_Sumo" + ProjectGUID="{9625642D-6F20-4FB6-A089-BE7441B223E3}" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + WarningLevel="2" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + OmitFramePointers="TRUE" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + WarningLevel="2" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + OmitFramePointers="TRUE" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\" + WarningLevel="2" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\blenplayer" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" + WarningLevel="2" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\blenplayer" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\blenplayer" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + OmitFramePointers="TRUE" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\" + WarningLevel="2" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\PHY_Sumo.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\" + WarningLevel="2" + Detect64BitPortabilityProblems="FALSE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp"> + </File> + <Filter + Name="fuzzics" + Filter=""> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_MotionState.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp"> + </File> + </Filter> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;inc"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h"> + </File> + <Filter + Name="fuzzics" + Filter=""> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h"> + </File> + </Filter> + </Filter> + <Filter + Name="Resource Files" + Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj new file mode 100644 index 00000000000..129084f7b1b --- /dev/null +++ b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj @@ -0,0 +1,412 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="RAS_rasterizer" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj new file mode 100644 index 00000000000..40bd1369aae --- /dev/null +++ b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj @@ -0,0 +1,373 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="RAS_openglrasterizer" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\RAS_openglrasterizer.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\ARB_multitexture.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\EXT_separate_specular_color.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\glext.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj b/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj new file mode 100644 index 00000000000..02bb647eb92 --- /dev/null +++ b/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj @@ -0,0 +1,379 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="SG_SceneGraph" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\SG_SceneGraph.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\SG_SceneGraph.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\SG_SceneGraph.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\SG_SceneGraph.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\SG_SceneGraph.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\SG_SceneGraph.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\SG_SceneGraph.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\SG_SceneGraph.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\SG_SceneGraph.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\SG_SceneGraph.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\SG_SceneGraph.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\SG_SceneGraph.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\SceneGraph\SG_BBox.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Controller.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\SceneGraph\SG_IObject.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Node.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Spatial.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Tree.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\SceneGraph\SG_BBox.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Controller.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\SceneGraph\SG_IObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Node.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\SceneGraph\SG_ParentRelation.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Tree.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/kernel/gen_messaging/gen_messaging.vcproj b/projectfiles_vc7/kernel/gen_messaging/gen_messaging.vcproj new file mode 100644 index 00000000000..e947f52bd6b --- /dev/null +++ b/projectfiles_vc7/kernel/gen_messaging/gen_messaging.vcproj @@ -0,0 +1,343 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="gen_messaging" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\mtdll\debug\gen_messaging.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\gen_messaging.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\debug\gen_messaging.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\gen_messaging.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_messaging" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_messaging" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\gen_messaging.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\" + ObjectFile="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\gen_messaging.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\mtdll\gen_messaging.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\gen_messaging.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\debug\gen_messaging.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\gen_messaging.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\gen_messaging.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\" + ObjectFile="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\gen_messaging.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\kernel\gen_messaging\intern\messaging.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\kernel\gen_messaging\GEN_messaging.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/kernel/system/SYS_system.vcproj b/projectfiles_vc7/kernel/system/SYS_system.vcproj new file mode 100644 index 00000000000..50ffc1fbb99 --- /dev/null +++ b/projectfiles_vc7/kernel/system/SYS_system.vcproj @@ -0,0 +1,367 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="SYS_system" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_system\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_system\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\kernel\gen_system\mtdll\SYS_system.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\kernel\gen_system\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\kernel\gen_system\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\kernel\gen_system\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\SYS_system.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_system\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_system\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\kernel\gen_system\mtdll\debug\SYS_system.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\kernel\gen_system\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\kernel\gen_system\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\kernel\gen_system\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\SYS_system.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_system\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_system\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\kernel\gen_system\debug\SYS_system.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\kernel\gen_system\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\kernel\gen_system\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\kernel\gen_system\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\SYS_system.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_system" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_system" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\kernel\gen_system\SYS_system.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\kernel\gen_system\" + ObjectFile="..\..\..\..\build\msvc_7\source\kernel\gen_system\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\kernel\gen_system\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\SYS_system.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_system\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_system\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\kernel\gen_system\debug\SYS_system.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\kernel\gen_system\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\kernel\gen_system\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\kernel\gen_system\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\SYS_system.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_system\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_system\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\kernel\gen_system\SYS_system.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\kernel\gen_system\" + ObjectFile="..\..\..\..\build\msvc_7\source\kernel\gen_system\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\kernel\gen_system\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\SYS_system.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\kernel\gen_system\GEN_HashedPtr.cpp"> + </File> + <File + RelativePath="..\..\..\source\kernel\gen_system\SYS_SingletonSystem.cpp"> + </File> + <File + RelativePath="..\..\..\source\kernel\gen_system\SYS_System.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\kernel\gen_system\GEN_DataCache.h"> + </File> + <File + RelativePath="..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"> + </File> + <File + RelativePath="..\..\..\source\kernel\gen_system\GEN_Map.h"> + </File> + <File + RelativePath="..\..\..\source\kernel\gen_system\GEN_SmartPtr.h"> + </File> + <File + RelativePath="..\..\..\source\kernel\gen_system\SYS_SingletonSystem.h"> + </File> + <File + RelativePath="..\..\..\source\kernel\gen_system\SYS_System.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/sumo/fuzzics/SM_fuzzics.vcproj b/projectfiles_vc7/sumo/fuzzics/SM_fuzzics.vcproj new file mode 100644 index 00000000000..1b454bd0316 --- /dev/null +++ b/projectfiles_vc7/sumo/fuzzics/SM_fuzzics.vcproj @@ -0,0 +1,376 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="SM_fuzzics" + ProjectGUID="{3701805D-5E48-4914-9D8A-2C16AF1BEC01}" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,../../../../lib/windows/moto/include,..\..\..\source\sumo\include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/SM_fuzzics.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/" + ObjectFile=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug\SM_fuzzics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll" + IntermediateDirectory=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,../../../../lib/windows/moto/include,..\..\..\source\sumo\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll/SM_fuzzics.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll/" + ObjectFile=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll\SM_fuzzics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\Release" + IntermediateDirectory=".\..\..\..\..\obj\windows\sumo\fuzzics" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\Physics\Sumo\include;F:\blenderdev\lib\windows\solid\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="0" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\sumo\fuzzics/SM_fuzzics.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\sumo\fuzzics/" + ObjectFile=".\..\..\..\..\obj\windows\sumo\fuzzics/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\sumo\fuzzics/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\SM_fuzzics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Profile|Win32" + OutputDirectory=".\SM_fuzzics___Win32_Profile" + IntermediateDirectory=".\SM_fuzzics___Win32_Profile" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,../../../../lib/windows/moto/include,..\..\..\source\sumo\include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="5" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\SM_fuzzics___Win32_Profile/SM_fuzzics.pch" + AssemblerListingLocation=".\SM_fuzzics___Win32_Profile/" + ObjectFile=".\SM_fuzzics___Win32_Profile/" + ProgramDataBaseFileName=".\SM_fuzzics___Win32_Profile/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\profile\SM_fuzzics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\Debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\sumo\fuzzics\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,../../../../lib/windows/moto/include,..\..\..\source\sumo\include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\sumo\fuzzics\debug/SM_fuzzics.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\sumo\fuzzics\debug/" + ObjectFile=".\..\..\..\..\obj\windows\sumo\fuzzics\debug/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\sumo\fuzzics\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp"> + <FileConfiguration + Name="MT DLL Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="MT DLL Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Profile|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp"> + <FileConfiguration + Name="MT DLL Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="MT DLL Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Profile|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp"> + <FileConfiguration + Name="MT DLL Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="MT DLL Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Profile|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/sumo/fuzzics/fuzzics.vcproj b/projectfiles_vc7/sumo/fuzzics/fuzzics.vcproj new file mode 100644 index 00000000000..6976e66a0bc --- /dev/null +++ b/projectfiles_vc7/sumo/fuzzics/fuzzics.vcproj @@ -0,0 +1,102 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="fuzzics" + ProjectGUID="{43C3F277-9B4C-4FD2-A562-5CD614359719}" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="Debug" + IntermediateDirectory="Debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="5" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="$(OutDir)/fuzzics.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="Release" + IntermediateDirectory="Release" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + OmitFramePointers="TRUE" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB" + StringPooling="TRUE" + RuntimeLibrary="4" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="$(OutDir)/fuzzics.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;inc"> + </Filter> + <Filter + Name="Resource Files" + Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/sumo/moto/SM_moto.dsp b/projectfiles_vc7/sumo/moto/SM_moto.dsp new file mode 100644 index 00000000000..3fd627ce60d --- /dev/null +++ b/projectfiles_vc7/sumo/moto/SM_moto.dsp @@ -0,0 +1,332 @@ +# Microsoft Developer Studio Project File - Name="SM_moto" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SM_moto - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SM_moto.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SM_moto.mak" CFG="SM_moto - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SM_moto - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SM_moto - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" + +!ELSEIF "$(CFG)" == "SM_moto - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" + +!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_moto - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_moto___Win32_Profile" +# PROP BASE Intermediate_Dir "SM_moto___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "SM_moto___Win32_Profile" +# PROP Intermediate_Dir "SM_moto___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib" + +!ENDIF + +# Begin Target + +# Name "SM_moto - Win32 Release" +# Name "SM_moto - Win32 Debug" +# Name "SM_moto - Win32 MT DLL Debug" +# Name "SM_moto - Win32 MT DLL Release" +# Name "SM_moto - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Point3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_random.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Transform.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\GEN_List.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\GEN_Map.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_assert.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_MinMax.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Optimize.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_random.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Scalar.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Stream.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Transform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\NM_Scalar.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles_vc7/sumo/solid/SM_solid.dsp b/projectfiles_vc7/sumo/solid/SM_solid.dsp new file mode 100644 index 00000000000..dfaa85c35d8 --- /dev/null +++ b/projectfiles_vc7/sumo/solid/SM_solid.dsp @@ -0,0 +1,340 @@ +# Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SM_solid - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SM_solid.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SM_solid - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /J /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "SM_solid - Win32 Release" +# Name "SM_solid - Win32 Debug" +# Name "SM_solid - Win32 MT DLL Debug" +# Name "SM_solid - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h" +# End Source File +# End Group +# End Target +# End Project |