diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2009-09-19 02:25:49 +0400 |
---|---|---|
committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2009-09-19 02:25:49 +0400 |
commit | be50ce61be7fdc96943dbdac79aabd88ba29996f (patch) | |
tree | 4dfde72478458923a3b2ce8d22e1658d4508024c /projectfiles_vc7 | |
parent | 0a4d70f4d0ddc5bc709b162d84ec334e66ed848d (diff) |
Merged
https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-mxcurioni (r22789) and
https://svn.blender.org/svnroot/bf-blender/trunk/blender (r23338)
with the "Ignore ancestry" and "Ignore line endings" options enabled (using
TortoiseSVN on Windows).
After the merge operation, all changes (i.e., deletion) in source/blender/freestyle/
were reverted in order to keep the primary source tree of the Freestyle renderer.
Diffstat (limited to 'projectfiles_vc7')
-rw-r--r-- | projectfiles_vc7/blender/blender.sln | 17 | ||||
-rw-r--r-- | projectfiles_vc7/blender/blender.vcproj | 2 | ||||
-rw-r--r-- | projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj | 6 | ||||
-rw-r--r-- | projectfiles_vc7/blender/src/BL_src.vcproj | 3 | ||||
-rw-r--r-- | projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj | 226 | ||||
-rw-r--r-- | projectfiles_vc7/sumo/moto/SM_moto.dsp | 664 | ||||
-rw-r--r-- | projectfiles_vc7/sumo/solid/SM_solid.dsp | 680 |
7 files changed, 925 insertions, 673 deletions
diff --git a/projectfiles_vc7/blender/blender.sln b/projectfiles_vc7/blender/blender.sln index eb235531984..c1628614642 100644 --- a/projectfiles_vc7/blender/blender.sln +++ b/projectfiles_vc7/blender/blender.sln @@ -17,6 +17,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj", {138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067} {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292} {106AE171-0083-41D6-A949-20DB0E8DC251} = {106AE171-0083-41D6-A949-20DB0E8DC251} + {670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139} {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8} {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC} {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} @@ -239,6 +240,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_gpu", "gpu\BL_gpu.vcproj ProjectSection(ProjectDependencies) = postProject EndProjectSection EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TEX_Video", "..\gameengine\videotexture\TEX_Video.vcproj", "{670EC17A-0548-4BBF-A27B-636C7C188139}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject Global GlobalSection(SolutionConfiguration) = preSolution 3D Plugin Debug = 3D Plugin Debug @@ -815,6 +820,18 @@ Global {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Debug.Build.0 = BlenderPlayer Debug|Win32 {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Release.ActiveCfg = BlenderPlayer Release|Win32 {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Release.Build.0 = BlenderPlayer Release|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.3D Plugin Debug.ActiveCfg = Debug|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.3D Plugin Release.ActiveCfg = Release|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Debug.ActiveCfg = Debug|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Debug.Build.0 = Debug|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Release.ActiveCfg = Release|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Release.Build.0 = Release|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Debug.ActiveCfg = Debug|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Debug.Build.0 = Debug|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Release.ActiveCfg = Release|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Release.Build.0 = Release|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.Debug.ActiveCfg = Debug|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.Release.ActiveCfg = Release|Win32 EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution EndGlobalSection diff --git a/projectfiles_vc7/blender/blender.vcproj b/projectfiles_vc7/blender/blender.vcproj index 26cb3fb79e1..ef6900b7b75 100644 --- a/projectfiles_vc7/blender/blender.vcproj +++ b/projectfiles_vc7/blender/blender.vcproj @@ -124,7 +124,7 @@ ECHO Done Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386 " - AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib zlib.lib libmoto.lib solid.lib qhull.lib libopennl.lib Bullet.lib python25_d.lib libelbeem.lib libboolop.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib broad.lib complex.lib convex.lib memutil.lib verse.lib Half.lib Iex.lib Imath.lib IlmImf.lib IlmThread.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib glew.lib" + AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib zlib.lib libmoto.lib solid.lib qhull.lib libopennl.lib Bullet.lib python25_d.lib libelbeem.lib libboolop.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib broad.lib complex.lib convex.lib memutil.lib verse.lib Half.lib Iex.lib Imath.lib IlmImf.lib IlmThread.lib avcodec-51.lib avformat-52.lib avdevice-52.lib avutil-49.lib swscale-0.lib glew.lib" ShowProgress="0" OutputFile="..\..\bin\debug\blender.exe" LinkIncremental="2" diff --git a/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj b/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj index 0dfbcaa5577..aadef58f84a 100644 --- a/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj +++ b/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj @@ -383,6 +383,9 @@ RelativePath="..\..\..\source\blender\blenlib\intern\freetypefont.c"> </File> <File + RelativePath="..\..\..\source\blender\blenlib\intern\graph.c"> + </File> + <File RelativePath="..\..\..\source\blender\blenlib\intern\gsqueue.c"> </File> <File @@ -459,6 +462,9 @@ RelativePath="..\..\..\source\blender\blenlib\BLI_ghash.h"> </File> <File + RelativePath="..\..\..\source\blender\blenlib\BLI_graph.h"> + </File> + <File RelativePath="..\..\..\source\blender\blenlib\BLI_heap.h"> </File> <File diff --git a/projectfiles_vc7/blender/src/BL_src.vcproj b/projectfiles_vc7/blender/src/BL_src.vcproj index 80694690107..d6e436635cb 100644 --- a/projectfiles_vc7/blender/src/BL_src.vcproj +++ b/projectfiles_vc7/blender/src/BL_src.vcproj @@ -122,6 +122,9 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File + RelativePath="..\..\..\source\blender\src\autoarmature.c"> + </File> + <File RelativePath="..\..\..\source\blender\src\B.blend.c"> </File> <File diff --git a/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj b/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj new file mode 100644 index 00000000000..0c35bc62e99 --- /dev/null +++ b/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj @@ -0,0 +1,226 @@ +<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="TEX_Video"
+ ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
+ StringPooling="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\TEX_Video.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\TEX_Video.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\TEX_Video.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="0"
+ CompileAs="0"
+ ShowIncludes="FALSE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\TEX_Video.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\blendVideoTex.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\BlendType.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Common.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/sumo/moto/SM_moto.dsp b/projectfiles_vc7/sumo/moto/SM_moto.dsp index 3fd627ce60d..0a27fad5a0d 100644 --- a/projectfiles_vc7/sumo/moto/SM_moto.dsp +++ b/projectfiles_vc7/sumo/moto/SM_moto.dsp @@ -1,332 +1,332 @@ -# Microsoft Developer Studio Project File - Name="SM_moto" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SM_moto - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SM_moto.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SM_moto.mak" CFG="SM_moto - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SM_moto - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 Profile" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SM_moto - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" - -!ELSEIF "$(CFG)" == "SM_moto - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" - -!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" -# ADD LIB32 /nologo - 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+# End Source File
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+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h"
+# End Source File
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+# End Source File
+# Begin Source File
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+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h"
+# End Source File
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+# End Target
+# End Project
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