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authorDaniel Dunbar <daniel@zuster.org>2005-07-21 00:54:52 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-07-21 00:54:52 +0400
commite51f93b76cd752fe145905b23ce6fee6caa96950 (patch)
tree9ce37252fe6fa1d42c526d0c9bfe2389c38e8639 /projectfiles_vc7
parentf17ecb57893fa2114fadfa40f278ba0a016240ee (diff)
- add my private version of VC7 project files... they are a lot better
for actually working on blender than the standard ones: - all files are in one project, makes include directory maintainence much much easier - builds faster because VS.net doesn't build multiple projects fast (builds in 2 minutes on my athlon 1.5) - warnings settings are tweaked so that in debug mode only important and non-overwhelming ones show up - debug compile is incremental (speedy, one line change builds are about a second)
Diffstat (limited to 'projectfiles_vc7')
-rw-r--r--projectfiles_vc7/blender/blendercompact.sln28
-rw-r--r--projectfiles_vc7/blender/blendercompactNG.vcproj3558
-rw-r--r--projectfiles_vc7/blender/makesdnacompact.vcproj124
3 files changed, 3710 insertions, 0 deletions
diff --git a/projectfiles_vc7/blender/blendercompact.sln b/projectfiles_vc7/blender/blendercompact.sln
new file mode 100644
index 00000000000..f933457804c
--- /dev/null
+++ b/projectfiles_vc7/blender/blendercompact.sln
@@ -0,0 +1,28 @@
+Microsoft Visual Studio Solution File, Format Version 7.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "makesdnacompact", "makesdnacompact.vcproj", "{14705769-A148-4DCC-B2C5-AFE8C20824E4}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blendercompactNG", "blendercompactNG.vcproj", "{CB70E20D-75A2-497B-AD6E-60F3989F0622}"
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ ConfigName.0 = Debug
+ ConfigName.1 = Release
+ EndGlobalSection
+ GlobalSection(ProjectDependencies) = postSolution
+ {CB70E20D-75A2-497B-AD6E-60F3989F0622}.0 = {14705769-A148-4DCC-B2C5-AFE8C20824E4}
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {14705769-A148-4DCC-B2C5-AFE8C20824E4}.Debug.ActiveCfg = Debug|Win32
+ {14705769-A148-4DCC-B2C5-AFE8C20824E4}.Debug.Build.0 = Debug|Win32
+ {14705769-A148-4DCC-B2C5-AFE8C20824E4}.Release.ActiveCfg = Release|Win32
+ {14705769-A148-4DCC-B2C5-AFE8C20824E4}.Release.Build.0 = Release|Win32
+ {CB70E20D-75A2-497B-AD6E-60F3989F0622}.Debug.ActiveCfg = Debug|Win32
+ {CB70E20D-75A2-497B-AD6E-60F3989F0622}.Debug.Build.0 = Debug|Win32
+ {CB70E20D-75A2-497B-AD6E-60F3989F0622}.Release.ActiveCfg = Release|Win32
+ {CB70E20D-75A2-497B-AD6E-60F3989F0622}.Release.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
diff --git a/projectfiles_vc7/blender/blendercompactNG.vcproj b/projectfiles_vc7/blender/blendercompactNG.vcproj
new file mode 100644
index 00000000000..c1515f546ba
--- /dev/null
+++ b/projectfiles_vc7/blender/blendercompactNG.vcproj
@@ -0,0 +1,3558 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="blendercompactNG"
+ ProjectGUID="{CB70E20D-75A2-497B-AD6E-60F3989F0622}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\build\msvc_7_compact\debug\"
+ IntermediateDirectory="..\..\..\build\msvc_7_compact\debug\"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalOptions="/we4029 /we4020 /we4113 /we4133 /we4047 /wd4244 /wd4305"
+ Optimization="0"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\source\gameengine\Converter&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Network\LoopBackNetwork&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Network&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\SceneGraph&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\BlenderRoutines&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\BlOde&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Dummy&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\include&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\Fuzzics\include&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\common&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\GameLogic&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Rasterizer&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Ketsji\KXNetwork&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Ketsji&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Expressions&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenpluginapi&quot;;&quot;$(SolutionDir)\..\..\source\blender\encrypt&quot;;&quot;$(SolutionDir)\..\..\source\kernel\gen_system&quot;;&quot;$(SolutionDir)\..\..\source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)\..\..\source\blender\render\intern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\yafray&quot;;&quot;$(SolutionDir)\..\..\source\blender\readblenfile&quot;;&quot;$(SolutionDir)\..\..\source\blender\readstreamglue&quot;;&quot;$(SolutionDir)\..\..\source\blender\writestreamglue&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenloader&quot;;&quot;$(SolutionDir)\..\..\source\blender\python&quot;;&quot;$(SolutionDir)\..\..\source\blender&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\include\python2.3&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\sdl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\string\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftgl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openssl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\png\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\gettext\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\opennl\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\moto\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\ghost\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\SoundSystem\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\blenkey\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\bsp\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\decimation\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\iksolver\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\bmfont\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\guardedalloc\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\makesdna&quot;;&quot;$(SolutionDir)\..\..\source\blender\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\renderconverter&quot;;&quot;$(SolutionDir)\..\..\source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\render\extern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\img&quot;;&quot;$(SolutionDir)\..\..\source\blender\imbuf&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenlib&quot;;&quot;$(SolutionDir)\..\..\source\blender\avi&quot;;&quot;$(SolutionDir)\..\..\source\blender\inflate&quot;;&quot;$(SolutionDir)\..\..\source\blender\decrypt&quot;;&quot;$(SolutionDir)\..\..\source\blender\deflate&quot;;&quot;$(SolutionDir)\..\..\source\blender\writeblenfile&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenkernel&quot;;&quot;$(SolutionDir)\..\..\source\blender\ftfont&quot;"
+ PreprocessorDefinitions="NO_KETSJI;FTGL_LIBRARY_STATIC;WIN32;NDEBUG;_LIB;_CONSOLE;INTERNATIONAL;WCHAR_T16"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="0"
+ ObjectFile="$(IntDir)/"
+ BrowseInformation="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="4"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="libstring.lib libopennl.lib odelib.lib openal_static.lib libcpmtd.lib libguardedalloc.lib libbsp.lib solid.lib libbmfont.lib libghost.lib ws2_32.lib winmm.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib vfw32.lib libdecimation.lib libeay32.lib libiksolver.lib libpng.a libz.a libmoto.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib SDL.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib python23.lib"
+ OutputFile="$(OutDir)/blendercompactNG.exe"
+ LinkIncremental="2"
+ AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\..\..\lib\windows\sdl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\bsp\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\solid\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\frozen&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\libs\intern&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\string\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openal\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\png\lib\&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\bpython&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftfont\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\lib&quot;"
+ IgnoreDefaultLibraryNames="python23_d.lib;libcd.lib;libc.lib;libcp.lib;libcpd.lib;libcpmt.lib;libcmt.lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(OutDir)/blendercompact.pdb"
+ SubSystem="1"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\build\msvc_7_compact\release\"
+ IntermediateDirectory="..\..\..\build\msvc_7_compact\release\"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalOptions="/we4029 /we4020 /we4113 /we4133 /we4047 /wo4244 /wo4305"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\source\gameengine\Converter&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Network\LoopBackNetwork&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Network&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\SceneGraph&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\BlenderRoutines&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\BlOde&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Dummy&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\include&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\Fuzzics\include&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\common&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\GameLogic&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Rasterizer&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Ketsji\KXNetwork&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Ketsji&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Expressions&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenpluginapi&quot;;&quot;$(SolutionDir)\..\..\source\blender\encrypt&quot;;&quot;$(SolutionDir)\..\..\source\kernel\gen_system&quot;;&quot;$(SolutionDir)\..\..\source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)\..\..\source\blender\render\intern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\yafray&quot;;&quot;$(SolutionDir)\..\..\source\blender\readblenfile&quot;;&quot;$(SolutionDir)\..\..\source\blender\readstreamglue&quot;;&quot;$(SolutionDir)\..\..\source\blender\writestreamglue&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenloader&quot;;&quot;$(SolutionDir)\..\..\source\blender\python&quot;;&quot;$(SolutionDir)\..\..\source\blender&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\include\python2.3&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\sdl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\string\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftgl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openssl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\png\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\gettext\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\opennl\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\moto\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\ghost\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\SoundSystem\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\blenkey\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\bsp\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\decimation\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\iksolver\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\bmfont\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\guardedalloc\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\makesdna&quot;;&quot;$(SolutionDir)\..\..\source\blender\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\renderconverter&quot;;&quot;$(SolutionDir)\..\..\source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\render\extern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\img&quot;;&quot;$(SolutionDir)\..\..\source\blender\imbuf&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenlib&quot;;&quot;$(SolutionDir)\..\..\source\blender\avi&quot;;&quot;$(SolutionDir)\..\..\source\blender\inflate&quot;;&quot;$(SolutionDir)\..\..\source\blender\decrypt&quot;;&quot;$(SolutionDir)\..\..\source\blender\deflate&quot;;&quot;$(SolutionDir)\..\..\source\blender\writeblenfile&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenkernel&quot;;&quot;$(SolutionDir)\..\..\source\blender\ftfont&quot;"
+ PreprocessorDefinitions="NO_KETSJI;FTGL_LIBRARY_STATIC;WIN32;NDEBUG;_LIB;_CONSOLE;INTERNATIONAL;WCHAR_T16"
+ RuntimeLibrary="0"
+ BufferSecurityCheck="FALSE"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="0"
+ ObjectFile="$(IntDir)/"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="libstring.lib libopennl.lib odelib.lib openal_static.lib libcpmt.lib libguardedalloc.lib libbsp.lib solid.lib libbmfont.lib libghost.lib ws2_32.lib winmm.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib vfw32.lib libdecimation.lib libeay32.lib libiksolver.lib libpng.a libz.a libmoto.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib SDL.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib python23.lib"
+ OutputFile="$(OutDir)/blendercompactNG.exe"
+ LinkIncremental="1"
+ AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\..\..\lib\windows\SoundSystem\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\sdl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\solid\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\moto\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\frozen&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\string\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openal\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\png\lib\&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\bpython&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftfont\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\lib&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\libs\intern&quot;"
+ IgnoreDefaultLibraryNames="python23_d.lib;libcd.lib;libc.lib;libcp.lib;libcpd.lib;libcpmt.lib"
+ GenerateDebugInformation="TRUE"
+ SubSystem="1"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="creator"
+ Filter="">
+ <File
+ RelativePath="..\..\source\creator\creator.c">
+ </File>
+ </Filter>
+ <Filter
+ Name="kernel"
+ Filter="">
+ <Filter
+ Name="gen_messaging"
+ Filter="">
+ <File
+ RelativePath="..\..\source\kernel\gen_messaging\GEN_messaging.h">
+ </File>
+ <Filter
+ Name="intern"
+ Filter="">
+ <File
+ RelativePath="..\..\source\kernel\gen_messaging\intern\messaging.c">
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="gen_system"
+ Filter="">
+ <File
+ RelativePath="..\..\source\kernel\gen_system\GEN_DataCache.h">
+ </File>
+ <File
+ RelativePath="..\..\source\kernel\gen_system\GEN_HashedPtr.cpp">
+ </File>
+ <File
+ RelativePath="..\..\source\kernel\gen_system\GEN_HashedPtr.h">
+ </File>
+ <File
+ RelativePath="..\..\source\kernel\gen_system\GEN_Map.h">
+ </File>
+ <File
+ RelativePath="..\..\source\kernel\gen_system\GEN_Matrix4x4.cpp">
+ </File>
+ <File
+ RelativePath="..\..\source\kernel\gen_system\GEN_Matrix4x4.h">
+ </File>
+ <File
+ RelativePath="..\..\source\kernel\gen_system\GEN_SmartPtr.h">
+ </File>
+ <File
+ RelativePath="..\..\source\kernel\gen_system\SYS_SingletonSystem.cpp">
+ </File>
+ <File
+ RelativePath="..\..\source\kernel\gen_system\SYS_SingletonSystem.h">
+ </File>
+ <File
+ RelativePath="..\..\source\kernel\gen_system\SYS_System.cpp">
+ </File>
+ <File
+ RelativePath="..\..\source\kernel\gen_system\SYS_System.h">
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="blender"
+ Filter="">
+ <Filter
+ Name="src"
+ Filter="">
+ <File
+ RelativePath="..\..\source\blender\src\B.blend.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\Bfont.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\bfont.ttf.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\blenderbuttons.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\booleanops.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\booleanops_mesh.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\butspace.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\buttons_editing.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\buttons_logic.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\buttons_object.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\buttons_scene.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\buttons_script.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\buttons_shading.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\cmap.tga.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\cmovie.tga.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\cursors.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawaction.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawarmature.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawdeps.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawimage.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawimasel.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawipo.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawmesh.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawnla.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawobject.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawoops.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawscene.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawscript.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawseq.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawsound.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawtext.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawtime.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\drawview.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\edit.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\editaction.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\editarmature.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\editconstraint.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\editcurve.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\editdeform.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\editface.c">
+ </File>
+ <File
+ RelativePath="..\..\source\blender\src\editfont.c">
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+ </File>
+ <File
+ RelativePath="..\..\source\blender\makesdna\DNA_world_types.h">
+ </File>
+ <Filter
+ Name="intern"
+ Filter="">
+ <File
+ RelativePath="..\..\..\build\msvc_7_compact\debug\dna.c">
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\build\msvc_7_compact\release\dna.c">
+ <FileConfiguration
+ Name="Debug|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/blender/makesdnacompact.vcproj b/projectfiles_vc7/blender/makesdnacompact.vcproj
new file mode 100644
index 00000000000..5ea0280e008
--- /dev/null
+++ b/projectfiles_vc7/blender/makesdnacompact.vcproj
@@ -0,0 +1,124 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="makesdnacompact"
+ ProjectGUID="{14705769-A148-4DCC-B2C5-AFE8C20824E4}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\build\msvc_7_compact\debug"
+ IntermediateDirectory="..\..\..\build\msvc_7_compact\debug"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\source\gameengine\Converter&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Network\LoopBackNetwork&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Network&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\SceneGraph&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\BlenderRoutines&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\BlOde&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Dummy&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\include&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\Fuzzics\include&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\common&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\GameLogic&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Rasterizer&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Ketsji\KXNetwork&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Ketsji&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Expressions&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenpluginapi&quot;;&quot;$(SolutionDir)\..\..\source\blender\encrypt&quot;;&quot;$(SolutionDir)\..\..\source\kernel\gen_system&quot;;&quot;$(SolutionDir)\..\..\source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)\..\..\source\blender\render\intern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\yafray&quot;;&quot;$(SolutionDir)\..\..\source\blender\readblenfile&quot;;&quot;$(SolutionDir)\..\..\source\blender\readstreamglue&quot;;&quot;$(SolutionDir)\..\..\source\blender\writestreamglue&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenloader&quot;;&quot;$(SolutionDir)\..\..\source\blender\python&quot;;&quot;$(SolutionDir)\..\..\source\blender&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\include\python2.3&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\sdl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\string\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftgl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openssl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\png\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\gettext\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\opennl\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\moto\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\ghost\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\SoundSystem\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\blenkey\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\bsp\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\decimation\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\iksolver\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\bmfont\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\guardedalloc\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\makesdna&quot;;&quot;$(SolutionDir)\..\..\source\blender\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\renderconverter&quot;;&quot;$(SolutionDir)\..\..\source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\render\extern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\img&quot;;&quot;$(SolutionDir)\..\..\source\blender\imbuf&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenlib&quot;;&quot;$(SolutionDir)\..\..\source\blender\avi&quot;;&quot;$(SolutionDir)\..\..\source\blender\inflate&quot;;&quot;$(SolutionDir)\..\..\source\blender\decrypt&quot;;&quot;$(SolutionDir)\..\..\source\blender\deflate&quot;;&quot;$(SolutionDir)\..\..\source\blender\writeblenfile&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenkernel&quot;;&quot;$(SolutionDir)\..\..\source\blender\ftfont&quot;"
+ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building DNA"
+ CommandLine="$(TargetPath) $(OutDir)\dna.c ..\..\source\blender\makesdna\"
+ Outputs="$(OutDir)\dna.c"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="libguardedalloc.lib"
+ OutputFile="$(OutDir)/makesdnacompact.exe"
+ LinkIncremental="2"
+ AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\..\..\lib\windows\sdl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\solid\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ghost\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\frozen&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\guardedalloc\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\string\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openal\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\png\lib\&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\bpython&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftfont\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\lib&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\libs\intern&quot;"
+ IgnoreDefaultLibraryNames="python22_d.lib;libcd.lib;libc.lib;libcp.lib;libcpd.lib;libcpmt.lib;libcmt.lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(OutDir)/makesdnacompact.pdb"
+ SubSystem="1"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\build\msvc_7_compact\release"
+ IntermediateDirectory="..\..\..\build\msvc_7_compact\release"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\source\gameengine\Converter&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Network\LoopBackNetwork&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Network&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\SceneGraph&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\BlenderRoutines&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\BlOde&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Dummy&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\include&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\Fuzzics\include&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\common&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\GameLogic&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Rasterizer&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Ketsji\KXNetwork&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Ketsji&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Expressions&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenpluginapi&quot;;&quot;$(SolutionDir)\..\..\source\blender\encrypt&quot;;&quot;$(SolutionDir)\..\..\source\kernel\gen_system&quot;;&quot;$(SolutionDir)\..\..\source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)\..\..\source\blender\render\intern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\yafray&quot;;&quot;$(SolutionDir)\..\..\source\blender\readblenfile&quot;;&quot;$(SolutionDir)\..\..\source\blender\readstreamglue&quot;;&quot;$(SolutionDir)\..\..\source\blender\writestreamglue&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenloader&quot;;&quot;$(SolutionDir)\..\..\source\blender\python&quot;;&quot;$(SolutionDir)\..\..\source\blender&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\include\python2.3&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\sdl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\string\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftgl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openssl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\png\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\gettext\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\opennl\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\moto\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\ghost\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\SoundSystem\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\blenkey\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\bsp\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\decimation\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\iksolver\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\bmfont\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\guardedalloc\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\makesdna&quot;;&quot;$(SolutionDir)\..\..\source\blender\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\renderconverter&quot;;&quot;$(SolutionDir)\..\..\source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\render\extern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\img&quot;;&quot;$(SolutionDir)\..\..\source\blender\imbuf&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenlib&quot;;&quot;$(SolutionDir)\..\..\source\blender\avi&quot;;&quot;$(SolutionDir)\..\..\source\blender\inflate&quot;;&quot;$(SolutionDir)\..\..\source\blender\decrypt&quot;;&quot;$(SolutionDir)\..\..\source\blender\deflate&quot;;&quot;$(SolutionDir)\..\..\source\blender\writeblenfile&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenkernel&quot;;&quot;$(SolutionDir)\..\..\source\blender\ftfont&quot;"
+ PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building DNA"
+ CommandLine="$(TargetPath) $(OutDir)\dna.c ..\..\source\blender\makesdna\"
+ Outputs="$(OutDir)\dna.c"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="libguardedalloc.lib"
+ OutputFile="$(OutDir)/makesdnacompact.exe"
+ LinkIncremental="1"
+ AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\..\..\lib\windows\sdl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\solid\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ghost\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\frozen&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\guardedalloc\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\string\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openal\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\png\lib\&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\bpython&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftfont\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\lib&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\libs\intern&quot;"
+ IgnoreDefaultLibraryNames="python22_d.lib;libcd.lib;libcp.lib;libcpd.lib;libcpmt.lib;libc.lib"
+ GenerateDebugInformation="TRUE"
+ SubSystem="1"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <File
+ RelativePath="..\..\source\blender\makesdna\intern\makesdna.c">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>