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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
commitc8b4cf92067ffeb625aa39003baf5d8f7c3f0025 (patch)
treec6c50dbc3d90a65fca6c1ca56a93e4a57cf7e154 /projectfiles_vc9/gameengine/converter/KX_converter.vcproj
parente93db433a086a3e739c0f4026cd500f0b595b0f1 (diff)
parentd76a6f5231c015c35123d22e1f5c3ffcdfbf9bbd (diff)
2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
Diffstat (limited to 'projectfiles_vc9/gameengine/converter/KX_converter.vcproj')
-rw-r--r--projectfiles_vc9/gameengine/converter/KX_converter.vcproj16
1 files changed, 12 insertions, 4 deletions
diff --git a/projectfiles_vc9/gameengine/converter/KX_converter.vcproj b/projectfiles_vc9/gameengine/converter/KX_converter.vcproj
index b759aae1c9e..a085a7eac2a 100644
--- a/projectfiles_vc9/gameengine/converter/KX_converter.vcproj
+++ b/projectfiles_vc9/gameengine/converter/KX_converter.vcproj
@@ -480,10 +480,6 @@
>
</File>
<File
- RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp"
- >
- </File>
- <File
RelativePath="..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp"
>
</File>
@@ -496,6 +492,10 @@
>
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ModifierDeformer.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeActionActuator.cpp"
>
</File>
@@ -553,6 +553,10 @@
>
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.h"
>
</File>
@@ -569,6 +573,10 @@
>
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ModifierDeformer.h"
+ >
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeActionActuator.h"
>
</File>