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authorNathan Letwory <nathan@letworyinteractive.com>2010-09-29 12:24:43 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2010-09-29 12:24:43 +0400
commit34195824fb0def7869cbdc5e6f2fa3f050d043f9 (patch)
treeafa26bcfe36a3a7ac86ec31423625f40ddb1106f /projectfiles_vc9/gameengine/gameplayer
parent96aa1f9cd538e8e64c2860021eba7a8ecfe2bed9 (diff)
Remove the project files in favor of CMake, so we won't be maintaining now two ways of using project files.
Diffstat (limited to 'projectfiles_vc9/gameengine/gameplayer')
-rw-r--r--projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj430
-rw-r--r--projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj438
-rw-r--r--projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj299
3 files changed, 0 insertions, 1167 deletions
diff --git a/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj
deleted file mode 100644
index 5bcfe1aabd1..00000000000
--- a/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj
+++ /dev/null
@@ -1,430 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9,00"
- Name="GP_axctl"
- ProjectGUID="{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}"
- RootNamespace="GP_axctl"
- Keyword="MFCProj"
- TargetFrameworkVersion="131072"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="3D Plugin Debug|Win32"
- OutputDirectory="..\..\..\..\bin\debug"
- IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
- ConfigurationType="2"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
- UseOfMFC="2"
- UseOfATL="2"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="2"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="_DEBUG"
- AdditionalIncludeDirectories=""
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- GenerateTypeLibrary="true"
- TypeLibraryName="BlenderPlayer.tlb"
- OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
- PreprocessorDefinitions="_DEBUG, _MT, _DLL,WIN32"
- IgnoreStandardIncludePath="false"
- BasicRuntimeChecks="3"
- RuntimeLibrary="3"
- UsePrecompiledHeader="0"
- PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
- AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
- ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
- WarningLevel="2"
- SuppressStartupBanner="true"
- DebugInformationFormat="3"
- CallingConvention="0"
- CompileAs="0"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_AFXDLL;_DEBUG"
- Culture="1033"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
- IgnoreStandardIncludePath="false"
- ShowProgress="false"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- IgnoreImportLibrary="false"
- AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
- AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
- ShowProgress="0"
- OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx"
- LinkIncremental="2"
- SuppressStartupBanner="true"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
- IgnoreAllDefaultLibraries="false"
- IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
- ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
- TypeLibraryFile=""
- GenerateDebugInformation="true"
- ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.pdb"
- SubSystem="2"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.lib"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- CommandLine="ECHO Moving temporary files&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\debug\Blender3DPlugin.ilk ..\..\..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
- />
- </Configuration>
- <Configuration
- Name="3D Plugin Release|Win32"
- OutputDirectory="..\..\..\..\bin"
- IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl"
- ConfigurationType="2"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
- UseOfMFC="2"
- UseOfATL="2"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="2"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="NDEBUG"
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- TypeLibraryName="BlenderPlayer.tlb"
- OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
- StringPooling="true"
- RuntimeLibrary="2"
- EnableFunctionLevelLinking="true"
- DefaultCharIsUnsigned="true"
- UsePrecompiledHeader="0"
- PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\GP_axctl.pch"
- AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
- ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
- ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
- WarningLevel="2"
- SuppressStartupBanner="true"
- CompileAs="0"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_AFXDLL;NDEBUG"
- Culture="1033"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
- OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx"
- LinkIncremental="1"
- SuppressStartupBanner="true"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
- IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib"
- ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
- ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\Blender3DPlugin.pdb"
- SubSystem="2"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- ImportLibrary="..\..\..\..\..\build\msvc_9\libs\Blender3DPlugin.lib"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Source Files"
- Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- >
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"
- >
- <FileConfiguration
- Name="3D Plugin Debug|Win32"
- >
- <Tool
- Name="VCMIDLTool"
- TargetEnvironment="1"
- HeaderFileName="BlenderPlayer_h.h"
- />
- </FileConfiguration>
- <FileConfiguration
- Name="3D Plugin Release|Win32"
- >
- <Tool
- Name="VCMIDLTool"
- TargetEnvironment="1"
- HeaderFileName="BlenderPlayer_h.h"
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"
- >
- <FileConfiguration
- Name="3D Plugin Debug|Win32"
- >
- <Tool
- Name="VCResourceCompilerTool"
- AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"
- />
- </FileConfiguration>
- <FileConfiguration
- Name="3D Plugin Release|Win32"
- >
- <Tool
- Name="VCResourceCompilerTool"
- AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"
- >
- </File>
- </Filter>
- <Filter
- Name="Header Files"
- Filter="h;hpp;hxx;hm;inl"
- >
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.h"
- >
- </File>
- </Filter>
- <Filter
- Name="Resource Files"
- Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
- >
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp"
- >
- </File>
- </Filter>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\load.blend"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"
- >
- </File>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj b/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj
deleted file mode 100644
index 9e6b41997ac..00000000000
--- a/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj
+++ /dev/null
@@ -1,438 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9,00"
- Name="GP_common"
- ProjectGUID="{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}"
- RootNamespace="GP_common"
- TargetFrameworkVersion="131072"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="3D Plugin Release|Win32"
- OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll"
- IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll"
- ConfigurationType="4"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="2"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- />
- <Tool
- Name="VCCLCompilerTool"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
- PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
- StringPooling="true"
- RuntimeLibrary="2"
- EnableFunctionLevelLinking="true"
- DefaultCharIsUnsigned="true"
- UsePrecompiledHeader="0"
- PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\GP_common.pch"
- AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"
- ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"
- ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"
- WarningLevel="2"
- SuppressStartupBanner="true"
- CompileAs="0"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
- Culture="1033"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\GP_common.lib"
- SuppressStartupBanner="true"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="3D Plugin Debug|Win32"
- OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug"
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diff --git a/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj
deleted file mode 100644
index feca77856bb..00000000000
--- a/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj
+++ /dev/null
@@ -1,299 +0,0 @@
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- PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE;WITH_FFMPEG"
- StringPooling="true"
- RuntimeLibrary="0"
- EnableFunctionLevelLinking="true"
- DefaultCharIsUnsigned="true"
- UsePrecompiledHeader="0"
- PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\GP_ghost.pch"
- AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"
- ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"
- ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"
- WarningLevel="2"
- SuppressStartupBanner="true"
- CompileAs="0"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
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- Culture="1033"
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- <Tool
- Name="VCPreLinkEventTool"
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- <Tool
- Name="VCLinkerTool"
- AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="libsamplerate.lib odelib.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib OpenAL32.lib wrap_oal.lib libjpeg.lib dxguid.lib libeay32.lib libpng_st.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python31.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
- OutputFile="..\..\..\..\..\install\msvc_9\blenderplayer.exe"
- LinkIncremental="1"
- SuppressStartupBanner="true"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib;..\..\..\..\..\lib\windows\samplerate\lib"
- IgnoreDefaultLibraryNames="libc.lib, msvcrt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib"
- GenerateDebugInformation="true"
- ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\blenderplayer.pdb"
- SubSystem="1"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- />
- <Tool
- Name="VCALinkTool"
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- <Tool
- Name="VCManifestTool"
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- <Tool
- Name="VCXDCMakeTool"
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- <Tool
- Name="VCBscMakeTool"
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- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- CommandLine="ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\gettext\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python31.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\release\python31.zip ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\openal\lib\wrap_oal.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\openal\lib\OpenAL32.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\tiff\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sndfile\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Source Files"
- Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- >
- <File
- RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\blenderplayer\bad_level_call_stubs\stubs.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\icons\winblender.rc"
- >
- <FileConfiguration
- Name="BlenderPlayer Debug|Win32"
- >
- <Tool
- Name="VCResourceCompilerTool"
- AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"
- />
- </FileConfiguration>
- <FileConfiguration
- Name="BlenderPlayer Release|Win32"
- >
- <Tool
- Name="VCResourceCompilerTool"
- AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"
- />
- </FileConfiguration>
- </File>
- </Filter>
- <Filter
- Name="Header Files"
- Filter="h;hpp;hxx;hm;inl"
- >
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h"
- >
- </File>
- </Filter>
- <Filter
- Name="Resource Files"
- Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
- >
- <File
- RelativePath="..\..\..\..\source\icons\winblender.ico"
- >
- </File>
- </Filter>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile"
- >
- </File>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>