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authorBenoit Bolsee <benoit.bolsee@online.be>2009-08-28 17:42:58 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-08-28 17:42:58 +0400
commitaf85ee01f8b9facf76761e8c3c758ee1ccd18986 (patch)
tree1385a75037f416ce78166762595780b34aa9bb4f /projectfiles_vc9/gameengine
parentc15db042cc1b1168a9894a7f5848a866e7b3575a (diff)
Update MSVC project files.
Diffstat (limited to 'projectfiles_vc9/gameengine')
-rw-r--r--projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj4
1 files changed, 2 insertions, 2 deletions
diff --git a/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj b/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj
index e2731cf94e9..94e09303a1b 100644
--- a/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj
+++ b/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj
@@ -42,7 +42,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
StringPooling="false"
BasicRuntimeChecks="3"
@@ -113,7 +113,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
StringPooling="true"
RuntimeLibrary="0"