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authorJoshua Leung <aligorith@gmail.com>2009-09-12 16:30:23 +0400
committerJoshua Leung <aligorith@gmail.com>2009-09-12 16:30:23 +0400
commitad43aaf881652a10a47a850277bfe3d376a82433 (patch)
tree9e3f721a567b6ef2bc473db204ce8fd6bfa39ec6 /projectfiles_vc9
parent3a9d99e3e86a44ee7c9abf144c7b03fe246adc37 (diff)
2.5 - Rotation Locking for Bones
* Added Transform Locks panel. The layout for rotation I'm not satisfied with yet, though it is the best alternative so far. * Rotations can now be locked per-component for quats/axis-angle instead of going through eulers. This is currently enabled by the checkbox for the 'label' of the Lock Rotation column. - The naming of the property in RNA + the way this is presented in the UI can get some work done. - The setting for the 'w' component for quats/axis-angle is currently a separate flag in RNA, since I can't figure out how to lump this in under the 'lock_rotation' property instead (i.e. getting that to be either 3 or 4 components, depending on whether per-component locking is enabled). - Editing values directly should not be possible when these locks are set... * Fixed some tools which made use of this
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