diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-08 02:14:06 +0400 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-08 02:14:06 +0400 |
commit | 51b4145841293d4a695b7bbe88e90ebd98443fc8 (patch) | |
tree | 61818fb3a50e0891b630680b203c3fe80fe149bb /projectfiles_vc9 | |
parent | 486985762aa71b75ec1d1d0e7bbf0f777065f3a3 (diff) |
BGE Scenegraph and View frustrum culling improvement.
This commit contains a number of performance improvements for the
BGE in the Scenegraph (parent relation between objects in the
scene) and view frustrum culling.
The scenegraph improvement consists in avoiding position update
if the object has not moved since last update and the removal
of redundant updates and synchronization with the physics engine.
The view frustrum culling improvement consists in using the DBVT
broadphase facility of Bullet to build a tree of graphical objects
in the scene. The elements of the tree are Aabb boxes (Aligned
Axis Bounding Boxes) enclosing the objects. This provides good
precision in closed and opened scenes. This new culling system
is enabled by default but just in case, it can be disabled with
a button in the World settings. There is no do_version in this
commit but it will be added before the 2.49 release. For now you
must manually enable the DBVT culling option in World settings
when you open an old file.
The above improvements speed up scenegraph and culling up to 5x.
However, this performance improvement is only visible when
you have hundreds or thousands of objects.
The main interest of the DBVT tree is to allow easy occlusion
culling and automatic LOD system. This will be the object of further
improvements.
Diffstat (limited to 'projectfiles_vc9')
3 files changed, 26 insertions, 1 deletions
diff --git a/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj index 9fa3751c436..336c40ef0e8 100644 --- a/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj +++ b/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj @@ -166,7 +166,7 @@ <Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="odelib.lib fmodvc.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
+ AdditionalDependencies="odelib.lib fmodvc.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python25.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
OutputFile="..\..\..\..\bin\blenderplayer.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj index 8c22733b4e9..c941704ce23 100644 --- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj +++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj @@ -431,6 +431,10 @@ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdGraphicController.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.cpp"
>
</File>
@@ -445,6 +449,10 @@ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdGraphicController.h"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.h"
>
</File>
diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj index 582aed500ac..5441c5bd4f1 100644 --- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj +++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj @@ -4,6 +4,7 @@ Version="9,00"
Name="PHY_Physics"
ProjectGUID="{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}"
+ RootNamespace="PHY_Physics"
TargetFrameworkVersion="131072"
>
<Platforms>
@@ -470,6 +471,14 @@ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IGraphicController.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp"
>
</File>
@@ -495,6 +504,14 @@ >
</File>
<File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IGraphicController.h"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h"
>
</File>
|