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author | Philipp Oeser <info@graphics-engineer.com> | 2020-12-18 16:40:37 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2020-12-29 20:38:16 +0300 |
commit | 48e0e0e2ac73b003056f9a1c7f392b73b8d3c10b (patch) | |
tree | 01e8dd3bbdd7af75b64be0cef7700c9d670ad8a9 /readme.rst | |
parent | ae8241032959c7bc225dfaef3b75f44b1f65577b (diff) |
Fix T83439: Sculpt: Radial symmetry combined with mirroring results in texture offsets
Looks like this has been wrong since the introduction in rB5505697ac508
10 years ago.
To get the proper texture lookup in the mirrored area, first rotate, then
translate/flip [instead of the other way around].
Maniphest Tasks: T83439
Differential Revision: https://developer.blender.org/D9897
Diffstat (limited to 'readme.rst')
0 files changed, 0 insertions, 0 deletions