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author | Clément Foucault <foucault.clem@gmail.com> | 2021-10-14 12:27:30 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2021-11-02 14:38:09 +0300 |
commit | 71799d46b4be335e2e0f62fb345e8e549503c50c (patch) | |
tree | 216d6a7a70a040428d45a794bb1c16631915e6b7 /readme.rst | |
parent | dff17b0893c5c8c23c68531557109d1f053933ac (diff) |
Fix T91398 Overlay: Camera BG jitter offset (regression)
This was caused by camera background being rendered in world space, causing
floating point imprecision issues when camera was far from origin.
Adding a uniform to change vertex shader to process everything in viewspace
to fix the problem.
Diffstat (limited to 'readme.rst')
0 files changed, 0 insertions, 0 deletions