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authorSergey Sharybin <sergey.vfx@gmail.com>2014-11-18 13:28:40 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2014-11-18 13:31:58 +0300
commit7d2590bbfab7d7fa378c4c85ff79dccc57b1db98 (patch)
treed15f7d8b7f2e33c507c7221b326f757af03ec132 /release/darwin
parent5efd2b7f36fbe2444e77d2b7b275d793da997c84 (diff)
Fix T42608: Mesh deform modifier for curve fails in render
The issue was caused by render engine duplicating the curve object because it then converts the object to mesh. The mesh deform duplication code didn't duplicate binded data, so after duplication modifier is no longer applyable. So now copyData of mesh deform would copy data needed for binding. This solves reported render bug and also solves possible frustration when duplicating an object with mesh deform in the viewport with Shift-D. Checked other modifiers and laplacian deform already was copying binded data. Didn't see other modifiers which might also need to copy extra data.
Diffstat (limited to 'release/darwin')
0 files changed, 0 insertions, 0 deletions