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authorTon Roosendaal <ton@blender.org>2006-01-29 16:10:20 +0300
committerTon Roosendaal <ton@blender.org>2006-01-29 16:10:20 +0300
commit2d12365f7c18aa280af51665ddca130052c838a6 (patch)
tree0e162478fdb385c72f5d4b0c9c5526889d5574b8 /release/datafiles/preview.blend
parentabe7e7bc726d180b84b9ff720766a093fe4b6f41 (diff)
Previewrender (buttons) now supports Lamp, Texture and Sky previews
again. One exception I didn't solve yet... for the Stucci texture. In a next commit I will add the preview.blend, so people can play with it! The rules for preview.blend are pretty primitive still... might become a bit more advanced later. Here's what it uses now: - If Object has name starting with 'p' it will get the to-be-previewed Material or Lamp assigned - If Object has name starting with 't' its Material gets the texture assigned for Texture previews The layer codes for current preview options are in DNA_material_types.h; #define MA_SPHERE 0 #define MA_CUBE 1 #define MA_FLAT 2 #define MA_MONKEY 3 #define MA_SPHERE_A 4 #define MA_TEXTURE 5 #define MA_LAMP 6 #define MA_SKY 7 (SPHERE_A is sphere with alpha for icons)
Diffstat (limited to 'release/datafiles/preview.blend')
0 files changed, 0 insertions, 0 deletions