diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2013-09-18 00:11:02 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2013-09-18 00:11:02 +0400 |
commit | 73f15dd3a126849243be02bf18375a78e0e5f6b3 (patch) | |
tree | 729476fcdd7cbd3f21453d136329b9413431b201 /release/datafiles/preview_cycles.blend | |
parent | 394efd85bdf7c071d80e1723471a2dc8aea790db (diff) |
bugfix [#36757] Vertex coloring in preview window meshes default to black, makes preview useless
Adding 'Col' vertex color layer to preview cycles meshes
The artist could simply disconnect the VCol node from the nodetree for
the preview, but it should be harmless to add this to the preview meshes.
As long as the user stick to the default vertex color name (and is happy
with seing a all-white channel) it should be ok.
Diffstat (limited to 'release/datafiles/preview_cycles.blend')
-rw-r--r-- | release/datafiles/preview_cycles.blend | bin | 1192316 -> 1263660 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/release/datafiles/preview_cycles.blend b/release/datafiles/preview_cycles.blend Binary files differindex b4c9e1ea8fa..d813e23b4cf 100644 --- a/release/datafiles/preview_cycles.blend +++ b/release/datafiles/preview_cycles.blend |