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author | YimingWu <xp8110@outlook.com> | 2021-08-18 07:02:32 +0300 |
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committer | YimingWu <xp8110@outlook.com> | 2021-08-18 07:02:53 +0300 |
commit | f41beca97787d017a437a63cc0da2ce991522dea (patch) | |
tree | 896ba6c591caffcf99e45b981d7c69e74c7c5e96 /release/datafiles | |
parent | 24c16f54571fe948aa5c02f807ca23188b436764 (diff) |
Fix T90695: Lower tile splitting limit for lineart
Lowers tile splitting limit so models with extremely dense mesh
portions could still have reasonable performance while for more
common cases the performance impact should be minimal.
Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D12236
Diffstat (limited to 'release/datafiles')
m--------- | release/datafiles/locale | 0 |
1 files changed, 0 insertions, 0 deletions
diff --git a/release/datafiles/locale b/release/datafiles/locale -Subproject 62e82958a760dad775d9b3387d7fb535fd6de4c +Subproject 8a05b618f031582c006c6f62b9e60619ab3eef8 |