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author | Joseph Eagar <joeedh@gmail.com> | 2022-05-30 12:48:04 +0300 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2022-05-30 12:48:04 +0300 |
commit | f1c29b9bd3c8241b212d7d50b2d538b980a7d62e (patch) | |
tree | 6fbf918bfae4f867270ec88aed0988e744f99e43 /release/datafiles | |
parent | a7bda30ca890d1a76b1a1f0be23cb08a4bd1b5f5 (diff) |
Fix T98368: Shading artifacts on paint/mask anchored sculpt brushes
I'm not sure what is causing this. Vertex normals get corrupted
for paint and mask sculpt brushes but not the normal geometric
ones. Since we don't actually need to recalculate normals
here to begin with I've just disabled it. The code now
calls the appropriate node mark update function based on
the sculpt tool.
Diffstat (limited to 'release/datafiles')
m--------- | release/datafiles/locale | 0 |
1 files changed, 0 insertions, 0 deletions
diff --git a/release/datafiles/locale b/release/datafiles/locale -Subproject 647c85462d87c3a9d3a189d28d72d1bd93f4d4a +Subproject ebc3989630d18afe00624fc5e4bae6cc0de7a26 |