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authorMatt Ebb <matt@mke3.net>2008-12-28 10:39:23 +0300
committerMatt Ebb <matt@mke3.net>2008-12-28 10:39:23 +0300
commitfb3242033016a026a25783a9e75150141cb60a93 (patch)
treea77fde78e9691e2bb62caa52b65df0f0667139de /release/datafiles
parent452f1d1ea9ecc637103a55ad97564a44371b228a (diff)
2.5 - Reworked the icon system a bit
* After several hours of manual dragging and typing the icon file is now enlarged and completely reorganised logically, rather than scattered throughout. This should provide a lot more room for growth, and is a lot easier to work with (also allowing more space for toggle buttons that require two icon slots next to each other). The icon grid has now 25 x 24 icons - hopefully this might last us for a couple more years :) Some of the naming of icon defines is a bit ancient and can be cleaned up a bit further. Other devs, if when bringing spaces back, it's finding the wrong icon, or missing a define, try and look to see if it's already existing in the new icon file, or drop me a note and I'll fix it up. Note: after these changes, older custom blender 2.4 icon files won't work and will need to be updated to the new layout. * Enlarged the icons themselves from 15x16 pixels to 16x16 pixels (icon designer request). This is a more standard size, and is easier to fit stuff in proportionally. * Added a bunch more of jendrzych's icons that weren't added previously since there wasn't space in the icon file (including a few more modifier icons) * Tweaked the outliner somewhat, so that instead of just showing a generic 'object' icon for all objects, it shows 'object type' icons, per object type. This makes the outliner a lot more useful for browsing at a glance - a huge row of identical 'object' icons doesn't really give much useful information. See here: http://mke3.net/blender/devel/2.5/outliner_obtypes.png
Diffstat (limited to 'release/datafiles')
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diff --git a/release/datafiles/blenderbuttons b/release/datafiles/blenderbuttons
index 07ab94b1c20..843d1c27736 100644
--- a/release/datafiles/blenderbuttons
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