diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-24 02:35:34 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-24 02:36:46 +0300 |
commit | 7f77961f1c387a93f3fe1df71558d5602f2ca521 (patch) | |
tree | abfeef7b23042e4efec2e4d5ff2e57f62934a73f /release/datafiles | |
parent | 41a7dd383cc77566655a60e35e74ec1276d04020 (diff) |
Fix theme color use for clipping region
Color needed to be converted to linear in the engine,
not the theme.
Diffstat (limited to 'release/datafiles')
-rw-r--r-- | release/datafiles/userdef/userdef_default_theme.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/datafiles/userdef/userdef_default_theme.c b/release/datafiles/userdef/userdef_default_theme.c index 39ba48eef0a..aa275d6a99e 100644 --- a/release/datafiles/userdef/userdef_default_theme.c +++ b/release/datafiles/userdef/userdef_default_theme.c @@ -355,7 +355,7 @@ const bTheme U_theme_default = { .outline_width = 1, .facedot_size = 3, .editmesh_active = RGBA(0xffffff80), - .clipping_border_3d = RGBA(0x0f0f0fff), + .clipping_border_3d = RGBA(0x313131ff), .bundle_solid = RGBA(0xc8c8c8ff), .camera_path = RGBA(0x000000ff), .gp_vertex_size = 3, |