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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-24 21:11:06 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-24 21:21:55 +0300 |
commit | 203f9a49e29c82458a49efe856eb58f938eb537b (patch) | |
tree | 9b2fd6a87efd3a68ce2b665976cbadd7c4abf766 /release/datafiles | |
parent | 76019139f620a41839860e27abf9f02f9a7bc28b (diff) |
Edit Mesh: Change color behavior
- Make edges darker in vert & face select mode (making more
contrast to not loose the topology). Downside is less select
edges visibility in vertex mode. But I'm confident that it's not
as painfull as it seems.
- Make select faces less saturated to have more color contrast
between select faces and edges.
- Make unselected faces white to increase contrast with faces and
edges. The brightening is negligeable for bright surfaces and
help readability on darker surfaces. Reminder that if the faces
overlays are too distracting (i.e: uv mapping, or texturing) they
can be toggled off in the overlay panel.
Reviewers: billreynish, campbellbarton, brecht
Reviewed By: billreynish, campbellbarton, brecht
Subscribers: brecht
Differential Revision: https://developer.blender.org/D4941
Diffstat (limited to 'release/datafiles')
-rw-r--r-- | release/datafiles/userdef/userdef_default_theme.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/release/datafiles/userdef/userdef_default_theme.c b/release/datafiles/userdef/userdef_default_theme.c index 5e49f9e641f..5da5649fed6 100644 --- a/release/datafiles/userdef/userdef_default_theme.c +++ b/release/datafiles/userdef/userdef_default_theme.c @@ -316,14 +316,14 @@ const bTheme U_theme_default = { .vertex_select = RGBA(0xff7a00ff), .vertex_bevel = RGBA(0x00a5ffff), .edge = RGBA(0x000000ff), - .edge_select = RGBA(0xff7200ff), + .edge_select = RGBA(0xff7a00ff), .edge_seam = RGBA(0xdb2512ff), .edge_sharp = RGBA(0x00ffffff), .edge_facesel = RGBA(0x4b4b4bff), .edge_crease = RGBA(0xcc0099ff), .edge_bevel = RGBA(0x00a5ffff), - .face = RGBA(0x00000012), - .face_select = RGBA(0xff990056), + .face = RGBA(0xffffff21), + .face_select = RGBA(0xffc8526c), .face_dot = RGBA(0xff8a00ff), .extra_edge_len = RGBA(0x150806ff), .extra_edge_angle = RGBA(0x4d4d00ff), |