diff options
author | Jeroen Bakker <jbakker> | 2020-05-14 13:42:52 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-05-14 13:43:14 +0300 |
commit | 80fffba132c58c0c4187b2905f7700f4597aa5c2 (patch) | |
tree | 3b543e62e9b466bc57246a31eadb74808fb9740f /release/datafiles | |
parent | a88316b4a6e93bdda210ec050928fd2e2eee0d5e (diff) |
Fix T76729: Particle Hair Get Occluded by Overlays
When using an external render engine Blender will still draw an OpenGL
depth buffer for the overlay engine to work correctly. Particle systems
were ignored, what lead to occluded hair and other artifacts.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7730
Diffstat (limited to 'release/datafiles')
m--------- | release/datafiles/locale | 0 |
1 files changed, 0 insertions, 0 deletions
diff --git a/release/datafiles/locale b/release/datafiles/locale -Subproject 80f390fd0e20d7e2aadf07c43a45717e810fa10 +Subproject 1d9b8b2ffa67a8832073acf316150b2dfaa2db0 |