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author | Campbell Barton <ideasman42@gmail.com> | 2012-12-20 17:29:58 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-12-20 17:29:58 +0400 |
commit | 0e3d637ad040f55412856d10197f66f166591e49 (patch) | |
tree | 1ff87859407f73a72b67834d41085eacb1c33740 /release/environment-macosx | |
parent | 80bcc20835cfd328984c3fbc60774d6e6bed6482 (diff) |
Change region drawing callbacks to work much closer to how blender manages them internally.
- yes, this does break scripts, but the api is marked experimental.
ED_region_draw_cb_activate() adds a callback to a region type whereas the api made it look like the callback was being added to the region instance.
Use a class method on bpy.types.Space to manage region drawing, eg.
was:
self._handle = context.region.callback_add(draw_callback_px, args, 'POST_PIXEL')
is now:
self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
Diffstat (limited to 'release/environment-macosx')
0 files changed, 0 insertions, 0 deletions