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authorKent Mein <mein@cs.umn.edu>2003-02-21 18:37:55 +0300
committerKent Mein <mein@cs.umn.edu>2003-02-21 18:37:55 +0300
commit763da870b615419b52efe80cafa9a8e8cf32a303 (patch)
treef410da24728f1797a837502eed9570ad041bbaf0 /release/plugins
parentad12d5ce677a722836cc80936af69312f9d732b3 (diff)
The first two files enables building of plugins under macosx.
The third is for actually loading the plugins in blender. For some reason its not identifying the plugins correctly, but it compiles and runs so I'm including it hoping someone else might see where I've messed things up... I have a simple example at http://www.cs.umn.edu/~mein/test.tgz that works, if anyone is interested in playing with it. Kent
Diffstat (limited to 'release/plugins')
-rw-r--r--release/plugins/bmake4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/plugins/bmake b/release/plugins/bmake
index 6d990ad7460..eeee92bc2f2 100644
--- a/release/plugins/bmake
+++ b/release/plugins/bmake
@@ -74,8 +74,8 @@ elif ( test $UNAME = "Darwin" ) then
CC="cc";
CFLAGS="-fPIC -funsigned-char -O2 -fno-common";
LD="cc";
- LDFLAGS=" -dynamiclib -lm";
- EXT="dylib";
+ LDFLAGS=" -bundle -bundle_loader ../../blender.app/Contents/MacOS/blender -lm";
+ EXT="so";
fi
if ( test "$#" = "1" ) then