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author | Willian Padovani Germano <wpgermano@gmail.com> | 2004-11-07 19:31:13 +0300 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2004-11-07 19:31:13 +0300 |
commit | c702b237d5f9a542c1d327e1c87a5b7e7ec81590 (patch) | |
tree | 99347ced1b1260843aff9c6f70670a2a9d45f7f8 /release/scripts/Apply_def.py | |
parent | 23e8b982288699258c4bf4d7f5464f968b98d5cf (diff) |
Scripts:
-- adding help_browser.py to show help for installed scripts;
-- updated scripts to include basic doc info to be shown with above script:
script authors can / will / should update with more info, of course;
-- updated some scripts to newer versions: disp_paint, fixfromarmature, hotkeys, etc.
Diffstat (limited to 'release/scripts/Apply_def.py')
-rw-r--r-- | release/scripts/Apply_def.py | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/release/scripts/Apply_def.py b/release/scripts/Apply_def.py index a8f17b02c0f..f4880341a43 100644 --- a/release/scripts/Apply_def.py +++ b/release/scripts/Apply_def.py @@ -6,6 +6,28 @@ Blender: 234 Group: 'Mesh' Tooltip: 'Create fixed copies of deformed meshes' """ + +__author__ = "Martin Poirier" +__url__ = ("blender", "elysiun") +__version__ = "1.5 09/21/04" + +__bpydoc__ = """\ +This script creates "raw" copies of deformed meshes. + +Usage: + +Select the mesh(es) and run this script. A fixed copy of each selected mesh +will be created, with the word "_deformed" appended to its name. + +Meshes in Blender can be deformed by armatures, lattices, curve objects and subdivision, but this will only change its appearance on screen and rendered +images -- the actual mesh data is still simpler, with vertices in an original +"rest" position and less vertices than the subdivided version. + +Use this script if you want a "real" version of the deformed mesh, so you can +directly manipulate or export its data. +""" + + # $Id$ # # -------------------------------------------------------------------------- |