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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
commit | bdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch) | |
tree | d00eb50b749cb001e2b08272c91791e66740b05d /release/scripts/DirectX8Exporter.py | |
parent | 78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff) | |
parent | 7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff) |
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
Diffstat (limited to 'release/scripts/DirectX8Exporter.py')
-rw-r--r-- | release/scripts/DirectX8Exporter.py | 34 |
1 files changed, 31 insertions, 3 deletions
diff --git a/release/scripts/DirectX8Exporter.py b/release/scripts/DirectX8Exporter.py index 3dbd8d9d539..b8bdae4de2b 100644 --- a/release/scripts/DirectX8Exporter.py +++ b/release/scripts/DirectX8Exporter.py @@ -6,9 +6,9 @@ # Group: 'Export' # Tooltip: 'Export to DirectX text file format format for XNA Animation Component Library.' """ -__author__ = "minahito (original:Arben (Ben) Omari)" -__url__ = ("blender", "elysiun", "Adjuster's site http://sunday-lab.blogspot.com/, Author's site http://www.omariben.too.it") -__version__ = "3.0" +__author__ = "vertex color exporting feature is added by mnemoto (original:minahito (original:Arben (Ben) Omari))" +__url__ = ("blender.org", "blenderartists.org", "Adjuster's site http://sunday-lab.blogspot.com/, Author's site http://www.omariben.too.it","Adjuster's site http://ex.homeunix.net/") +__version__ = "3.1" __bpydoc__ = """\ This script exports a Blender mesh with armature to DirectX 8's text file @@ -444,6 +444,7 @@ class xExport: self.writeMeshMaterialList(obj, mesh, tex) self.writeMeshNormals(obj, mesh) self.writeMeshTextureCoords(obj, mesh) + self.writeMeshVertexColors(obj, mesh) self.file.write(" } // End of the Mesh %s \n" % (obj.name)) @@ -464,6 +465,7 @@ class xExport: self.writeMeshMaterialList(obj, mesh, tex) self.writeMeshNormals(obj, mesh) self.writeMeshTextureCoords(obj, mesh) + self.writeMeshVertexColors(obj, mesh) self.file.write(" }\n") self.file.write("}\n") ind = objs.index(obj) @@ -1047,6 +1049,32 @@ template SkinWeights {\n\ self.file.write(",\n") self.file.write("} //End of MeshTextureCoords\n") + + #*********************************************** + #MESH VORTEX COLORS + #*********************************************** + def writeMeshVertexColors(self, name, mesh): + if mesh.hasVertexColours(): + self.file.write("MeshVertexColors {\n") + #VERTICES NUMBER + numvert = reduce( lambda i,f: len(f)+i, mesh.faces, 0) + self.file.write("%d;\n" % (numvert)) + #VERTEX COLORS + + vcounter =0 + for f in mesh.faces: + col = f.col + for i,c in enumerate(col): + # Note vcol alpha has no meaning + self.file.write("%d;%f;%f;%f;%f;" % (vcounter,c.r/255.0, c.g/255.0, c.b/255.0, 1.0)) # c.a/255.0)) + vcounter+=1 + if vcounter == numvert : + self.file.write(";\n") + else : + self.file.write(",\n") + + self.file.write("} //End of MeshVertexColors\n") + #***********************************************#***********************************************#*********************************************** #*********************************************** #FRAMES |