diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-04-27 21:19:26 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-04-27 21:19:26 +0400 |
commit | c84d18a67996832395b4d580a4e3db66e57b5778 (patch) | |
tree | d79c2567762d6a5c7fb12a257003849798124bbb /release/scripts/DirectX8Exporter.py | |
parent | ad470b6971b4db6b66bed57ef61e16f9d0ab206c (diff) |
export_cal3d - exporting all actions (option) wasnt working
export_fbx - blender cameras now work properly (converted lens angle, rotate to the right axis)
Made meshes, armatures and cameras use the same namespace.
DirectX8Exporter - update from David Teviotdale, change names of exported objects so some DX readers dont fail
xsi_export - Null materials made the export fail (python error).
This may not be a correct solution since material indicies could be messed up now. I have no way of reading these files.
Diffstat (limited to 'release/scripts/DirectX8Exporter.py')
-rw-r--r-- | release/scripts/DirectX8Exporter.py | 106 |
1 files changed, 50 insertions, 56 deletions
diff --git a/release/scripts/DirectX8Exporter.py b/release/scripts/DirectX8Exporter.py index ed3d77e5803..3dbd8d9d539 100644 --- a/release/scripts/DirectX8Exporter.py +++ b/release/scripts/DirectX8Exporter.py @@ -1,13 +1,13 @@ #!BPY -""" Registration info for Blender menus: -Name: 'DirectX(.x)...' -Blender: 242 -Group: 'Export' -Tip: 'Export to DirectX text file format format.' """ -__author__ = "Arben (Ben) Omari" -__url__ = ("blender", "elysiun", "Author's site, http://www.omariben.too.it") +# Name: 'DirectX (.x)...' +# Blender: 242 +# Group: 'Export' +# Tooltip: 'Export to DirectX text file format format for XNA Animation Component Library.' +""" +__author__ = "minahito (original:Arben (Ben) Omari)" +__url__ = ("blender", "elysiun", "Adjuster's site http://sunday-lab.blogspot.com/, Author's site http://www.omariben.too.it") __version__ = "3.0" __bpydoc__ = """\ @@ -36,6 +36,10 @@ DX exporter. # Grab the latest version here :www.omariben.too.it +# [Notice] +# This script is the custom version of Mr.Arben Omari's great work. +# If you have a question about the adjusted part, visit http://sunday-lab.blogspot.com/. + import Blender from Blender import Types, Object, NMesh, Material,Armature,Mesh from Blender.Mathutils import * @@ -61,6 +65,16 @@ toggle6_val = 0 toggle7_val = 0 anim_tick = Draw.Create(25) +#*********************************************** +# DirectX file spec only allows letters, digits, and +# underscore in Names. +#*********************************************** +def make_legal_name(starting_name): + new_name = starting_name.replace('.','_') + new_name = new_name.replace(' ','_') + if new_name[0].isdigit(): + new_name = '_' + new_name + return new_name #*********************************************** # MAIN @@ -81,10 +95,10 @@ def event(evt, val): return def button_event(evt): - global toggle_val,toggle1_val,toggle2_val,toggle3_val,toggle4_val,toggle5_val,toggle6_val,toggle7_val + global toggle_val,toggle1_val,toggle2_val,toggle3_val,toggle4_val,toggle5_val,toggle6_val,toggle7_val global flip_z,swap_yz,flip_norm,anim,ticks,speed,no_light,Bl_norm,recalc_norm arg = __script__['arg'] - if evt == 1: + if evt == 1: toggle_val = 1 - toggle_val anim = toggle_val Draw.Redraw(1) @@ -256,7 +270,7 @@ def draw(): Draw.Text("http://www.omariben.too.it") glRasterPos2i(20,35) Draw.Text("aromar@tin.it") - + def rect(x,y,width,height): glBegin(GL_LINE_LOOP) glVertex2i(x,y) @@ -278,8 +292,6 @@ def rectFill(x,y,width,height): Draw.Register(draw, event, button_event) - - #*********************************************** #*********************************************** # EXPORTER @@ -332,9 +344,7 @@ class xExport: if obj.type == "Empty" : mat = self.getLocMat(obj) mat_c = Matrix(mat) - name = obj.name - name_f = name.replace(".","") - self.writeArmFrames(mat_c, name_f) + self.writeArmFrames(mat_c, make_legal_name(obj.name)) if type(mesh) == Types.ArmatureType : Child_obj = self.getArmChildren(obj) chld_obj = obj @@ -384,6 +394,8 @@ class xExport: self.writeObjFrames(obj) ch_l = self.getChildren(obj) for ch in ch_l: + + if ch and ch.type == "Armature": ch_list.append(ch) self.writeObjFrames(ch) @@ -396,7 +408,7 @@ class xExport: self.file.write("} // End of the Root Frame\n") if anim : - self.file.write("AnimationSet {\n") + self.file.write("AnimationSet AnimationSet0 {\n") for obj in Blender.Scene.GetCurrent().objects: if obj.type in ('Mesh', 'Empty'): ip_list = obj.ipo @@ -432,7 +444,7 @@ class xExport: self.writeMeshMaterialList(obj, mesh, tex) self.writeMeshNormals(obj, mesh) self.writeMeshTextureCoords(obj, mesh) - self.file.write(" } // End of the Frame %s \n" % (obj.name)) + self.file.write(" } // End of the Mesh %s \n" % (obj.name)) #*********************************************** @@ -459,7 +471,7 @@ class xExport: self.file.write("}\n") ip_list = obj.ipo if ip_list != None : - self.file.write("AnimationSet {\n") + self.file.write("AnimationSet AnimationSet0 {\n") self.writeAnimationObj(obj) self.file.write("}\n") else : @@ -494,9 +506,8 @@ class xExport: root_bon = bon space += 1 mat_r = self.writeAnimCombineMatrix(root_bon,1) - name_r = root_bon.name - name_f = name_r.replace(".","") - self.writeArmFrames(mat_r, name_f) + self.writeArmFrames(mat_r, make_legal_name(root_bon.name)) + bon_c = root_bon.children self.writeChildren(bon_c) self.file.write(" } // End of the Bone %s \n" % (root_bon.name)) @@ -508,9 +519,7 @@ class xExport: def writeBon(self,bon): global space mat_r = self.writeAnimCombineMatrix(bon,1) - name_r = bon.name - name_f = name_r.replace(".","") - self.writeArmFrames(mat_r, name_f) + self.writeArmFrames(mat_r, make_legal_name(bon.name)) def writeChildren(self,bon_c): @@ -627,7 +636,7 @@ class xExport: bo_list = [] weight_list = [] name = bo.name - f_name = name.replace(".","") + f_name = make_legal_name(name) try : vert_list = mesh.getVertsFromGroup(name,1) le = 0 @@ -771,9 +780,7 @@ template SkinWeights {\n\ global index_list,flip_z #TransformMatrix mat = self.getLocMat(obj) - name_f = obj.name.replace(".","") - name_f = name_f.replace(" ","") - self.writeArmFrames(mat, name_f) + self.writeArmFrames(mat, make_legal_name(obj.name)) mesh = NMesh.GetRawFromObject(obj.name) self.file.write("Mesh {\n") numface=len(mesh.faces) @@ -815,27 +822,18 @@ template SkinWeights {\n\ coun,counter = 0, 0 for face in mesh.faces : coun += 1 + separator = ',' if coun == numface: - if len(face.v) == 3: - self.file.write("3; %d, %d, %d;;\n" % (counter + a3, counter + b3, counter + c3)) - counter += 3 - elif len(face.v) == 4: - self.file.write("4; %d, %d, %d, %d;;\n" % (counter + a4, counter + b4, counter + c4, counter + d4)) - counter += 4 - elif len(face.v) < 3: - print "WARNING:the mesh has faces with less then 3 vertices" - print " It my be not exported correctly." - else: - - if len(face.v) == 3: - self.file.write("3; %d, %d, %d;,\n" % (counter + a3, counter + b3, counter + c3)) - counter += 3 - elif len(face.v) == 4: - self.file.write("4; %d, %d, %d, %d;,\n" % (counter + a4, counter + b4, counter + c4, counter + d4)) - counter += 4 - elif len(face.v) < 3: - print "WARNING:the mesh has faces with less then 3 vertices" - print " It my be not exported correctly." + separator = ';' + if len(face.v) == 3: + self.file.write("3; %d, %d, %d;%c\n" % (counter + a3, counter + b3, counter + c3, separator)) + counter += 3 + elif len(face.v) == 4: + self.file.write("4; %d, %d, %d, %d;%c\n" % (counter + a4, counter + b4, counter + c4, counter + d4, separator)) + counter += 4 + elif len(face.v) < 3: + print "WARNING:the mesh has faces with less then 3 vertices" + print " It my be not exported correctly." #*********************************************** @@ -870,9 +868,7 @@ template SkinWeights {\n\ ##MATERIAL NAME for mat in mesh.getMaterials(): self.file.write(" Material") - name_m = mat.name - name_f = name_m.replace(".","") - self.file.write(" %s "% (name_f)) + self.file.write(" %s "% (make_legal_name(mat.name))) self.file.write("{\n") self.file.write(" %f; %f; %f;" % (mat.R, mat.G, mat.B)) self.file.write("%s;;\n" % (mat.alpha)) @@ -1081,7 +1077,7 @@ template SkinWeights {\n\ for bon in arm.bones.values() : point_list = [] name = bon.name - name_f = name.replace(".", "") + name_f = make_legal_name(name) try : ip_bon_channel = ip[bon.name] ip_bon_name = ip_bon_channel.getName() @@ -1139,11 +1135,9 @@ template SkinWeights {\n\ a = po.getPoints() point_list.append(int(a[0])) - name = obj.name - name_f = name.replace(".", "") self.file.write(" Animation {\n") self.file.write(" { ") - self.file.write("%s }\n" % (name_f)) + self.file.write("%s }\n" % (make_legal_name(obj.name))) self.file.write(" AnimationKey { \n") self.file.write(" 4;\n") self.file.write(" %d; \n" % (len(point_list))) @@ -1170,4 +1164,4 @@ template SkinWeights {\n\ -
\ No newline at end of file + |