diff options
author | Willian Padovani Germano <wpgermano@gmail.com> | 2004-11-07 19:31:13 +0300 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2004-11-07 19:31:13 +0300 |
commit | c702b237d5f9a542c1d327e1c87a5b7e7ec81590 (patch) | |
tree | 99347ced1b1260843aff9c6f70670a2a9d45f7f8 /release/scripts/UVpaint05.py | |
parent | 23e8b982288699258c4bf4d7f5464f968b98d5cf (diff) |
Scripts:
-- adding help_browser.py to show help for installed scripts;
-- updated scripts to include basic doc info to be shown with above script:
script authors can / will / should update with more info, of course;
-- updated some scripts to newer versions: disp_paint, fixfromarmature, hotkeys, etc.
Diffstat (limited to 'release/scripts/UVpaint05.py')
-rw-r--r-- | release/scripts/UVpaint05.py | 58 |
1 files changed, 55 insertions, 3 deletions
diff --git a/release/scripts/UVpaint05.py b/release/scripts/UVpaint05.py index 40902a4909f..5217d942109 100644 --- a/release/scripts/UVpaint05.py +++ b/release/scripts/UVpaint05.py @@ -1,10 +1,40 @@ #!BPY + """ Registration info for Blender menus: <- these words are ignored Name: 'UVpainter' Blender: 232 Group: 'UV' -Tip: 'Use vertex paint color value to fill uvmapping.' +Tip: 'Use vertex paint color value to fill uvmapping' """ + +__author__ = "Jean-Michel Soler (jms)" +__url__ = ("blender", "elysiun", +"Script's homepage, http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_uvpainting.htm", +"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender") +__version__ = "0.5 05/2004" + +__bpydoc__ = """\ +This script "paints" uv-mappings with the model's vertex colors. + +Usage: + +With this script you can export uv-maps filled with vertex colors to TARGA +(.tga) images. To use it the mesh must have proper uv coordinates assigned +in UV Face Select Mode. And to fill the projected faces with color, the mesh +can also have material(s) and vertex colors painted on it. + +The script has a GUI with a preview of the results and options like drawing +lines or not, defining size, etc. You can paint vertex colors in the mesh and +see the uv-map updated in the script's window. + +Notes:<br> + Material's rgb color is also used to fill the uv-map;<br> + If there are no vertex colors or texture faces in the mesh and you press +the "Make" VColors button in the edit mesh buttons win, the current light setup +is saved as vertex colors for the model;<br> + Check the script's homepage for example images. +""" + # $Id$ # #---------------------------------------------- @@ -13,7 +43,6 @@ Tip: 'Use vertex paint color value to fill uvmapping.' # this script is released under GPL licence # for the Blender 2.33 scripts distribution #---------------------------------------------- -#---------------------------------------------- # Official page : # http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_uvpainting.htm # Communicate problems and errors on: @@ -26,7 +55,30 @@ Tip: 'Use vertex paint color value to fill uvmapping.' #--------------------------------------------- # ce script est proposé sous licence GPL pour etre associe # a la distribution de Blender 2.33 et suivant -#---------------------------------------------- +# -------------------------------------------------------------------------- +# this script is released under GPL licence +# for the Blender 2.33 scripts package +# -------------------------------------------------------------------------- +# ***** BEGIN GPL LICENSE BLOCK ***** +# +# Script copyright (C) 2003, 2004: Jean-Michel Soler +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +# ***** END GPL LICENCE BLOCK ***** +# -------------------------------------------------------------------------- import Blender from Blender.Draw import * |