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authorMatt Ebb <matt@mke3.net>2004-06-11 06:12:37 +0400
committerMatt Ebb <matt@mke3.net>2004-06-11 06:12:37 +0400
commitd34f89b755e17a7080d18d620b1900d01fb7482e (patch)
treecbd08cee60166290225b4e3c2cc47a3cee0ee6d4 /release/scripts/ac3d_export.py
parenta23c6a71da4feea2e036928d260630cb26854ab1 (diff)
* Edited and consistent-ified the File->Import menu item labels and fileselect button labels, as discussed on the forums.
* Added items for importing DXF, VRML, etc. in the File->Import menu, that just call the normal Open function. Most people don't even know that you can open these formats through the normal Open fileselect, so this will make it more obvious. * Removed the 'Export Selected' menu, and put poor old lonely STL in the Import and Export menus too. Most of the exporters export only the selected object anyway, so it's not really a necessary distinction to make.
Diffstat (limited to 'release/scripts/ac3d_export.py')
-rw-r--r--release/scripts/ac3d_export.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/ac3d_export.py b/release/scripts/ac3d_export.py
index 9e45d8ab109..d5b25486937 100644
--- a/release/scripts/ac3d_export.py
+++ b/release/scripts/ac3d_export.py
@@ -1,7 +1,7 @@
#!BPY
""" Registration info for Blender menus:
-Name: 'AC3D'
+Name: 'AC3D (.ac)...'
Blender: 232
Group: 'Export'
Submenu: 'All meshes...' all
@@ -420,4 +420,4 @@ def fs_callback(filename):
if __script__['arg'] == 'config':
Draw.Register(gui, event, b_event)
else:
- Blender.Window.FileSelector(fs_callback, "AC3D Export")
+ Blender.Window.FileSelector(fs_callback, "Export AC3D")