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authorJoseph Eagar <joeedh@gmail.com>2022-05-15 10:33:22 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-05-15 10:33:22 +0300
commitf9751889df35c81501c60abd1af98252d80ea3fc (patch)
tree2da53fad1a9aaf704bef3612361bf1747c321fff /release/scripts/addons
parent074c695a0d4de88550be71181690639ab6b16dcf (diff)
Fix T81715: Unprojected radius mode messes up sculpt texture radius
We really need to fix how unprojected radius (scene unit) works. What happened is the paint code updates the brush's normal radius with the current unprojected pixel radius, which was then used by texture brush tiled mode. To fix this I just cached the pixel radius at stroke start in UnifiedPaintSettings->start_pixel_radius.
Diffstat (limited to 'release/scripts/addons')
m---------release/scripts/addons0
1 files changed, 0 insertions, 0 deletions
diff --git a/release/scripts/addons b/release/scripts/addons
-Subproject 67e43f9083b79b33f5aa6ac4d1630946804d953
+Subproject 7025cd28ede25eb44208722f842e35b10325c6c