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author | YimingWu <xp8110@outlook.com> | 2021-08-18 07:02:32 +0300 |
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committer | YimingWu <xp8110@outlook.com> | 2021-08-18 07:02:53 +0300 |
commit | f41beca97787d017a437a63cc0da2ce991522dea (patch) | |
tree | 896ba6c591caffcf99e45b981d7c69e74c7c5e96 /release/scripts/addons_contrib | |
parent | 24c16f54571fe948aa5c02f807ca23188b436764 (diff) |
Fix T90695: Lower tile splitting limit for lineart
Lowers tile splitting limit so models with extremely dense mesh
portions could still have reasonable performance while for more
common cases the performance impact should be minimal.
Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D12236
Diffstat (limited to 'release/scripts/addons_contrib')
m--------- | release/scripts/addons_contrib | 0 |
1 files changed, 0 insertions, 0 deletions
diff --git a/release/scripts/addons_contrib b/release/scripts/addons_contrib -Subproject 788441f2930465bbfba8f0797b12dcef1d46694 +Subproject ef6ef414d22c2578fad99327743b925ab640a99 |