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author | Charlie Jolly <charlie> | 2021-03-16 20:03:56 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2021-03-16 21:04:41 +0300 |
commit | f8497caf59e8fd6f8e42dc423c8f960a4ed7d04a (patch) | |
tree | add262e4de297e9cb734c15aa27f65fa5427fbc0 /release/scripts/addons_contrib | |
parent | 04e1feb83051f75317309ec3659b9263a99dbd7e (diff) |
Geometry Nodes: Implicit conversion change from distance to average
Use average instead of distance when converting from float3/float2 to float. This matches behaviour of shader nodes.
See: https://developer.blender.org/T86454
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10684
Diffstat (limited to 'release/scripts/addons_contrib')
0 files changed, 0 insertions, 0 deletions