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authorWillian Padovani Germano <wpgermano@gmail.com>2004-07-03 21:28:15 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2004-07-03 21:28:15 +0400
commitcbe7471905bd6f34c00b5d1b6b9cde84f3f24cb4 (patch)
treee0a028d26d3cb6939c1ea396242d6f739fe124b0 /release/scripts/bevel_center.py
parent5c543698c9fd5377aee5630ed22a87921593a3ad (diff)
Interface:
- added submenu "Scripts" in both View3D->Object and Mesh menus. Put them on top (it's better to follow some guideline, so users don't have to search for "Scripts" submenu in a different position in each menu), feel free to change. - added button 'previous win' to SpaceScript, makes accessing buttons win, for example, much faster. Maybe all spaces could have this button. BPython: - added Window.EditMode(), to check, enter and leave edit mode. Scripts that change mesh data need this to leave edit mode before making changes to the active (G.obedit) mesh, of course. - updated script bevel_center to use the above function and also popup an error msg if the active obj is not a mesh. - doc updates, minor fixes. Forgot to mention in my previous commit that I also updated the "-P" command-line option (for running script files) to be able to run already loaded Blender Texts, too. So, if you have a script called 'Text' in foo.blend, you can run it with blender foo.blend -P Text .
Diffstat (limited to 'release/scripts/bevel_center.py')
-rw-r--r--release/scripts/bevel_center.py8
1 files changed, 7 insertions, 1 deletions
diff --git a/release/scripts/bevel_center.py b/release/scripts/bevel_center.py
index eef2f630cea..e40c25b3ec1 100644
--- a/release/scripts/bevel_center.py
+++ b/release/scripts/bevel_center.py
@@ -19,7 +19,7 @@ Tip: 'Bevel selected vertices.'
######################################################################
import Blender
-from Blender import NMesh
+from Blender import NMesh, Window
from Blender.Draw import *
from Blender.BGL import *
@@ -404,6 +404,11 @@ def bevel():
global me,NF,NV,NE,NC, old_dist
#
objects = Blender.Object.GetSelected()
+ if objects[0].getType() != "Mesh":
+ PupMenu("Error|Active object for bevelling must be a mesh.")
+ return
+ editmode = Window.EditMode()
+ if editmode: Window.EditMode(0)
me = NMesh.GetRaw(objects[0].data.name)
#
NF = []
@@ -420,6 +425,7 @@ def bevel():
old_dist = dist.val
#
me.update(1)
+ if editmode: Window.EditMode(1)
Blender.Redraw()
def bevel_update():