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authorCampbell Barton <ideasman42@gmail.com>2007-04-29 17:39:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-04-29 17:39:46 +0400
commit99135b0674830528eaed3067c40905af8e4557a9 (patch)
tree604d8d7713c8e8f35111b9cc507f42944eb468f3 /release/scripts/discombobulator.py
parent243d1a28c0635a85c2dca9a23e9465b170b0ba3a (diff)
dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both. Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
Diffstat (limited to 'release/scripts/discombobulator.py')
-rw-r--r--release/scripts/discombobulator.py2
1 files changed, 0 insertions, 2 deletions
diff --git a/release/scripts/discombobulator.py b/release/scripts/discombobulator.py
index 4b443c030c0..6dbb4e5382b 100644
--- a/release/scripts/discombobulator.py
+++ b/release/scripts/discombobulator.py
@@ -184,8 +184,6 @@ doodadminheight = 0.0
doodadmaxheight = 0.1
doodadArray = [1,2,3,4,5,6]
-SEL = NMesh.FaceFlags['SELECT']
-
def makeSubfaceArray():
global subfaceArray
global subface1