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authorWillian Padovani Germano <wpgermano@gmail.com>2004-07-27 07:13:45 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2004-07-27 07:13:45 +0400
commit7b943f2a6d8ddcb58580896b3526c14c5f776b59 (patch)
tree6d8c9977ec932f16922f172112bbabf47a476a1f /release/scripts/disp_paint.py
parentd0da285547071aa51291ef3a07ec41d1fd4b0ac1 (diff)
Scripts:
- Ben Omari sent an update version of his DirectX8.py, Jean-Michel Soler updated his disp_paint.py and Campbell Barton contributed a new one: sel_same.py (for now it's in the UV menu). Thanks all, great scripts; - small updates in some other scripts. BPython: - Finished wrapping radiosity functions for the Radio submodule; - doc updates.
Diffstat (limited to 'release/scripts/disp_paint.py')
-rw-r--r--release/scripts/disp_paint.py248
1 files changed, 101 insertions, 147 deletions
diff --git a/release/scripts/disp_paint.py b/release/scripts/disp_paint.py
index de852c2cbe2..934ab6f9c54 100644
--- a/release/scripts/disp_paint.py
+++ b/release/scripts/disp_paint.py
@@ -14,10 +14,10 @@ Tip: 'Use vertex paint color value to modify shape displacing vertices along nor
# Terrain Noise added suugered by Jimmy Haze
#----------------------------------------------
# Page officielle :
-# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_displacementpainting.htm
+# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_displacementpainting.htm
# Communiquer les problemes et erreurs sur:
-# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
-#---------------------------------------------
+# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
+# --------------------------------------------------------------------------
# ce script est proposé sous licence GPL pour etre associe
# a la distribution de Blender 2.33
# --------------------------------------------------------------------------
@@ -45,7 +45,7 @@ Tip: 'Use vertex paint color value to modify shape displacing vertices along nor
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
# 09/07/04 : Noise functions based on a piece of script by Jimmy Haze.
-#----------------------------------------------
+# --------------------------------------------------------------------------
import Blender
from Blender import *
from Blender.Draw import *
@@ -74,31 +74,6 @@ NEWName=''
ERROR=0
TextERROR=''
-E_EXIT = 1
-E_MODE = 2
-E_ORIENT = 3
-E_NSIZE = 4
-E_REPEAT = 5
-E_ACTION = 16
-E_CREATE = 17
-E_DOCMAT = 24
-E_MATVAL = [32,33,34,35,36,37,38,39,40,41,42,43,44]
-E_AXESEL = 45
-E_AXESELX = 46
-E_AXESELY = 47
-E_AXESELZ = 48
-
-E_NOISEME = 49
-E_NOISEH = 50
-E_NOISELAC = 51
-E_NOISEOCT = 52
-E_NOISEOFF = 53
-E_NOISEBAS = 54
-E_NOISEVAL=[E_NOISEH,E_NOISELAC,E_NOISEOCT,E_NOISEOFF,E_NOISEBAS]
-E_NOISEDIM = 55
-
-
-
def copy_transform(ozero,Obis):
Obis.setSize(ozero.getSize());
Obis.setEuler(ozero.getEuler());
@@ -106,7 +81,7 @@ def copy_transform(ozero,Obis):
return Obis
def traite_face(f):
- global vindexm, ng, NOISE, NOISEDIM
+ global vindexm, ng, NOISE
global H,lacunarity,octaves,offset,basis
if ORIENTMenu.val==1:
@@ -136,10 +111,10 @@ def traite_face(f):
for z in range(len(f.v)):
c=0.0
if vindex[f.v[z].index]!=0:
- nx=f.v[z].co[0]/NOISEDIM
- ny=f.v[z].co[1]/NOISEDIM
- nz=f.v[z].co[2]/NOISEDIM
- nn = ng * noise((nx,ny,nz),NOISE)
+ nx=f.v[z].co[0]/4
+ ny=f.v[z].co[1]/4
+ nz=f.v[z].co[2]/4
+ nn = ng + noise((nx,ny,nz),NOISE)
c=float(f.col[z].r+f.col[z].b+f.col[z].g)/maxcol*nn/vindex[f.v[z].index]
else:
c=0
@@ -151,10 +126,10 @@ def traite_face(f):
for z in range(len(f.v)):
c=0.0
if vindex[f.v[z].index]!=0:
- nx=f.v[z].co[0]/NOISEDIM
- ny=f.v[z].co[1]/NOISEDIM
- nz=f.v[z].co[2]/NOISEDIM
- nn = ng * cellNoise((nx,ny,nz))
+ nx=f.v[z].co[0]/4
+ ny=f.v[z].co[1]/4
+ nz=f.v[z].co[2]/4
+ nn = ng + cellNoise((nx,ny,nz))
c=float(f.col[z].r+f.col[z].b+f.col[z].g)/maxcol*nn/vindex[f.v[z].index]
else:
c=0
@@ -166,10 +141,10 @@ def traite_face(f):
for z in range(len(f.v)):
c=0.0
if vindex[f.v[z].index]!=0:
- nx=f.v[z].co[0]/NOISEDIM
- ny=f.v[z].co[1]/NOISEDIM
- nz=f.v[z].co[2]/NOISEDIM
- nn = ng * heteroTerrain((nx,ny,nz),H,lacunarity,octaves,offset,basis)
+ nx=f.v[z].co[0]/4
+ ny=f.v[z].co[1]/4
+ nz=f.v[z].co[2]/4
+ nn = ng + heteroTerrain((nx,ny,nz),H,lacunarity,octaves,offset,basis)
c=float(f.col[z].r+f.col[z].b+f.col[z].g)/maxcol*nn/vindex[f.v[z].index]
else:
c=0
@@ -179,60 +154,68 @@ def traite_face(f):
def paint():
- global MODEMenu, vindex,ng, mat, ORIName, NEWName
- global ERROR, TextERROR
-
+ global MODEMenu, vindex,ng, mat, ORIName, NEWName
Me=Object.GetSelected()
if Me!=[]:
if Me[0].getType()=='Mesh':
-
+
vindex=[]
ORIName=Me[0].getData().name
- me=NMesh.GetRaw(Me[0].getData().name)
-
- try:
- for m in me.verts:
- vindex.append(0)
-
- for f in me.faces:
- for v in f.v:
- if MODEMenu.val!=2:
- if MODEMenu.val==1:
- vindex[v.index]+=1
- else:
- if v.sel==1:
- vindex[v.index]+=1
- else:
- #print mat
- if f.mat in mat:
- vindex[v.index]+=1
- for f in me.faces:
- if MODEMenu.val==2:
- if f.mat in mat:
- traite_face(f)
- else:
- traite_face(f)
- Me[0].link(me)
- Me[0].makeDisplayList()
+ me1=NMesh.GetRaw(Me[0].getData().name)
+
+ try:
+ o=Object.Get('newMESH')
+ me=o.getData()
+ me=me1
+
except:
- ERROR=2
- TextERROR='No color on this Object.'
-
-def NEWMEcreation(obj):
-
- if obj.getType()=='Mesh':
- nomdelobjet="";
- objnumber=-1; namelist=[]
- OBJ=Object.Get()
-
- for ozero in OBJ:
- if ozero.getType()=='Mesh':
- namelist.append(ozero.getData().name)
-
- ozero=obj
+ o=Object.New('Mesh','newMESH')
+ sc.link(o)
+ me=me1
+
+ name='new.002'
+
+ for m in me.verts:
+ vindex.append(0)
+
+ for f in me.faces:
+ for v in f.v:
+ if MODEMenu.val!=2:
+ if MODEMenu.val==1:
+ vindex[v.index]+=1
+ else:
+ if v.sel==1:
+ vindex[v.index]+=1
+ else:
+ #print mat
+ if f.mat in mat:
+ vindex[v.index]+=1
+ for f in me.faces:
+ if MODEMenu.val==2:
+ if f.mat in mat:
+ traite_face(f)
+ else:
+ traite_face(f)
+
+
+ Me[0].link(me)
+ #o=copy_transform(Me[0],o)
+
+def NEWMEcreation(name):
+ nomdelobjet=""; objnumber=-1; namelist=[]
+ obj=Object.Get()
+
+ for ozero in obj:
+ if ozero.getType()=='Mesh':
+ namelist.append(ozero.getData().name)
+ if ozero.getData().name==name:
+ objnumber=obj.index(ozero)
+
+ if objnumber!=-1:
+ ozero=obj[objnumber]
nomdelobjet=ozero.getName()
Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
- name=obj.getData().name
+
n=0; name2=name[:];ok=0
while ok==0:
@@ -241,7 +224,6 @@ def NEWMEcreation(obj):
ok=0;name2=name[0:name.find('.')+1]+'%s'%(n+1)
else: ok=1
n+=1
-
Mesh.name=name2
Obis = Blender.NMesh.PutRaw(Mesh,name2)
copy_transform(ozero,Obis)
@@ -283,26 +265,12 @@ octaves=5.0
offset=1.0
basis=3
-NOISEDIM=4
-NOISEDIMbout=Create(NOISEDIM)
HBout=Create(H)
lacunarityBout=Create(lacunarity)
octavesBout=Create(octaves)
offsetBout=Create(offset)
basisBout=Create(basis)
-
-noiseTYPE={0:'BLENDER',
- 1:'STDPERLIN',
- 2:'STDPERLIN',
- 3:'NEWPERLIN',
- 4:'VORONOI_F1',
- 5:'VORONOI_F2',
- 6:'VORONOI_F3',
- 7:'VORONOI_F2F1',
- 8:'VORONOI_CRACKLE',
- 9:'CELLNOISE'}
-
TMATList= [0,[],[]]
for t in range(16):
@@ -323,9 +291,8 @@ glRct=glRectf
def draw():
global MODEMenu, NSIZE, TDOCMat,TMATList, TAXEList
global mat, ORIName, NEWName, ORIENTMenu
- global NRepeat, ERROR, TextERROR , NOISE, NOISEMenu, NOISEDIMbout,NOISEDIM
+ global NRepeat, ERROR, TextERROR , NOISE, NOISEMenu
global HBout,lacunarityBout,octavesBout,offsetBout,basisBout
- global noiseTYPE
size=Buffer(GL_FLOAT, 4)
glGetFloatv(GL_SCISSOR_BOX, size)
@@ -340,7 +307,7 @@ def draw():
glColor3f(1.0,1.0,1.0)
glRasterPos2f(20, size[3]-15)
- Text("Script Python de displacement paintingt")
+ Text("Script Python de displacement painting")
glRasterPos2f(20, size[3]-28)
Text("Jean-michel Soler, juillet 2004")
@@ -349,20 +316,20 @@ def draw():
n0=70
n1=55
- Button("Create" ,E_CREATE ,5 ,size[3]-n0+16 ,60 ,20)
- Button("Action" ,E_ACTION ,5 ,size[3]-n0-4 ,60 ,20)
- Button("Exit" ,E_EXIT ,5 ,size[3]-n0-24 ,60 ,20)
+ Button("Create" ,17 ,5 ,size[3]-n0+16 ,60 ,20)
+ Button("Action" ,16 ,5 ,size[3]-n0-4 ,60 ,20)
+ Button("Exit" ,1 ,5 ,size[3]-n0-24 ,60 ,20)
- NRepeat=Number("repeat" ,E_REPEAT ,5 ,size[3]-n0-50 ,75 ,20, NRepeat.val,1,10)
+ NRepeat=Number("repeat" ,5 ,5 ,size[3]-n0-50 ,75 ,20, NRepeat.val,1,10)
glColor3f(0.0,0.0,0.0)
glRasterPos2f(80 ,size[3]-n0+24)
Text("MODE")
- MODEMenu= Menu(MOname, E_MODE ,80 ,size[3]-n0 ,100,20, MODEMenu.val, "MODE menu.")
+ MODEMenu= Menu(MOname, 2 ,80 ,size[3]-n0 ,100,20, MODEMenu.val, "MODE menu.")
if MODEMenu.val==2:
- TDOCMat=Toggle("Doc Mat" ,E_DOCMAT ,180 ,size[3]-n0 ,60 ,20,TDOCMat.val)
+ TDOCMat=Toggle("Doc Mat" ,24 ,180 ,size[3]-n0 ,60 ,20,TDOCMat.val)
if TDOCMat.val==1:
#print TMATList
for t in range(TMATList[0]):
@@ -374,10 +341,9 @@ def draw():
80+t*40+40,
size[3]-n0-60+40)
TMATList[2][t]=Toggle("%s"%t , 32+t ,80+t*40+5 ,size[3]-n0-50 ,30 , 20,TMATList[2][t].val)
-
glColor3f(1.0,0.3,0.0)
glRasterPos2f(80+40+5 ,size[3]-n0-80)
- if ERROR>1:
+ if ERROR==1:
Text('Last error : '+TextERROR)
else:
Text('Last error : ')
@@ -385,31 +351,28 @@ def draw():
glColor3f(0.0,0.0,0.0)
glRasterPos2f(240 ,size[3]-n0+24)
Text("ORIENTATION")
- ORIENTMenu= Menu(ORname, E_ORIENT ,240 ,size[3]-n0 ,100,20, ORIENTMenu.val, "ORIENT menu.")
+ ORIENTMenu= Menu(ORname, 3 ,240 ,size[3]-n0 ,100,20, ORIENTMenu.val, "ORIENT menu.")
if ORIENTMenu.val==2 :
for t in range(3):
TAXEList[1][t]=Toggle("%s"%TAXEList[0][t],
- E_AXESEL+t,
+ 40+t,
240+100+t*30 , size[3]-n0 ,30 , 20,
TAXEList[1][t].val)
if ORIENTMenu.val==3 :
- glRasterPos2f(240 ,size[3]-n0-90-4)
+ glRasterPos2f(20 ,size[3]-n0-90+24)
Text("NOISE")
- NOISEMenu= Menu(NOname, E_NOISEME , 240 ,size[3]-n0-118 ,110,20, NOISEMenu.val, "NOISE menu.")
- NOISEDIMbout=Number(" Dim: " ,E_NOISEDIM , 240 ,size[3]-n0-138 ,110,20, NOISEDIMbout.val, 1,100)
-
+ NOISEMenu= Menu(NOname, 45 , 240 ,size[3]-n0-110 ,110,20, NOISEMenu.val, "NOISE menu.")
if NOISEMenu.val==11:
- basisBout=Slider(noiseTYPE[basisBout.val],
- E_NOISEBAS ,40 ,size[3]-n0-118 ,175,20, basisBout.val, 0,9,)
- HBout= Slider("H", E_NOISEH ,40 ,size[3]-n0-138 ,175,20, HBout.val, -2.0,+2.0,0,)
- lacunarityBout=Slider("lacunarity", E_NOISELAC ,40 ,size[3]-n0-158 ,175,20, lacunarityBout.val, -4.0,+4.0,0,)
- octavesBout=Slider("octave", E_NOISEOCT ,40 ,size[3]-n0-178 ,175,20, octavesBout.val, -10.0,+10.0,0,)
- offsetBout=Slider("offset", E_NOISEOFF ,40 ,size[3]-n0-198 ,175,20, offsetBout.val, -5.0,+5.0,0,)
+ HBout= Slider("H", 46 ,110 ,size[3]-n0-190 ,125,20, HBout.val, -2.0,+2.0,0,)
+ lacunarityBout=Slider("lacunarity",47 ,110 ,size[3]-n0-110 ,125,20, lacunarityBout.val, -4.0,+4.0,0,)
+ octavesBout=Slider("octave", 48 ,110 ,size[3]-n0-130 ,125,20, octavesBout.val, -10.0,+10.0,0,)
+ offsetBout=Slider("offset", 49 ,110 ,size[3]-n0-150 ,125,20, offsetBout.val, -5.0,+5.0,0,)
+ basisBout=Slider("noise", 50 ,110 ,size[3]-n0-170 ,125,20, basisBout.val, 0,9,0,)
- NSIZE= Slider("Disp Size", E_NSIZE ,80 ,size[3]-n0-20 ,260,20, NSIZE.val, -4.0,+4.0,0,"SIZE.")
+ NSIZE= Slider("Disp Size", 4 ,80 ,size[3]-n0-20 ,260,20, NSIZE.val, -4.0,+4.0,0,"SIZE.")
@@ -420,22 +383,22 @@ def event(evt, val):
def bevent(evt):
global MODEMenu, NSIZE, ng, TMATList
global mat, ORIENTMenu, NRepeat, TAXEList
- global ERROR,TextERROR, NOISE, NOISEMenu, NOISEDIMbout,NOISEDIM
+ global ERROR,TextERROR, NOISE, NOISEMenu
global HBout,lacunarityBout,octavesBout,offsetBout,basisBout
global H,lacunarity,octaves,offset,basis
- if (evt== E_EXIT):
+ if (evt== 1):
Exit()
- elif (evt== E_ACTION):
+ elif (evt== 16):
for n in range(NRepeat.val):
paint()
- elif (evt== E_NSIZE):
+ elif (evt== 4):
ng=NSIZE.val
- elif (evt== E_DOCMAT) or (evt in E_MATVAL):
+ elif (evt== 24) or (evt in [32,33,34,35,36,37,38,39,40,41,42,43,44]):
Me=Object.GetSelected()
if Me!=[]:
if Me[0].getType()=='Mesh':
@@ -451,29 +414,20 @@ def bevent(evt):
else:
ERROR=1
TextERROR='No Selected Object.'
-
+
+ elif (evt== 17):
+ NEWMEcreation('new.002')
- elif (evt== E_CREATE):
-
- NEWMEcreation(Blender.Object.GetSelected()[0])
- Blender.Draw.Redraw()
-
- ERROR=1
- TextERROR='No Selected Object.'
-
- elif (evt== E_NOISEME):
+ elif (evt== 45):
NOISE=NOISEMenu.val-1
- elif (evt in E_NOISEVAL):
+ elif (evt in [46,47,48,49, 50]):
H=HBout.val
lacunarity=lacunarityBout.val
octaves=octavesBout.val
offset=offsetBout.val
basis=basisBout.val
- elif (evt== E_NOISEDIM):
- NOISEDIM=NOISEDIMbout.val
-
- Blender.Draw.Redraw()
+ Blender.Redraw()
Register(draw, event, bevent)