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authorCampbell Barton <ideasman42@gmail.com>2006-07-03 09:05:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2006-07-03 09:05:28 +0400
commita33feaf49bf865aa6de0a02fd2b4231bb0393757 (patch)
tree2bb9a9ad6af87b1733593abbd950b444e8ad1f17 /release/scripts/envelope_symmetry.py
parentacef774a610802bed2874b326ef601776bf0093e (diff)
Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed.
When through and replaced the obvious ones but there are still a a few Id rather not touch without more about whats going on. Did quite a few changes to export-iv also.
Diffstat (limited to 'release/scripts/envelope_symmetry.py')
-rw-r--r--release/scripts/envelope_symmetry.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/envelope_symmetry.py b/release/scripts/envelope_symmetry.py
index 5a4f7a31b3b..7031c1b72a9 100644
--- a/release/scripts/envelope_symmetry.py
+++ b/release/scripts/envelope_symmetry.py
@@ -103,13 +103,13 @@ def flipFace(v):
# return object with given object name (with variable parts) and mesh name
def getObjectByName(obj_name, mesh_name):
- objs = Blender.Object.Get()
+ objs = Blender.Scene.GetCurrent().getChildren() #Blender.Object.Get()
for obj in objs:
if obj.getType() == "Mesh":
# if obj.getName()[0:len(obj_name)] == obj_name and obj.getData().name == mesh_name:
# use only mesh_name so bone name and weight (in the envelope name)
# can be changed by the user and mirrored by the script.
- if obj.getData().name == mesh_name:
+ if obj.getData(name_only=1) == mesh_name:
return obj
return False
@@ -118,7 +118,7 @@ SUFFIX_LEN = len(REF_SUFFIX);
Blender.Window.EditMode(0)
count = 0
-objs = Blender.Object.Get()
+objs = Blender.Scene.GetCurrent().getChildren() #objs = Blender.Object.Get()
for obj in objs:
if obj.getType() != 'Mesh':
continue