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authorCampbell Barton <ideasman42@gmail.com>2008-10-19 19:53:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-10-19 19:53:22 +0400
commit18072f55833d1b7f2451a887059b208d87d51761 (patch)
treeb5b1bf266b1525377492d3f1ef8937fb0b26ef48 /release/scripts/export_fbx.py
parent4d4fd5687f54b6bdb0e95bdd71e5628486d557fb (diff)
modified OBJ import and export UI's to be less confusing with nicer layout. removed an unneeded workaround in fbx export.
Diffstat (limited to 'release/scripts/export_fbx.py')
-rw-r--r--release/scripts/export_fbx.py9
1 files changed, 1 insertions, 8 deletions
diff --git a/release/scripts/export_fbx.py b/release/scripts/export_fbx.py
index 2d8859aa8fb..696d3d1561a 100644
--- a/release/scripts/export_fbx.py
+++ b/release/scripts/export_fbx.py
@@ -2887,7 +2887,7 @@ def fbx_ui():
def write_ui():
# globals
- GLOBALS['EVENT'] = 2
+ GLOBALS['EVENT'] = EVENT_REDRAW
#GLOBALS['MOUSE'] = Window.GetMouseCoords()
GLOBALS['MOUSE'] = [i/2 for i in Window.GetScreenSize()]
GLOBALS['FILENAME'] = ''
@@ -2929,13 +2929,6 @@ def write_ui():
GLOBALS['_YROT90'] = Draw.Create(False)
GLOBALS['_ZROT90'] = Draw.Create(False)
- # horrible ugly hack so tooltips draw, dosnt always work even
- # Fixed in Draw.UIBlock for 2.45rc2, but keep this until 2.45 is released
- Window.SetKeyQualifiers(0)
- while Window.GetMouseButtons(): Blender.sys.sleep(10)
- for i in xrange(100): Window.QHandle(i)
- # END HORRID HACK
-
# best not do move the cursor
# Window.SetMouseCoords(*[i/2 for i in Window.GetScreenSize()])