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authorCampbell Barton <ideasman42@gmail.com>2006-12-25 13:53:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2006-12-25 13:53:00 +0300
commit604defd8f2c9a833767ece2c9de3cf0e2502ab13 (patch)
tree21b0c2d3e67fff9a156815ce4a93672139d064b8 /release/scripts/export_obj.py
parent2a9fab55ba2d7bca9afe0e00fe40a6637b7494e2 (diff)
somehow pasted some text by mistake that raised an error.
Diffstat (limited to 'release/scripts/export_obj.py')
-rw-r--r--release/scripts/export_obj.py6
1 files changed, 1 insertions, 5 deletions
diff --git a/release/scripts/export_obj.py b/release/scripts/export_obj.py
index 9264d8e9b06..3184895796d 100644
--- a/release/scripts/export_obj.py
+++ b/release/scripts/export_obj.py
@@ -171,11 +171,7 @@ def copy_images(dest_dir):
# Get MTex images
if matname != None:
mat= Material.Get(matname)
- for mtex in mat.getTex* The ambient and emit data we can retrieve from Blender are single values, that this script copies to an RGB triplet, giving shades of gray. A config option can be set to export RGB mirror color as either or both.
-* In AC3D 4 "compatibility mode":
-** Shininess of materials is taken from the shader specularity value in Blender, mapped from [0.0, 2.0] to [0, 128].
-** Crease angle is exported, but in Blender it is limited to [1, 80], since there are other more powerful ways to control surface smoothing. In AC3D 4.0 crease's range is [0.0, 180.0].
-* Blender groups are not supported yet.tures():
+ for mtex in mat.getTextures():
if mtex and mtex.tex.type == Blender.Texture.Types.IMAGE:
try:
uniqueImages[mtex.tex.image.name] = None