diff options
author | Campbell Barton <ideasman42@gmail.com> | 2006-12-25 13:53:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2006-12-25 13:53:00 +0300 |
commit | 604defd8f2c9a833767ece2c9de3cf0e2502ab13 (patch) | |
tree | 21b0c2d3e67fff9a156815ce4a93672139d064b8 /release/scripts/export_obj.py | |
parent | 2a9fab55ba2d7bca9afe0e00fe40a6637b7494e2 (diff) |
somehow pasted some text by mistake that raised an error.
Diffstat (limited to 'release/scripts/export_obj.py')
-rw-r--r-- | release/scripts/export_obj.py | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/release/scripts/export_obj.py b/release/scripts/export_obj.py index 9264d8e9b06..3184895796d 100644 --- a/release/scripts/export_obj.py +++ b/release/scripts/export_obj.py @@ -171,11 +171,7 @@ def copy_images(dest_dir): # Get MTex images if matname != None: mat= Material.Get(matname) - for mtex in mat.getTex* The ambient and emit data we can retrieve from Blender are single values, that this script copies to an RGB triplet, giving shades of gray. A config option can be set to export RGB mirror color as either or both. -* In AC3D 4 "compatibility mode": -** Shininess of materials is taken from the shader specularity value in Blender, mapped from [0.0, 2.0] to [0, 128]. -** Crease angle is exported, but in Blender it is limited to [1, 80], since there are other more powerful ways to control surface smoothing. In AC3D 4.0 crease's range is [0.0, 180.0]. -* Blender groups are not supported yet.tures(): + for mtex in mat.getTextures(): if mtex and mtex.tex.type == Blender.Texture.Types.IMAGE: try: uniqueImages[mtex.tex.image.name] = None |