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author | Campbell Barton <ideasman42@gmail.com> | 2017-10-09 12:49:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-10-09 12:49:27 +0300 |
commit | a5b4b0f21c1ae8c96e4fea9abdcfac2fab1cf300 (patch) | |
tree | 0658d8bdfb8ec03652aa04f82ee8a4d243ec6370 /release/scripts/freestyle/styles/long_anisotropically_dense.py | |
parent | d68f698cf0321477c0734474150eb4bc43c4e85f (diff) | |
parent | abcda06934aba054de8540b66b13c2bbc5f8f515 (diff) |
Merge branch '28' into custom-manipulatorscustom-manipulators
Diffstat (limited to 'release/scripts/freestyle/styles/long_anisotropically_dense.py')
-rw-r--r-- | release/scripts/freestyle/styles/long_anisotropically_dense.py | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/release/scripts/freestyle/styles/long_anisotropically_dense.py b/release/scripts/freestyle/styles/long_anisotropically_dense.py index 50bec4f1a79..bfd5910cefe 100644 --- a/release/scripts/freestyle/styles/long_anisotropically_dense.py +++ b/release/scripts/freestyle/styles/long_anisotropically_dense.py @@ -19,13 +19,13 @@ # Filename : long_anisotropically_dense.py # Author : Stephane Grabli # Date : 04/08/2005 -# Purpose : Selects the lines that are long and have a high anisotropic -# a priori density and uses causal density +# Purpose : Selects the lines that are long and have a high anisotropic +# a priori density and uses causal density # to draw without cluttering. Ideally, half of the # selected lines are culled using the causal density. # # ********************* WARNING ************************************* -# ******** The Directional a priori density maps must ****** +# ******** The Directional a priori density maps must ****** # ******** have been computed prior to using this style module ****** from freestyle.chainingiterators import ChainSilhouetteIterator @@ -75,7 +75,7 @@ Operators.sort(pyLengthBP1D()) shaders_list = [ SamplingShader(2.0), ConstantThicknessShader(2), - ConstantColorShader(0.2,0.2,0.25,1), + ConstantColorShader(0.2,0.2,0.25,1), ] ## uniform culling Operators.create(pyDensityUP1D(3.0,2.0e-2, IntegrationType.MEAN, 0.1), shaders_list) |