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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2011-07-25 03:29:19 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2011-07-25 03:29:19 +0400 |
commit | 0a9094a8e30c86945a428d35d21fc683261cfe5c (patch) | |
tree | d49763f5084a723ec83250e2ee8414895b13058c /release/scripts/freestyle | |
parent | ce03ec4b866a3e1a6f19a266bf2c38c2c4b4afd0 (diff) |
New line style modifiers for changing line color, alpha transparency, and
line thickness based on object materials. Accessible material attributes
are diffuse color, specular color, specular hardness, and alpha.
Diffstat (limited to 'release/scripts/freestyle')
-rw-r--r-- | release/scripts/freestyle/style_modules/parameter_editor.py | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/parameter_editor.py b/release/scripts/freestyle/style_modules/parameter_editor.py index d5f9fc4a251..2a9ce6c77c4 100644 --- a/release/scripts/freestyle/style_modules/parameter_editor.py +++ b/release/scripts/freestyle/style_modules/parameter_editor.py @@ -278,6 +278,115 @@ class ThicknessDistanceFromObjectShader(CurveMappingModifier): c = self.blend_curve(a, b) attr.setThickness(c/2, c/2) +# Material modifiers + +def iter_material_color(stroke, material_attr): + func = MaterialF0D() + it = stroke.strokeVerticesBegin() + while not it.isEnd(): + material = func(it.castToInterface0DIterator()) + if material_attr == "DIFF": + color = (material.diffuseR(), + material.diffuseG(), + material.diffuseB()) + elif material_attr == "SPEC": + color = (material.specularR(), + material.specularG(), + material.specularB()) + else: + raise ValueError("unexpected material attribute: " + material_attr) + yield it, color + it.increment() + +def iter_material_value(stroke, material_attr): + func = MaterialF0D() + it = stroke.strokeVerticesBegin() + while not it.isEnd(): + material = func(it.castToInterface0DIterator()) + if material_attr == "DIFF": + r = material.diffuseR() + g = material.diffuseG() + b = material.diffuseB() + t = 0.35 * r + 0.45 * r + 0.2 * b + elif material_attr == "DIFF_R": + t = material.diffuseR() + elif material_attr == "DIFF_G": + t = material.diffuseG() + elif material_attr == "DIFF_B": + t = material.diffuseB() + elif material_attr == "SPEC": + r = material.specularR() + g = material.specularG() + b = material.specularB() + t = 0.35 * r + 0.45 * r + 0.2 * b + elif material_attr == "SPEC_R": + t = material.specularR() + elif material_attr == "SPEC_G": + t = material.specularG() + elif material_attr == "SPEC_B": + t = material.specularB() + elif material_attr == "SPEC_HARDNESS": + t = material.shininess() + elif material_attr == "ALPHA": + t = material.diffuseA() + else: + raise ValueError("unexpected material attribute: " + material_attr) + yield it, t + it.increment() + +class ColorMaterialShader(ColorRampModifier): + def __init__(self, blend, influence, ramp, material_attr, use_ramp): + ColorRampModifier.__init__(self, blend, influence, ramp) + self.__material_attr = material_attr + self.__use_ramp = use_ramp + def getName(self): + return "ColorMaterialShader" + def shade(self, stroke): + if self.__material_attr in ["DIFF", "SPEC"] and not self.__use_ramp: + for it, b in iter_material_color(stroke, self.__material_attr): + attr = it.getObject().attribute() + a = attr.getColorRGB() + c = self.blend_ramp(a, b) + attr.setColor(c) + else: + for it, t in iter_material_value(stroke, self.__material_attr): + attr = it.getObject().attribute() + a = attr.getColorRGB() + b = self.evaluate(t) + c = self.blend_ramp(a, b) + attr.setColor(c) + +class AlphaMaterialShader(CurveMappingModifier): + def __init__(self, blend, influence, mapping, invert, curve, material_attr): + CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve) + self.__material_attr = material_attr + def getName(self): + return "AlphaMaterialShader" + def shade(self, stroke): + for it, t in iter_material_value(stroke, self.__material_attr): + attr = it.getObject().attribute() + a = attr.getAlpha() + b = self.evaluate(t) + c = self.blend_curve(a, b) + attr.setAlpha(c) + +class ThicknessMaterialShader(CurveMappingModifier): + def __init__(self, blend, influence, mapping, invert, curve, material_attr, value_min, value_max): + CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve) + self.__material_attr = material_attr + self.__value_min = value_min + self.__value_max = value_max + def getName(self): + return "ThicknessMaterialShader" + def shade(self, stroke): + for it, t in iter_material_value(stroke, self.__material_attr): + attr = it.getObject().attribute() + a = attr.getThicknessRL() + a = a[0] + a[1] + b = self.__value_min + self.evaluate(t) * (self.__value_max - self.__value_min) + c = self.blend_curve(a, b) + attr.setThickness(c/2, c/2) + # Predicates and helper functions class QuantitativeInvisibilityRangeUP1D(UnaryPredicate1D): @@ -660,6 +769,10 @@ def process(layer_name, lineset_name): shaders_list.append(ColorDistanceFromObjectShader( m.blend, m.influence, m.color_ramp, m.target, m.range_min, m.range_max)) + elif m.type == "MATERIAL": + shaders_list.append(ColorMaterialShader( + m.blend, m.influence, m.color_ramp, m.material_attr, + m.use_ramp)) for m in linestyle.alpha_modifiers: if not m.use: continue @@ -674,6 +787,10 @@ def process(layer_name, lineset_name): shaders_list.append(AlphaDistanceFromObjectShader( m.blend, m.influence, m.mapping, m.invert, m.curve, m.target, m.range_min, m.range_max)) + elif m.type == "MATERIAL": + shaders_list.append(AlphaMaterialShader( + m.blend, m.influence, m.mapping, m.invert, m.curve, + m.material_attr)) for m in linestyle.thickness_modifiers: if not m.use: continue @@ -689,6 +806,10 @@ def process(layer_name, lineset_name): shaders_list.append(ThicknessDistanceFromObjectShader( m.blend, m.influence, m.mapping, m.invert, m.curve, m.target, m.range_min, m.range_max, m.value_min, m.value_max)) + elif m.type == "MATERIAL": + shaders_list.append(ThicknessMaterialShader( + m.blend, m.influence, m.mapping, m.invert, m.curve, + m.material_attr, m.value_min, m.value_max)) if linestyle.caps == "ROUND": shaders_list.append(RoundCapShader()) elif linestyle.caps == "SQUARE": |