diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2010-07-28 04:43:45 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2010-07-28 04:43:45 +0400 |
commit | a99a466feec7c2e88af967769205f43fa74f1161 (patch) | |
tree | afb78af7143c2f0cd7d1d2c431d15550de4a9b94 /release/scripts/freestyle | |
parent | be2e221608971d6e6618887ce40998c993c68ac8 (diff) |
* Made the Parameter Editor mode much more functional. Edge selection
criteria, as well as the color/alpha/thickness Along Stroke modifiers
now work.
* Added more curve blend types. The default is set to "MIX".
Diffstat (limited to 'release/scripts/freestyle')
-rw-r--r-- | release/scripts/freestyle/style_modules/parameter_editor.py | 237 |
1 files changed, 231 insertions, 6 deletions
diff --git a/release/scripts/freestyle/style_modules/parameter_editor.py b/release/scripts/freestyle/style_modules/parameter_editor.py index e423a0f349a..5fde8eda184 100644 --- a/release/scripts/freestyle/style_modules/parameter_editor.py +++ b/release/scripts/freestyle/style_modules/parameter_editor.py @@ -23,20 +23,245 @@ from logical_operators import * from ChainingIterators import * from shaders import * +def blend_curve(blend_type, v1, fac, v2): + facm = 1.0 - fac + if blend_type == "MIX": + v1 = facm * v1 + fac * v2 + elif blend_type == "ADD": + v1 += fac * v2 + elif blend_type == "MULTIPLY": + v1 *= facm + fac * v2; + elif blend_type == "SUBTRACT": + v1 -= fac * v2 + elif blend_type == "DIVIDE": + if v2 != 0.0: + v1 = facm * v1 + fac * v1 / v2 + elif blend_type == "DIFFERENCE": + v1 = facm * v1 + fac * abs(v1 - v2) + elif blend_type == "MININUM": + tmp = fac * v1 + if v1 > tmp: + v1 = tmp + elif blend_type == "MAXIMUM": + tmp = fac * v1 + if v1 < tmp: + v1 = tmp + else: + raise ValueError("unknown curve blend type: " + blend_type) + return v1 + +class ColorAlongStrokeShader(StrokeShader): + def __init__(self, blend, influence, ramp): + StrokeShader.__init__(self) + self.__blend = blend + self.__influence = influence + self.__ramp = ramp + def getName(self): + return "ColorAlongStrokeShader" + def shade(self, stroke): + distance, total = 0.0, stroke.getLength2D() + it = stroke.strokeVerticesBegin() + while not it.isEnd(): + sv = it.getObject() + p = sv.getPoint() + if not it.isBegin(): + distance += (prev - p).length + prev = p + t = min(distance / total, 1.0) + b = Freestyle.evaluateColorRamp(self.__ramp, t) + b = b.xyz # omit alpha + a = sv.attribute().getColorRGB() + c = Freestyle.blendRamp(self.__blend, a, self.__influence, b) + sv.attribute().setColor(c) + it.increment() + +class AlphaAlongStrokeShader(StrokeShader): + def __init__(self, blend, influence, mapping, invert, curve): + StrokeShader.__init__(self) + self.__blend = blend + self.__influence = influence + assert mapping in ("LINEAR", "CURVE") + self.__mapping = getattr(self, mapping) + self.__invert = invert + self.__curve = curve + def getName(self): + return "AlphaAlongStrokeShader" + def LINEAR(self, t): + if self.__invert: + return 1.0 - t + return t + def CURVE(self, t): + return Freestyle.evaluateCurveMappingF(self.__curve, 0, t) + def shade(self, stroke): + distance, total = 0.0, stroke.getLength2D() + it = stroke.strokeVerticesBegin() + while not it.isEnd(): + sv = it.getObject() + p = sv.getPoint() + if not it.isBegin(): + distance += (prev - p).length + prev = p + t = min(distance / total, 1.0) + b = self.__mapping(t) + a = sv.attribute().getAlpha() + c = blend_curve(self.__blend, a, self.__influence, b) + sv.attribute().setAlpha(c) + it.increment() + +class ThicknessAlongStrokeShader(StrokeShader): + def __init__(self, blend, influence, mapping, invert, curve, value_min, value_max): + StrokeShader.__init__(self) + self.__blend = blend + self.__influence = influence + assert mapping in ("LINEAR", "CURVE") + self.__mapping = getattr(self, mapping) + self.__invert = invert + self.__curve = curve + self.__value_min = value_min + self.__value_max = value_max + def getName(self): + return "ThicknessAlongStrokeShader" + def LINEAR(self, t): + if self.__invert: + return 1.0 - t + return t + def CURVE(self, t): + return Freestyle.evaluateCurveMappingF(self.__curve, 0, t) + def shade(self, stroke): + distance, total = 0.0, stroke.getLength2D() + it = stroke.strokeVerticesBegin() + while not it.isEnd(): + sv = it.getObject() + p = sv.getPoint() + if not it.isBegin(): + distance += (prev - p).length + prev = p + t = min(distance / total, 1.0) + t = self.__mapping(t) + b = self.__value_min + t * (self.__value_max - self.__value_min) + a = sv.attribute().getThicknessRL() + a = a[0] + a[1] + c = blend_curve(self.__blend, a, self.__influence, b) + sv.attribute().setThickness(c/2, c/2) + it.increment() + +class QuantitativeInvisibilityRangeUP1D(UnaryPredicate1D): + def __init__(self, qi_start, qi_end): + UnaryPredicate1D.__init__(self) + self.__getQI = QuantitativeInvisibilityF1D() + self.__qi_start = qi_start + self.__qi_end = qi_end + def getName(self): + return "QuantitativeInvisibilityRangeUP1D" + def __call__(self, inter): + qi = self.__getQI(inter) + return self.__qi_start <= qi <= self.__qi_end + +def join_unary_predicates(upred_list, bpred): + if not upred_list: + return TrueUP1D() + upred = upred_list[0] + for p in upred_list[1:]: + upred = bpred(upred, p) + return upred + def process(layer_name, lineset_name): scene = Freestyle.getCurrentScene() layer = scene.render.layers[layer_name] lineset = layer.freestyle_settings.linesets[lineset_name] linestyle = lineset.linestyle - color = linestyle.color - - upred = QuantitativeInvisibilityUP1D(0) + selection_criteria = [] + # prepare selection criteria by visibility + if lineset.select_by_visibility: + if lineset.visibility == "VISIBLE": + selection_criteria.append( + QuantitativeInvisibilityUP1D(0)) + elif lineset.visibility == "HIDDEN": + selection_criteria.append( + NotUP1D(QuantitativeInvisibilityUP1D(0))) + elif lineset.visibility == "RANGE": + selection_criteria.append( + QuantitativeInvisibilityRangeUP1D(lineset.qi_start, lineset.qi_end)) + # prepare selection criteria by edge types + if lineset.select_by_edge_types: + edge_type_criteria = [] + if lineset.edge_type_combination == "OR": + flags = Nature.NO_FEATURE + if lineset.select_silhouette: + flags |= Nature.SILHOUETTE + if lineset.select_border: + flags |= Nature.BORDER + if lineset.select_crease: + flags |= Nature.CREASE + if lineset.select_ridge: + flags |= Nature.RIDGE + if lineset.select_valley: + flags |= Nature.VALLEY + if lineset.select_suggestive_contour: + flags |= Nature.SUGGESTIVE_CONTOUR + if lineset.select_material_boundary: + flags |= Nature.MATERIAL_BOUNDARY + if flags != Nature.NO_FEATURE: + edge_type_criteria.append(pyNatureUP1D(flags)) + else: + if lineset.select_silhouette: + edge_type_criteria.append(pyNatureUP1D(Nature.SILHOUETTE)) + if lineset.select_border: + edge_type_criteria.append(pyNatureUP1D(Nature.BORDER)) + if lineset.select_crease: + edge_type_criteria.append(pyNatureUP1D(Nature.CREASE)) + if lineset.select_ridge: + edge_type_criteria.append(pyNatureUP1D(Nature.RIDGE)) + if lineset.select_valley: + edge_type_criteria.append(pyNatureUP1D(Nature.VALLEY)) + if lineset.select_suggestive_contour: + edge_type_criteria.append(pyNatureUP1D(Nature.SUGGESTIVE_CONTOUR)) + if lineset.select_material_boundary: + edge_type_criteria.append(pyNatureUP1D(Nature.MATERIAL_BOUNDARY)) + if lineset.select_contour: + edge_type_criteria.append(ContourUP1D()) + if lineset.select_external_contour: + edge_type_criteria.append(ExternalContourUP1D()) + if lineset.edge_type_combination == "OR": + upred = join_unary_predicates(edge_type_criteria, OrUP1D) + else: + upred = join_unary_predicates(edge_type_criteria, AndUP1D) + if upred is not None: + if lineset.edge_type_negation == "EXCLUSIVE": + upred = NotUP1D(upred) + selection_criteria.append(upred) + # do feature edge selection + upred = join_unary_predicates(selection_criteria, AndUP1D) + if upred is None: + upred = TrueUP1D() Operators.select(upred) - Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred)) + # join feature edges + Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred)) # FIXME + # prepare a list of stroke shaders + color = linestyle.color shaders_list = [ SamplingShader(5.0), ConstantThicknessShader(linestyle.thickness), - ConstantColorShader(color.r, color.g, color.b, linestyle.alpha) - ] + ConstantColorShader(color.r, color.g, color.b, linestyle.alpha)] + for m in linestyle.color_modifiers: + if not m.enabled: + continue + if m.type == "ALONG_STROKE": + shaders_list.append( + ColorAlongStrokeShader(m.blend, m.influence, m.color_ramp)) + for m in linestyle.alpha_modifiers: + if not m.enabled: + continue + if m.type == "ALONG_STROKE": + shaders_list.append( + AlphaAlongStrokeShader(m.blend, m.influence, m.mapping, m.invert, m.curve)) + for m in linestyle.thickness_modifiers: + if not m.enabled: + continue + if m.type == "ALONG_STROKE": + shaders_list.append( + ThicknessAlongStrokeShader(m.blend, m.influence, m.mapping, m.invert, m.curve, + m.value_min, m.value_max)) + # create strokes using the shaders list Operators.create(TrueUP1D(), shaders_list) |