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authorCampbell Barton <ideasman42@gmail.com>2014-10-18 19:30:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-10-18 19:30:46 +0400
commit06cdc35a68d9a0bd2a84fd92bda2be11318d46ff (patch)
tree815a066b84ba11b92eca7cc04112032f5e8ef566 /release/scripts/freestyle
parent3cbb066b838b4d52673f3fd76c2f695a3491b8b6 (diff)
Cleanup: pep8
Diffstat (limited to 'release/scripts/freestyle')
-rw-r--r--release/scripts/freestyle/modules/export_svg.py11
1 files changed, 8 insertions, 3 deletions
diff --git a/release/scripts/freestyle/modules/export_svg.py b/release/scripts/freestyle/modules/export_svg.py
index 824c7bad8c0..18e650d6e72 100644
--- a/release/scripts/freestyle/modules/export_svg.py
+++ b/release/scripts/freestyle/modules/export_svg.py
@@ -60,6 +60,7 @@ namespaces = {
"svg": "http://www.w3.org/2000/svg",
}
+
# - SVG export - #
class SVGPathShader(StrokeShader):
"""Stroke Shader for writing stroke data to a .svg file."""
@@ -103,7 +104,7 @@ class SVGPathShader(StrokeShader):
for v in it:
x, y = v.point
yield '{:.3f}, {:.3f} '.format(x, height - y)
- if split_at_invisible and v.attribute.visible == False:
+ if split_at_invisible and v.attribute.visible is False:
# end current and start new path;
yield '" />' + path
# fast-forward till the next visible vertex
@@ -151,6 +152,7 @@ class SVGPathShader(StrokeShader):
indent_xml(root)
tree.write(self.filepath, encoding='UTF-8', xml_declaration=True)
+
# - Fill export - #
class ShapeZ(BinaryPredicate1D):
"""Sort ViewShapes by their z-index"""
@@ -205,7 +207,8 @@ class SVGFillShader(StrokeShader):
for point in vertices:
x, y = point
yield '{:.3f}, {:.3f} '.format(x, height - y)
- yield 'z" />' # closes the path; connects the current to the first point
+ # closes the path; connects the current to the first point
+ yield 'z" />'
def write(self):
"""Write SVG data tree to file """
@@ -261,13 +264,14 @@ def indent_xml(elem, level=0, indentsize=4):
elif level and (not elem.tail or not elem.tail.strip()):
elem.tail = i
+
# - callbacks - #
@persistent
def svg_export_header(scene):
render = scene.render
if not (render.use_freestyle and render.use_svg_export):
return
- #create new file (overwrite existing)
+ # create new file (overwrite existing)
width, height = render.resolution_x, render.resolution_y
scale = render.resolution_percentage / 100
@@ -278,6 +282,7 @@ def svg_export_header(scene):
# invalid path is properly handled in the parameter editor
print("SVG export: invalid path")
+
@persistent
def svg_export_animation(scene):
"""makes an animation of the exported SVG file """