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authorCampbell Barton <ideasman42@gmail.com>2010-08-24 02:16:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-24 02:16:45 +0400
commitf6c323aa42e94c4750f52940b47a0d57b503c1b9 (patch)
tree486b03bf59d3e022443c8e290f354265d0126578 /release/scripts/io/export_3ds.py
parent1be4eda552aa97aa5f5fe43fd34196c57425a7c2 (diff)
- move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active ...same for active_uv_texture. active_vertex_color, active_keyconfig, - move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections also have them return the newly created layer and dont set the layer active. uvtex = mesh.uv_layers.new(name) vcol = mesh.vertex_colors.new(name)
Diffstat (limited to 'release/scripts/io/export_3ds.py')
-rw-r--r--release/scripts/io/export_3ds.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/io/export_3ds.py b/release/scripts/io/export_3ds.py
index 4a5521bd9e9..706e7eb1516 100644
--- a/release/scripts/io/export_3ds.py
+++ b/release/scripts/io/export_3ds.py
@@ -567,7 +567,7 @@ def extract_triangles(mesh):
f_v = face.vertices
# f_v = face.v
- uf = mesh.active_uv_texture.data[i] if do_uv else None
+ uf = mesh.uv_textures.active.data[i] if do_uv else None
if do_uv:
f_uv = uf.uv
@@ -998,7 +998,7 @@ def write(filename, context):
if not mat_ls:
mat = mat_name = None
- for f, uf in zip(data.faces, data.active_uv_texture.data):
+ for f, uf in zip(data.faces, data.uv_textures.active.data):
if mat_ls:
mat_index = f.material_index
# mat_index = f.mat