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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-04-06 05:28:39 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-04-06 05:28:39 +0400
commit9498121463cd6837620b33d7c367f446cf34049a (patch)
tree95f7a88e74131aa4583e1b81aa456931cb4ecbde /release/scripts/io/export_fbx.py
parentb1e556890d80c7e899e386ee470dec4fbf4ffe95 (diff)
Object API changes so these functions now require a scene as first argument:
create_mesh, create_dupli_list, make_display_list and is_visible. This is done in order to make these context independent as the RNA API should be as much as possible, and to fix #21297 and #21719, where there was an assumption from these functions that there is a scene in the context, which does not work for external render engines exporting in a separate thread. Also avoided using context in a number of other functions, ideally only UI/WM type functions should use context. I've updated the scripts in trunk, but the addons and external ones in development will need updates too.
Diffstat (limited to 'release/scripts/io/export_fbx.py')
-rw-r--r--release/scripts/io/export_fbx.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/release/scripts/io/export_fbx.py b/release/scripts/io/export_fbx.py
index 9dd3a68f4da..08d142d80e8 100644
--- a/release/scripts/io/export_fbx.py
+++ b/release/scripts/io/export_fbx.py
@@ -2038,7 +2038,7 @@ def write(filename, batch_objects = None, \
if ob_arms_orig_rest:
for ob_base in bpy.data.objects:
#if ob_base.type == 'Armature':
- ob_base.make_display_list()
+ ob_base.make_display_list(scene)
# ob_base.makeDisplayList()
# This causes the makeDisplayList command to effect the mesh
@@ -2054,7 +2054,7 @@ def write(filename, batch_objects = None, \
obs = [(ob_base, ob_base.matrix)]
if ob_base.dupli_type != 'NONE':
- ob_base.create_dupli_list()
+ ob_base.create_dupli_list(scene)
obs = [(dob.object, dob.matrix) for dob in ob_base.dupli_list]
for ob, mtx in obs:
@@ -2083,7 +2083,7 @@ def write(filename, batch_objects = None, \
if tmp_ob_type != 'MESH':
# if tmp_ob_type != 'Mesh':
# me = bpy.data.meshes.new()
- try: me = ob.create_mesh(True, 'PREVIEW')
+ try: me = ob.create_mesh(scene, True, 'PREVIEW')
# try: me.getFromObject(ob)
except: me = None
if me:
@@ -2094,7 +2094,7 @@ def write(filename, batch_objects = None, \
# Mesh Type!
if EXP_MESH_APPLY_MOD:
# me = bpy.data.meshes.new()
- me = ob.create_mesh(True, 'PREVIEW')
+ me = ob.create_mesh(scene, True, 'PREVIEW')
# me.getFromObject(ob)
# so we keep the vert groups
@@ -2214,7 +2214,7 @@ def write(filename, batch_objects = None, \
for ob_base in bpy.data.objects:
if ob_base.type == 'ARMATURE':
# if ob_base.type == 'Armature':
- ob_base.make_display_list()
+ ob_base.make_display_list(scene)
# ob_base.makeDisplayList()
# This causes the makeDisplayList command to effect the mesh
scene.set_frame(scene.frame_current)